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Recapping the purpose of this forum


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This post is to recap and clarify the purpose of this forum, as recently there seems to have been some misunderstandings about it.

 

The most important thing to note is that suggestions made here are relating to TEW2020, not for TEW2020. The primary purpose is to provide ideas on what people would like to see added or changed in future TEW releases. If you've followed any of the developer's journals in the past, you will have already seen this in action, as they generally contain 150+ items culled from the Suggestions forum.

 

That does not mean that suggestions made here can't appear in TEW2020 - there's a list below of what has already been done, and more will likely be covered - only that it's not the purpose of the forum and users should not come in with the expectation that their ideas will be added to this iteration.

 

What will be considered for TEW2020?

 

Suggestions would be considered for adding to TEW2020 only if they're relatively small. I can only work on TEW during my spare time, which is weekday nights and weekends, and technical support always takes priority. This means that if a suggestion would take more than a few evenings of work to code and test, it isn't realistic to expect it to be considered.

 

Responding to individual posts

 

With all of the above in mind, people should not expect individual responses to their posts. This is both because of time constraints - I simply don't have time to do technical support, code stuff, and also respond to a bunch of threads or I'd have no free time at all - and because, as discussed, most of the content would be for future games anyway. Note that all posts are read though.

 

Suggestions log

 

This is a reduced version of the technical support change log, showing the modifications that have been made so far in response to user suggestions (whether via this board or by direct message). This both serves as a log and also to give concrete examples of the size and sort of changes that are considered.

 

1.27 (January 08 2021)

- Added a new product, Morality Wrestling

- Altered it so that a higher percentage of newly generated workers are Heavyweight or above than before

- Made the Menace stat slightly more powerful in angles based on that skill

- Upped the maximum stamina for newly generated workers of Big Heavyweight and above

- Added content and injury risk levels to the various match searches in the editors

- Did some extra work on balancing child company popularity vs. that of its roster

- Altered the values used when calculating subscription service profits and losses to be more intuitive

- Altered how No Focus broadcasters work in relation to appropriate time slots to make it more realistic

- Reduced the power of mentor tips by request

- Changed some of the product change times by request

 

1.26 (December 12 2020)

- Adjusted how French-Canadian names are applied, by request

- Added On-Screen Personality as a searchable role in the various editor-related worker searches

- Altered worker popularity code to make it easier for lower level workers to achieve gains and increase the dynamism of the game world

- Gave AI bookers additional abilities to identify and push low level workers who have significant potential or skills

- Gave AI bookers the ability to take into account workers who are earning a huge amount and factor that into their booking

- Added an extra road agent warning if the user tries to book a match that is inappropriate for the fan base

 

1.25 (November 23 2020)

- Adjusted over saturation to only apply to companies of Big or above, rather than Medium and above, by request

- Altered the Company Wars screen to show companies at the world level even if they have zero popularity, by request

- Added birth year and debut year modifiers to the mass editor, by request

- Added 'Notable Referee' as an attribute

- Downgraded the morale hit from causing an injury, by request

 

1.24 (October 31 2020)

- Changed how company rankings are calculated so that there's no 'upper cap', meaning multiple enormous companies won't get bunched together on the same score

- Altered the Desireless attribute to also apply to cheating situations

- Increased the effectiveness of the Faithful attribute

- Slightly adjusted the chances of natural deaths for people below 65

- Increased average life span for non-wrestlers

 

1.22 (October 04 2020)

- Updated the Wrestling Nerd Nirvana product settings, by request

- Added the ability to add permanent attributes to the mass editor

- Added a note to the news ticker when a wrestler announces they will be retiring, by request

 

1.21 (September 13 2020)

- Added products Stunt Show, Attitude Entertainment, Memetic Wrestling, Cartoon Wrestling and Soap Opuro (with the existing Attitude Entertainment renamed as Crash TV)

- Reduced the limit to reach Titanic size, by request

- Adjusted Wrestling Nerd Nirvana product overbooking setting, by request

 

1.20 (August 27 2020)

- Altered it so that people who are absent from the roster slowly lose positive momentum over time as the fans forget them, by request

- Raised the minimum possible natural death age by request

- Altered the figures used for natural growth limits with the smallest 4 levels of coverage to make it harder for companies to attain big levels of popularity

