The Masked Orange Posted October 30, 2022 Share Posted October 30, 2022 Maybe an option in the menu to change combat so that neither side can reduce a non-minion character's health below zero in the first round? It's very powerful removing certain characters before they have the opportunity to fight and it really changes the combat. From a user point of view it can be frustrating if your hero is knocked out and consequence-roll killed in the villain's opening flurry before you've even had the chance to set them up, and from a difficulty point of view certain villains are very vulnerable to a round 1 wipe that otherwise would be very interesting challenges (eg support characters and buffing characters). Quote Link to comment Share on other sites More sharing options...
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