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SeedyNick

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About SeedyNick

  • Birthday 08/09/1989

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  1. These are purely designs, not code, so they haven’t been programmed. I design in an app called Sketch. What language was TEW written in? I don’t know of any programming language that would be used in game design in 2020 that limits colour usage. Also, png format is most likely limited by choice. I am using SVGs but everything can be converted to jpg. I’m not suggesting my concepts are possible with a few tweaks of the current build, but I have designed them with a reasonable understanding of programming and database building.
  2. Honestly, I continue because I enjoy it, I like getting great feedback from you guys, and I’m trying to inspire fixing the UI and design of a game series I’ve loved. I’m only going to do a couple more screens anyway, as you said; not much point spending too much time on just concepts.
  3. Hi all, So final screen design for a few days, I thought I'd tackle the office screen as that was a mess and really needed some love. Office screen: Buttons and navigation I've moved all office-related buttons to the left to create a navigation, and all game option buttons to the top row, creating a master navigation for the game. All buttons are exactly the same as the office screen, except I've had to remove a few that I feel were cluttering the screen up, and didn't need to be there. I've suggested nesting these buttons / screens in other areas of the game, kind of like sub-menus. Buttons I've removed are as follows... Announcers should be nested in TV and Events). Owner Goals, Child Companies, Battles, Alliances, Dirty Tricks, and Talent Trades should be nested in Company Info. Promises, Figurehead, Chemistry, Relationships, Training Facilities, and Contracts should all be nested in Backstage. Size and Coverage should be nested in Broadcasting(?). Ticket Prices, Merchandise, and Investments should be nested in Finance. Drug Testing should be nested in Medical. Notices All notices and important info are in a priority-graded system on the right, I've used bells and exclamation points to show severe, important and non-important notices. Emails As Email is one of the ways the game communicates with you, I feel its importance should be raised, almost like a centralised place to work (like in a real office). I've also combined decisions into emails, it always seemed odd to me that there's a separate place to do contracts and business outside of your email inbox. That's pretty much it aside from the design changes. Hope you like it!
  4. <p>Just updated the workers screen and the titles screen for those that are interested.</p><p> </p><p> Workers Screen V2: <img alt="7C776J7.jpg" data-src="https://i.imgur.com/7C776J7.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> Titles Screen V2: <img alt="ScygdHR.jpg" data-src="https://i.imgur.com/ScygdHR.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> <strong>Colour grading system</strong></p><p><strong> </strong>I've used a new colour system (thanks Poputt for the colour lesson!) which uses the orange as a base colour, and then I've lowered the opacity from 100 to 10 depending on the grade. EG. 90+ gets 100% opacity, 80-90 gets 90% opacity, and so on.</p><p> </p><p> For reference, here's the scale I'm using for colour grading: <img alt="L8Vi5wm.jpg" data-src="https://i.imgur.com/L8Vi5wm.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> This hopefully looks better as grades are more of a heat map, drawing the eye to the most vibrant colour, or the highest rated skills / popularity.</p><p> </p><p> <strong>Adding the map</strong></p><p> I've also come up with a new concept on the workers screen for displaying each worker's popularity in a hopefully more pleasing way. I like the style of the dot map as it means each region can be individually graded based on their worker's popularity within each region. I've used the UK here because that's where I'm from.</p><p> </p><p> Other changes have basically included cleaning up the overall spacing of elements to keep consistency, and testing out max lengths so that character lengths don't exceed space requirements.</p><p> </p><p> Let me know what you think!</p>
  5. Awesome! Thanks man, this is really helpful. I’ll update and use your suggested colour hierarchy and palette for grading. I’m also going to take on board some more feedback to the layouts and update both screens, then work on the following: Office screen. Booking screen. Show screen. That will hopefully cover most of the UI elements so everyone can get a vision of what’s in my head.
  6. Thanks! This is again purely a very early mockup idea, so with a bit of polish, development, and even subtle animation (god forbid!), I’m convinced this game would sell big time if more thought went into the design!
  7. Thanks guys, really pleased you liked the design. So I've spent another hour or so playing around with the theme of the design I came up with, and had a go at improving the title(s) screen. I will probably do a few more screens with varied elements (like tables, buttons, etc.) as hopefully that will give a bit of inspiration. Current title screen: https://i.imgur.com/nSWE7L6.jpg My title screen: https://i.imgur.com/ld8DfOu.jpg Thoughts?
  8. Fair comment but it's not true. I run a development agency and this kind of design is entirely possible as I've purely focused on layout, placement, and formatting. I haven't changed the datasets at all, and if anything I've reduced the amount of data required. I know this isn't possible as a skin in the game's current design, of course. It’s not a skin, it’s a redesign mockup to show the kind of thing I expected from a sports management game in 2020, rather than the spreadsheet hell we got. I'm not sure why this thread has been moved to Mods section...
  9. Wow, thanks for the great response guys, I didn't expect that! Some good ideas coming through, I especially like the heat map idea for popularity. I'll have a play around to try and incorporate that. Anyone keen if I had a go at a few more screens?
  10. Thanks man I'm no designer, and I'm also colourblind (excuse the colours). I love these games, been playing them for 15+ years now. I want to love 2020, but I can't get past the terrible UI and amateurish look, especially compared to other sports management games on the market. No shade ... just throwing some ideas in there to hopefully help!
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47672" data-ipsquote-contentclass="forums_Topic"><div>It's still not embedded, but if you quote the original post, you can find the link there. I saw it, but don't really have an opinion. That's one of the screens I'm not too bothered by.</div></blockquote><p> </p><p> Yeah, I guess I'm going for an entire re-skin and UI review. Starting with the workers page, just throwing some ideas out there to make the game a bit more appealing on the eye.</p>
  12. Thoughts? Using dummy data. Needs work and more data on the screen view, but it's what I came up with after a few hours of playing around. Current page: My version: EDIT: Thanks for all your awesome responses and feedback. I've taken a lot on board and updated both the workers screen and the titles screen. Workers Screen V2: Titles Screen V2: Office screen V1: https://i.imgur.com/5zCPzdR.jpg I'm going to continue redesigning the most important screens in the game to see if we can get a bit of momentum going to make this suggestion a possibility for future releases. Keep sharing your thoughts, more than happy to make edits.
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