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Long term imbalances - my observations


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In the last month or so, I've been running long-term simulations of a near-empty database starting way back in time to see what organically emerged. After some tweaking to get some good set up and a few randomly generated companies working, I noticed a few things that put the game well out of balance.

First, all companies, no matter their size, invest heavily in merchandise infrastructure, getting it up to World Class. This earns them silly amounts of money, and even small/tiny companies had multiple tens of millions of dollars in the bank, despite having pretty low-level stars.

Secondly, companies tended to hold on to a LOT of older stars. Either as wrestlers who wouldn't retire, or as managers. Some promotions, about medium size, had a roster of 60-70 people, with 20-30 of them as retired wrestlers who were kept on as managers, despite not necessarily having the skills. None of them became road agents.

Thirdly, generated workers seemed to have a high incidence of extremely negative personalities (bully, scumbag, etc.) but very few actually got into any scandals or incidents, despite having randomness on High.

Of course, I completely understand that very long term saves are extremely rare, so these things hardly affect anyone at all. But I thought it would be helpful to share what I have discovered so we can all understand it better!

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Here are my own personal observations with long-term saves:

 

- Companies never go out of business unless they foolishly over-invest in production values.

- There comes a point where too many companies are way too popular, leading to a whole market of too many popular wrestlers. I wish popularity would decline for wrestlers who are not actively wrestling and are not part of the Immortals Hall of Fame.

- On a related note to the previous point, some companies start to pump out 90-100 matches insanely frequently for what's essentially the rest of the game unless you actively try to balance everything. This point largely depends on the exact database you use, with some being far more generous than others.

- I never see companies fall harshly on popularity several years in.

 

Edited by TheDeep5ix
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