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Prevent KOs in the Opening Round


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Maybe an option in the menu to change combat so that neither side can reduce a non-minion character's health below zero in the first round? It's very powerful removing certain characters before they have the opportunity to fight and it really changes the combat. From a user point of view it can be frustrating if your hero is knocked out and consequence-roll killed in the villain's opening flurry before you've even had the chance to set them up, and from a difficulty point of view certain villains are very vulnerable to a round 1 wipe that otherwise would be very interesting challenges (eg support characters and buffing characters).

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