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YeeeHaw83

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About YeeeHaw83

  • Birthday 02/15/1983

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  1. Those look amazing! Thanks for bringing this to my attention. I'm going to check it out!
  2. What would be amazing, and I don't even know if it's a possibility now or in the future, would be if Adam can secure rights to some AI generating software and AI art generating software for future installments of TEW. Can you imagine the potential of having a built in AI generator for names of wrestlers, tag teams, stables, promotions, events, shows, networks, gimmicks, finishers, ect? As of now, even when the game generates a new name it's always from a preset that has been manually entered into the database. Imagine a limitless generation! Or even better, a limitless profile picture generation! It would significantly cut down on what inputs the mod needs to have in order to function. What if the game could generate custom angles on the fly with a basic descriptive prompt? It would probably be an expensive addition though. I'd be willing to pay more for TEW to have this technology though. It would be a game changer.
  3. This is the following prompt I have been using with some success in getting Chat GPT to spit out custom angles in the TEW 2020 angle writer. "I am going to ask you to write a custom wrestling angle for TEW 2020. Use the following inputs to generate an auto name text within 100 characters and a commentary text within 800 characters, respectively. The inputs are "$F1" = Full Name of the first participant, "$S1" = Short Name, "$T12" = Tag Team Name of the first two participants, "$H1" = He/She, "$h1" = he/she, "$R1" = His/Her, "$r1" = his/her, "$M1" = Him/Her, "$m1" = him/her, "$I" = Company Name. The number 1 in all of these inputs refers to the first participant. There can be up to 8 participants in any given angle. Please note that when writing the commentary text, pronouns should be replaced with the corresponding input, so that the commentary is gender-neutral." Here are the two angles it wrote for me. "Veteran $F1 Belittles Newcomer $S1" "$F1's music hits and the crowd boos as $h1 walks down the ramp, relishing the negative reaction. As $F1 enters the ring, $S1 stares back, looking scared but determined. "$H1-h, what do we have here?" $F1 asks, facing the audience and then $S1. "Just another rookie trying to make it in this game? You need more than a fancy entrance to be successful." $S1 looks up at $F1, feeling upset. But $F1 continues to speak without letting $S1 say anything. "You think you have what it takes to hang with the big boys? You're not even worthy of carrying my bags." As $F1 circles the ring and taunts $S1, the fans continue to boo. But $S1 stands firm and refuses to back down. "Maybe I'll give you a chance to prove yourself," $F1 sneers before exiting the ring, leaving $S1 alone in the center." "$F1 Mocks $S1, but $S1 Gets the Last Laugh!" "The crowd is on edge as $F1 makes $m1 way down to the ring. $R1 been known to belittle and mock newcomers, and tonight is no different as $S1 stands across from $M1. But wait, what's this? $S1 isn't backing down! $H1's staring down $r1 and the crowd can feel the tension building. $F1 starts in with $r1 usual taunts, but $S1 is ready for $m1. $H1 counters with some witty remarks that leave $F1 speechless. The crowd erupts as $S1 turns the tables on $F1, leaving $m1 embarrassed and humiliated in front of the entire arena. What a night for this young up-and-comer! Who knows what the future holds for $m1?" I think I asked it to be more generic and less detailed in the second angle, to try to just be more descriptive, and to not be concerned with dialogue. Obviously you can tell it to be more or to include or not include dialogue. The character limits for the auto name text and commentary text are just estimations, I have no idea what the actual limits are.
  4. So I've been playing around with Chat GPT a little bit as well as a few free AI art generators and have discovered how much using AI actually positively helps when playing and modding TEW 2020. I thought I'd share what I've discovered for the sake of the community, both players and modders, because I believe it not only makes the playing experience less laborious and more enjoyable but also could make modding content far faster and easier. It started out easy enough, just asking Chat GPT to spit out ten tag team names or three Babyface gimmicks for this or that person. Basically serving as a brainstorming tool during my playthrough. Then I got to thinking. Could Chat GPT take the inputs of the TEW 2020 angle writer and write custom angles that I could then copy/paste into the database? Well, it took some work and refining with the prompts for writing an angle but I pulled it off. It wrote two angles, one where a veteran confronts and bullies a newcomer in the ring and another variant of the same angle where the newcomer returns verbal fire and embarrasses the veteran. It spit out the appropriate "auto name text" and "commentary text" for each angle, correctly using the name and pronoun inputs and gave me a flawless auto name and commentary. I am not a coder and so I have no idea what the potential benefit of using Chat GPT could be for more sophisticated coding, but doubtless it has potential where that is concerned, but just being able to write custom angles on the fly, using the entirety of the commentary text, really livened up my playthrough and added some personality. I'm not the most creative person in the world so using this tool for enhancing the creativity of my playthrough and mods has really enhanced my experience with the game. Chat GPT will spit out Tag Team names, stable names, gimmicks, finishers, basically anything you ask it to. I usually ask it for 10 or so of whatever I am looking for and go with the best one. You could reasonably add hundred of names and gimmicks into