adhodges94 Posted May 28, 2020 Share Posted May 28, 2020 Hi, How is storyline heat calculated? i currently has a storyline with a heat rating of 59 I have 4 segments related to this storyline which have acheived 58, 58, 77 and 52 (in order from past to most recent) how do these ratings end up as a current heat of 59? is it an average? if i get another segment rated 80 would this boost it up to 80 or would it be lower? if i then follow this up with a rating of 60 would the heat drop back to 60 or would it not drop by as much due to the previous 80 keeping it high? i'm struggling to gain repeated high segment ratings by trying to keep the segments different and fresh with different workers who may not be as good eg. allowing a major role star to squash an unrecognisable. unforunately these types of angles are killing my ratings and therefore storyline heat. is there a road agent note i can use which means a lower workers performance rating will be negated in the segment rating calculation so it does not bring my match rating down and is mainly rated on the squashing performance of my star and therefore higher? Thanks Quote Link to comment Share on other sites More sharing options...
Jaded Posted May 28, 2020 Share Posted May 28, 2020 As far as I'm aware, the original rating is linked closely to the segment rating of the first segment in it, then it changes relatively slowly. Quote Link to comment Share on other sites More sharing options...
adhodges94 Posted May 28, 2020 Author Share Posted May 28, 2020 Yeah i assumed the same but i've got another storyline running with a 62 heat and the first rating for that was a 66 followed by 81 and 67 so i'm not too sure now. Quote Link to comment Share on other sites More sharing options...
moafnsteel Posted May 28, 2020 Share Posted May 28, 2020 The first segment does set the initial heat, but it is not always the same number, it is usually a little bit lower than that number. Then it moves slowly up and down. I have had bad segments not completely tank my storyline heat. Quote Link to comment Share on other sites More sharing options...
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