- Removed the time zone differences that would affect viewership when a North American company ran a show in a different area of North America

 

1.19 Part II (August 11 2020

- Altered the use of On Demand slots on non-Internet based subscription broadcasters by request

 

1.19 (August 09 2020)

- Added a note to the location booking screen to highlight when the user is over saturating a specific region

- Adjusted it so that AI companies are more aggressive about getting shows onto their own networks

- Stopped companies from using emergency singles bouts if their match settings don't use them, by request

 

1.18 (July 26 2020)

- Did some work on popularity gains for workers to reduce the rate of growth, by request

- Loosened the financial blocks on sending people on excursion to make it easier on the player, by request

- Made excursion workers more proactive about quitting existing contracts to return home once their time is up

- Slowed down the rate of worker skill gains for some categories

 

1.17 (July 19 2020)

- Slowed down popularity growth for companies, especially for TV shows, by request

- Altered it so that companies created via Quick Fill won't use the Constant schedule option

- Added a new cheat code, brainswap, that randomises every worker's personality

- Added a new It's Who You Know attribute

- Increased the lowest possible worker popularity cap and reduced the effect of "bad" destiny rolls on it

- Altered the "Fans expect important matches to be quite lengthy" product element to only apply to major shows, by request

- Adjusted the alliance-related code so that companies are smarter about recognising relationships when deciding whether to block membership applications

- Altered it so that companies can use locations owned by others as long as they are either the parent or child of that company

- Altered the default match and angle times when adding new segments to be set based on the current product rather than a single set number for all companies

 

1.16 (July 05 2020)

- Made it so that workers who become announcers, colour, or road agents during gameplay can gain appropriate attributes

- Adjusted the potential gains and losses from big wins to be less extreme, by request

- Mildly increased skill learning levels from matches to make some stat gains quicker

- Reduced the chances of amazing-powered rookies being generated, by request

 

1.15 (June 28 2020)

- Added a couple of exceptions to the way that the alter ego system works, by request, as explained in the handbook under Workers > Alter Egos

- Upgraded the Natural Trainer attribute's effects to better ensure the worker opens their own school

- Added new attributes: Golden Mane, Control Freak, Faithful, Desireless, Life Long Underdog, Talent Spotter, That Doesn't Work for Me, Brother, Voice Of... (x5), Agent Of... (x7)

- Did some work on improving the degradation of physical conditions over time, by request

- Upgraded the Silver Tongue user talent to also affect the chances of being able to talk a worker out of retirement

- Altered the user booking screens to automatically remove announcers, refs and agents from possible selection if they are not available to be booked

- Made being able to turn / gimmick change a worker who has been called up without receiving a 'too soon' penalty a little easier by request

 

1.14 (June 21 2020)

- Reworked the natural growth system in response to feedback

- Altered it by request so that a worker won't mail you about needing time to heal if you only booked him or her in angles on that show

- Made it so that borrowing an alliance tag team title will automatically add that team to your company's tag team list if applicable, to save time, and also that loaning a tag team will automatically reactivate them as a tag team if they had been with the company before, again to save time

- Adjusted the contract rating system in how it deals with exclusivity vs non-exclusivity

- Added warnings if the user books a Turn note for a worker who is not set to turn

 

1.13 (June 17 2020)

- Added a news story when an AI company is forced to cancel a show due to lack of wrestlers to help people keep track

- Added a Natural Growth Limits option for people who want a more fantasy-based experience with regard to company popularity growth

 

1.12 (June 14 2020)

- Added 17 new products

- Made the harshest possible worker popularity cap a little less severe by request

- Added new code that capped how high a company's popularity can reach in a region by the number of viewers there to stop companies getting to high levels whilst on small broadcasters

 

1.11 (June 07 2020)

- Did some work on better having tag teams together in stables

- Made the gap between pregnancy announcement and maternity leave shorter by request

- Allowed graduations to be disabled for facilities other than performance centres

- Did some tinkering with AI tour booking to incorporate some user suggestions

- Made it so that the autobooker won't assign the Storytelling aim to the main event match, by request

- Improved the e-mail notification system to better inform parent companies of things happening to workers they'd sent elsewhere

