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YeeeHaw83

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Everything posted by YeeeHaw83

  1. Those look amazing! Thanks for bringing this to my attention. I'm going to check it out!
  2. What would be amazing, and I don't even know if it's a possibility now or in the future, would be if Adam can secure rights to some AI generating software and AI art generating software for future installments of TEW. Can you imagine the potential of having a built in AI generator for names of wrestlers, tag teams, stables, promotions, events, shows, networks, gimmicks, finishers, ect? As of now, even when the game generates a new name it's always from a preset that has been manually entered into the database. Imagine a limitless generation! Or even better, a limitless profile picture generation! It would significantly cut down on what inputs the mod needs to have in order to function. What if the game could generate custom angles on the fly with a basic descriptive prompt? It would probably be an expensive addition though. I'd be willing to pay more for TEW to have this technology though. It would be a game changer.
  3. This is the following prompt I have been using with some success in getting Chat GPT to spit out custom angles in the TEW 2020 angle writer. "I am going to ask you to write a custom wrestling angle for TEW 2020. Use the following inputs to generate an auto name text within 100 characters and a commentary text within 800 characters, respectively. The inputs are "$F1" = Full Name of the first participant, "$S1" = Short Name, "$T12" = Tag Team Name of the first two participants, "$H1" = He/She, "$h1" = he/she, "$R1" = His/Her, "$r1" = his/her, "$M1" = Him/Her, "$m1" = him/her, "$I" = Company Name. The number 1 in all of these inputs refers to the first participant. There can be up to 8 participants in any given angle. Please note that when writing the commentary text, pronouns should be replaced with the corresponding input, so that the commentary is gender-neutral." Here are the two angles it wrote for me. "Veteran $F1 Belittles Newcomer $S1" "$F1's music hits and the crowd boos as $h1 walks down the ramp, relishing the negative reaction. As $F1 enters the ring, $S1 stares back, looking scared but determined. "$H1-h, what do we have here?" $F1 asks, facing the audience and then $S1. "Just another rookie trying to make it in this game? You need more than a fancy entrance to be successful." $S1 looks up at $F1, feeling upset. But $F1 continues to speak without letting $S1 say anything. "You think you have what it takes to hang with the big boys? You're not even worthy of carrying my bags." As $F1 circles the ring and taunts $S1, the fans continue to boo. But $S1 stands firm and refuses to back down. "Maybe I'll give you a chance to prove yourself," $F1 sneers before exiting the ring, leaving $S1 alone in the center." "$F1 Mocks $S1, but $S1 Gets the Last Laugh!" "The crowd is on edge as $F1 makes $m1 way down to the ring. $R1 been known to belittle and mock newcomers, and tonight is no different as $S1 stands across from $M1. But wait, what's this? $S1 isn't backing down! $H1's staring down $r1 and the crowd can feel the tension building. $F1 starts in with $r1 usual taunts, but $S1 is ready for $m1. $H1 counters with some witty remarks that leave $F1 speechless. The crowd erupts as $S1 turns the tables on $F1, leaving $m1 embarrassed and humiliated in front of the entire arena. What a night for this young up-and-comer! Who knows what the future holds for $m1?" I think I asked it to be more generic and less detailed in the second angle, to try to just be more descriptive, and to not be concerned with dialogue. Obviously you can tell it to be more or to include or not include dialogue. The character limits for the auto name text and commentary text are just estimations, I have no idea what the actual limits are.
