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Additional Quest/Schemes Ideas


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Hopefully you think some of these are cool:

Both:

A "miscellaneous" quest/scheme type that has no other effects (catchall)

Improve Own Popularity: "They will know I am their better!"

Reduce Enemy Popularity: "You will be humiliated!"

Learn New Power

Quests:

Liberate a Kidnapped Hero/Civilian

Create an Alliance

Create a Team

Prevent Escape (Villian locked to current location)

Rescuscitate the Dead (Time Heist)

Schemes:

A "miscellaneous" quest/scheme type that has no other effects (catchall)

Destroy/Takeover Site (You could also actually let sites be "destroyed" or perhaps have a rebuilding period?).  Having Site "Owners" (as with Area/Time Etc) with advantages would be cool and make sense (Fortress of Solitude, the Batcave).

Expose Secret Identity (You could add a secret identity text field for color, or just generically)

Prove Better: 

Crime: High Level Robbery (Blackmail the UN for One Hundred...Billion... Dollars)

Crime: Takeover Public Event (The Joker taking over a talk show or the Parade from the Original Batman)

Break Up Allies: Break up a paid of heroic allies.

Turn Allies Against Each Other: Same as above but results in them being enemies.  Could end with them fighting each other.

Destroy an Artifact

Destroy a Hero's Power

 

Edited by danjanow
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