a mod in an hour using Chat GPT. In addition to that, historically when making pictures for mods we would need to cut and paste them or create logos and event logos ourselves with whatever software we're familiar with. Now, with AI art generation, you can spit out hundreds of pictures in no time. All that custom work can be auto-generated now, cutting way down on the man hours it takes to create a good looking mod. I experimented with asking an AI art generator to generate a picture of random famous people as a professional wrestler, and it did so flawlessly. It also created high quality custom and generic wrestler pictures as well. Then I asked it to create a company logo, which it did. So basically anything we need a picture for in this game AI can generate on a whim. If anyone has successful prompts for Chat GPT or other AI generator tools feel free to share them. I'll share my prompt for the angle writer in the comments since I saved it on a different device and am on my phone atm. I should also add that neither am I a lawyer, so I have no idea what the legal implications are for using AI generated art in your mods. Perhaps someone with more legal expertise can answer that?
  5. Fleisch I just wanted to say that this scratches an itch that I've had since the game launched. A historical mod with enough real world data & workers to play through the past 30 years. Fantastic job man! I am looking forward to digging into this soon. If I finally did a twitch stream of this game it'd be with this 1992 mod. Probably WCW.
  6. I wonder if it's Pro Wrestling Simulator on Steam? I saw a Youtube video talking about it the other day. Isn't released yet.
  7. This looks like a promising resource for both fantasy mods and free pic resources going forward... https://www.theverge.com/2021/2/10/22276265/epic-games-digital-human-creator-unreal-engine-realistic-human-faces
  8. I stand corrected. I stopped following wrestling around 2010 and recently started paying attention again in the past few years. Always enjoyed the TEW series though.
  9. In a WWE trial run I noticed the multiple RAW and Smackdown brands as well. Also, Main Event is listed as an "A" show. Also looks like you used Brie Bella's profile picture for both Brie and Nikki. I know they're twins but Brie's the one with the headband and Nikki typically wears the backwards hat.
  10. Christmas has arrived!!! Thanks for this, been keeping an eye on the project for months!
  11. Sure, I have a ton of images that I've collected and cut myself. If someone could show my how to post them in this forum I'd show all my work off. LOL!
  12. Sounds good, let me know what you need. CCC is a great collection as well, I'll zip up my transparent file and PM it to you.
  13. So I've been thinking about this for sometime now. There comes a point where you no longer have to think about money when it comes to running titanic promotions. It's also generally really hard to lose popularity in this game as a promotion. So I've been brainstorming ways to add challenge to the "endgame" if you will for TEW. Please add any likeminded ideas you might have. Firstly, the "narrative" section for some reason doesn't allow you to put in a popularity crash narrative for a promotion. Really strange since it does allow you to put in a popularity boost. Also, I was thinking that as a major promotion it should be really hard to hold on to very talented workers that are stuck in the midcard. Thinking of guys that have left WWE for AEW, most of them fit this description. Guys that could be a top guy elsewhere but end up fighting for TV time in the top promotion. Morale on these guys could be adjusted as they become more assertive in their desire to be pushed up the card, and when those desires go unmet for a significant amount of time, they become more disgruntled. I'm not talking about the guys that are there to specifically be midcard, but someone with significant talent, high stats, being buried time and again. Even Main Eventers that are asked to put guys over too many times could become seriously disgruntled (like CM Punk). This will make retention for larger promotions more strategic as they have to actively manage morale more closely. Could be triggered for workers over 30 to give room to develop talented young workers as you progressively move them up the card. A worker over 30 is now at the point in his career where he/she feels the need to be a featured talent and thus may become more assertive/disgruntled regarding that desire. As far as finances, there are a number of things that can be added. More frivolous lawsuits, workers holding out, but ultimately these losses can be easily recouped in a promotion that has a steady popularity in the upper 80's or higher. So a way to actually lose popularity when on top would be more of a challenge. Perhaps have a trigger for when a promotion climbs above 85pop that they get massively penalized for any show that falls beneath their popularity. More so than a smaller promotion would. Also injuries on House shows could deplete their resources to a degree and give incentive to not use certain workers on house shows. This is something that is only a challenge for smaller promotions as their workers can be injured while working for another promotion but house show injuries aren't a thing, giving a bit of an advantage to larger promotions with talent under written deals. If a promotion were to drop in popularity with a bloated roster on written deals it could very well begin losing money again and that's the potential I'm looking for. A way for a top promotion to actually lose money and popularity and thus having to climb back out of a hole again. Thoughts?
  14. Here's a few of mine I made for my WRev mods. Just using what full body pngs I have handy. Over 150 or so. Have the ability to make many many more but they'll be added progressively. http://www.mediafire.com/file/oq71zyiceu8vvvs/LoadingScreens.zip/file
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