  4. So I've been playing around with Chat GPT a little bit as well as a few free AI art generators and have discovered how much using AI actually positively helps when playing and modding TEW 2020. I thought I'd share what I've discovered for the sake of the community, both players and modders, because I believe it not only makes the playing experience less laborious and more enjoyable but also could make modding content far faster and easier. It started out easy enough, just asking Chat GPT to spit out ten tag team names or three Babyface gimmicks for this or that person. Basically serving as a brainstorming tool during my playthrough. Then I got to thinking. Could Chat GPT take the inputs of the TEW 2020 angle writer and write custom angles that I could then copy/paste into the database? Well, it took some work and refining with the prompts for writing an angle but I pulled it off. It wrote two angles, one where a veteran confronts and bullies a newcomer in the ring and another variant of the same angle where the newcomer returns verbal fire and embarrasses the veteran. It spit out the appropriate "auto name text" and "commentary text" for each angle, correctly using the name and pronoun inputs and gave me a flawless auto name and commentary. I am not a coder and so I have no idea what the potential benefit of using Chat GPT could be for more sophisticated coding, but doubtless it has potential where that is concerned, but just being able to write custom angles on the fly, using the entirety of the commentary text, really livened up my playthrough and added some personality. I'm not the most creative person in the world so using this tool for enhancing the creativity of my playthrough and mods has really enhanced my experience with the game. Chat GPT will spit out Tag Team names, stable names, gimmicks, finishers, basically anything you ask it to. I usually ask it for 10 or so of whatever I am looking for and go with the best one. You could reasonably add hundred of names and gimmicks into a mod in an hour using Chat GPT. In addition to that, historically when making pictures for mods we would need to cut and paste them or create logos and event logos ourselves with whatever software we're familiar with. Now, with AI art generation, you can spit out hundreds of pictures in no time. All that custom work can be auto-generated now, cutting way down on the man hours it takes to create a good looking mod. I experimented with asking an AI art generator to generate a picture of random famous people as a professional wrestler, and it did so flawlessly. It also created high quality custom and generic wrestler pictures as well. Then I asked it to create a company logo, which it did. So basically anything we need a picture for in this game AI can generate on a whim. If anyone has successful prompts for Chat GPT or other AI generator tools feel free to share them. I'll share my prompt for the angle writer in the comments since I saved it on a different device and am on my phone atm. I should also add that neither am I a lawyer, so I have no idea what the legal implications are for using AI generated art in your mods. Perhaps someone with more legal expertise can answer that?
  5. Fleisch I just wanted to say that this scratches an itch that I've had since the game launched. A historical mod with enough real world data & workers to play through the past 30 years. Fantastic job man! I am looking forward to digging into this soon. If I finally did a twitch stream of this game it'd be with this 1992 mod. Probably WCW.
  6. I wonder if it's Pro Wrestling Simulator on Steam? I saw a Youtube video talking about it the other day. Isn't released yet.
  7. This looks like a promising resource for both fantasy mods and free pic resources going forward... https://www.theverge.com/2021/2/10/22276265/epic-games-digital-human-creator-unreal-engine-realistic-human-faces
  8. I stand corrected. I stopped following wrestling around 2010 and recently started paying attention again in the past few years. Always enjoyed the TEW series though.
  9. In a WWE trial run I noticed the multiple RAW and Smackdown brands as well. Also, Main Event is listed as an "A" show. Also looks like you used Brie Bella's profile picture for both Brie and Nikki. I know they're twins but Brie's the one with the headband and Nikki typically wears the backwards hat.
  10. Christmas has arrived!!! Thanks for this, been keeping an eye on the project for months!
  11. Sure, I have a ton of images that I've collected and cut myself. If someone could show my how to post them in this forum I'd show all my work off. LOL!
  12. Sounds good, let me know what you need. CCC is a great collection as well, I'll zip up my transparent file and PM it to you.
