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Injury balancing (too many botches)


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Just a small thing I noticed is that a large amount of injuries seems to be caused by botches by an opponent. Maybe it's an anomaly due to playing with PGHW, but essentially every single injury is caused by an opponent botching and that seems off to me.

 

I'm more than happy to see a lot of injuries in a physically demanding product like PGHW, that seems to be a definite improvement to previous games. I think the number of injuries seems close to perfect. But I think at the very least half (in my opinion even more) injuries should happen without anyone being at fault.

 

Not really my main point, but as an aside, the morale hit to the worker who botches should probably be reworded somehow. Being "angry" or "furious" for injuring one opponent after another seems strange to me (though I'm not a native speaker, so don't take my word for it). Maybe "distraught" would be better?

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