- Added an extra step to the data check to flag up any broadcasters who have unachievable requirements

- Added a limit to how much popularity a company could gain per month, based on size, to limit the exploiting of constant schedules

- Altered the rules so that when a company uses a constant / heavy frequency schedule of events then the fans recognise that and attendances for those events use the figures for weekly events, not annual

- Added attendance penalties for over-saturation of shows in a single region for companies of Medium size or above to stop the tactic of sitting in one place and running many shows in a row

 

1.10 (June 03 2020)

- Reorganised some locations and spillover in India, by request

- Made it so that even stubborn owners will eventually go into cost-cutting mode with regard to production levels if they lose money many months in a row, by request

- Altered the booking analysis screen to sort the last used column by date rather than alphabetically by text

- Altered it so that when doing events or belts the cursor in the name text box is automatically at the end, not start, of the line to allow the user to start typing immediately, by request

- Removed the ability for the AI to turn back on graduations for a training facility that it owns, by request, and added two narratives two allow the setting to be changed that way

 

1.09 (May 31st)

- Added a "placement mode" to the PM booking screen to speed up re-ordering by allowing swapping and moving of segments

- Made Stalwarts and Professional workers who qualify automatically become road agents upon retirement, removing the random element

- Added Charisma / Act / Microphone skill increases outside of angles to allow for faster progress

- Increased developmental skill gains for those not in a performance centre

- Made it so that straight edge workers won't get involved in scandals related to drug dealing / distribution, by request

- Added a venue / location search parameter when choosing where to hold a show in PM mode, by request

- Allowed announcers to be in angle as long as they were off-screen only

- Added warnings about match-ups that break title restrictions to the booking screen

- Altered AI title booking to take into account a show's main event instructions, by request

- Downgraded how dangerous the Weapons set up for matches are, by request

 

1.08 (May 27th)

- Made the "lack of big names" penalty less sensitive

- Did some work on the autobooker with regard to amount and times for angles and matches, particularly with companies who are more entertainment based

- Redid the autobooker's assignment of road agent and referees to make better use of the entire available selection

- Did some work on popularity gains at low levels to better allow workers to get over through performances and not to be so hampered by being stuck with other wrestlers who are unknown

- Slashed costs for creating own broadcaster to address complaints

- Company popularity gains were slightly too high for midlevel companies, so adjusted them accordingly

- Did some initial work on improving AI tag team booking

- Reduced the frequency of AI booking of women's division matches if the division is only small

- Changed it so that AI created B shows are not numbered by default, by request

- Added Central Europe -> Eastern Europe spillover, by request

- Moved the Delete and Clear Database buttons to the far side of the editor taskbar by request

- Made the criteria for a worker to pass on their mask to a successor a little tougher to cut down the numbers slightly, by request

- Increased the AI's ability to replace titles if they become inactive for long periods of time due to a lack of viable challengers, by request

- Made retiring wrestlers more likely to become road agents, by request

 

1.06 (May 23rd)

- Readjusted PPV buyrates / revenue for non-Internet based providers to be closer to their original levels, by request

- Toned down some of the blocks to make it easier for founders to take over the company they're meant to

- Made the AI less likely to engage in foreign tours without high levels of popularity in the target region by request

 

1.05 (May 21st)

- Downgraded backstage penalties for smokers, etc, in backstage areas where they're not allowed to smoke, etc, by request

- Added GIF support to Tour Company screen by request

- Altered the converter to take into account a worker's backstage influence in 2016 when calculating personalities, by request

- Reduced the frequency of body shape changes by request

- Reduced the frequency of worker style changes by request

 

1.04 (May 20th)

- Made the AI more aggressive about chasing foreign TV deals

- Altered the 'Angles need to be short or they'll lose the crowd' note to give an upper limit of 10 mins, not 5, by request

- Increased prestige gain for annual titles by request

- Altered it so that when block taping TV shows you only pay production costs for the first show in the block, by request

- Upgraded the languagecheck remote assistance code to address more items than before, by request

 

1.03 (19th May)

- When creating a new company in the editor, changed it so that they default to the Monthly schedule rather than Fixed, by request

 

1.01 (16th May)

- Added a right click function to the office's Roster button to jump directly to the contract overview subscreen

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