  13. So I've been thinking about this for sometime now. There comes a point where you no longer have to think about money when it comes to running titanic promotions. It's also generally really hard to lose popularity in this game as a promotion. So I've been brainstorming ways to add challenge to the "endgame" if you will for TEW. Please add any likeminded ideas you might have. Firstly, the "narrative" section for some reason doesn't allow you to put in a popularity crash narrative for a promotion. Really strange since it does allow you to put in a popularity boost. Also, I was thinking that as a major promotion it should be really hard to hold on to very talented workers that are stuck in the midcard. Thinking of guys that have left WWE for AEW, most of them fit this description. Guys that could be a top guy elsewhere but end up fighting for TV time in the top promotion. Morale on these guys could be adjusted as they become more assertive in their desire to be pushed up the card, and when those desires go unmet for a significant amount of time, they become more disgruntled. I'm not talking about the guys that are there to specifically be midcard, but someone with significant talent, high stats, being buried time and again. Even Main Eventers that are asked to put guys over too many times could become seriously disgruntled (like CM Punk). This will make retention for larger promotions more strategic as they have to actively manage morale more closely. Could be triggered for workers over 30 to give room to develop talented young workers as you progressively move them up the card. A worker over 30 is now at the point in his career where he/she feels the need to be a featured talent and thus may become more assertive/disgruntled regarding that desire. As far as finances, there are a number of things that can be added. More frivolous lawsuits, workers holding out, but ultimately these losses can be easily recouped in a promotion that has a steady popularity in the upper 80's or higher. So a way to actually lose popularity when on top would be more of a challenge. Perhaps have a trigger for when a promotion climbs above 85pop that they get massively penalized for any show that falls beneath their popularity. More so than a smaller promotion would. Also injuries on House shows could deplete their resources to a degree and give incentive to not use certain workers on house shows. This is something that is only a challenge for smaller promotions as their workers can be injured while working for another promotion but house show injuries aren't a thing, giving a bit of an advantage to larger promotions with talent under written deals. If a promotion were to drop in popularity with a bloated roster on written deals it could very well begin losing money again and that's the potential I'm looking for. A way for a top promotion to actually lose money and popularity and thus having to climb back out of a hole again. Thoughts?
  14. Here's a few of mine I made for my WRev mods. Just using what full body pngs I have handy. Over 150 or so. Have the ability to make many many more but they'll be added progressively. http://www.mediafire.com/file/oq71zyiceu8vvvs/LoadingScreens.zip/file
  15. Hey Grimmas, I've been keeping an eye on what you're doing here with this mod and took a look the day you posted it. I have a TON of pngs that I have collected and cut myself for my own mods if you would like to make use of them. Mine are more fantasy/historical where as yours seems to be more modern day and realistic so I've been looking to mix it up. Also really excited about the amount of detail it seems you've put into your mod. Mine were relying heavily on the mass editor and made with a more sandbox vs grinding appeal. Not sure how closely you are trying to stick to the real life timeline in January of 2019 in regards to worker retirements/debuts and such. I made my mods between 2007 and 2011 and adjusted retirements/debuts to capture the most amount of female workers possible (have over 1k). Also used KyKy because at first I was relying on older cuts for older workers and a lot of TheWho's cuts for newer workers. Have gradually been making custom cuts for all the active workers though there's still a few hundred or so to go but if there are workers not in the SAMPP that you would like a cut for with that background let me know and I'll put them together real quick for you. Finding and hand-cutting cuts for obscure indy workers is far more time consuming than making a few worker pics with a different background from all the pngs I've collected and made.
  16. New worker cuts (Up to 5,396) and the first batch of loading screens (152) are up.
  17. There needs to be some sort of challenge for end game situations to keep the game fun. Ultimately I'd like to see more potential for your promotion to lose popularity as you start getting bigger and bigger. One thing I thought about is how talent could start to become disgruntled in a titanic company because they're not being billed as a top star like they are accustomed to in smaller companies. I think an overall more challenging approach to morale would make the game more interesting. See more talent refuse to resign when their contract is up. It would make it harder to just snatch up all the top talent because you obviously can't book everyone as a top talent. IDK, just thinking of ways to make running a big promotion more challenging. I suppose mod makers could use random events that drop top promotions down in popularity as a way to keep things interesting.
  18. Thereby reducing the timesink of setting up each individual autobooker show. I like to use autobooker for my B shows and it would be nice to have a permanent setting that has to be changed manually. That way I can keep the autobooker from using undercard talent I don't currently have plans for or have in a storyline. I like using B shows for my unused undercard to get ring time and exposure. The more streamlined and faster the better.
  19. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Xoib" data-cite="Xoib" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51872" data-ipsquote-contentclass="forums_Topic"><div>Hi guys new to the game. I just want to know how important an attribute is Star Quality. In my SWF game I want to give a rocket push to Hollywood Bret Starr and make him my central guy but I am bit worried by his lowish SQ(82) it is worthwhile putting him over my 90+ SQ guys will his popularity cap out earlier then I expect from my main guy<p> .</p><p> Thoughts?</p></div></blockquote><p> </p><p> In previous versions of the game star quality was one of two major factors in determining a worker's destiny role, charisma being the other. Basically, it determines a worker's popularity cap. Depending on the mod, a SQ of 82 is pretty good. It usually means the workers potential ceiling will be as a star or super star of a top promotion depending on the destiny role. It's rare for a worker with 82 SQ to have a pop cap of 70 for instance.</p><p> </p><p> Also, it used to be the SQ plus popularity determined the worker's "draw" or number used to determine his/her overall value for promotional wars, both regional and national. </p><p> </p><p> Adam said in the developers journal that SQ is both a mutable feature and that popularity caps are more static in 2020. Also, I think the formula for determining a worker's value for regional and national wars may be tweaked for 2020 as well. So you may want to check the developers journal to see if what I've conveyed is still accurate. It's been awhile since I've read the developer's journal.</p>
  20. So the work around to this may be somewhat common knowledge for some of you but I've never run into it. I am playing a WCW game and Turner Broadcasting is blocking me from expanding coverage anywhere with any other broadcaster. Is there a way for me to expand my coverage into other areas of the game map that TB won't get in the way of?
  21. Other then the short-lived and cringe-worthy "Russo plays TEW" series on Youtube a few years back, I've never really come across any comments or references from those in the business concerning their feelings towards the TEW series of games. Maybe some of you have? I would imagine because of it's longevity that a good number of individuals are aware of TEW's existence, and more than a few of them have been curious enough to check it out. I imagine if many of them took a closer look it would be a mix of intrigue and offense at how certain mods have chosen to set their stats. Kinda like how NFL players are always complaining about their ratings in Madden. I think it would be fun to watch someone in the business do a livestream TEW playthrough that isn't as ignorant of the game's features and limitations as Russo was. I still enjoyed that series but all of his detailed booking ideas and the tedious layout obviously had trouble translating into the game. Felt bad for the guy doing the actual booking for him. Nevertheless I would have loved for that series to continue.
  22. Yeah, I had thought about it. It may be something to consider going forward. It really just comes down to do you want a sandbox game with little restrictions or do you want the game to throw restrictions at you that you have to overcome as a challenge. It's really a preference thing.
  23. Updated all files. Gave WCW and Wildside talent more generous stats per smartman's request. He's right, that particular database is kinda goofy already so might as well make it more of a sandbox experience. What I've been trying to do, since I'm OCD, is I've been trying to create a new custom cut for every active worker in the game. Some desperately needed some updated cuts. The problem I ran into was my "people" file had gotten so bloated that the game refused to load the file in game so I had to rework it, which messed up a bunch of picture settings. I think I got it all worked out though. I'm trying to get away form just the face cuts to a more throwback style of face & upper body. Just a preference thing. It triggers my OCD though when I don't have a cut for everyone like that. So I put all sorts of hours into handcutting new worker cuts. I had to do a deep dive for pictures of some of the more obscure workers. Quality of the cuts varies as a result because of the quality of some of the pictures I was working with. The full KyKy file now has about 30k. My custom file only has 4.6k. I'm really happy with A LOT of these newer cuts and want to keep at it but need to pace myself so I don't get burned out. So I wanted to upload updated files so you guys could have what I've worked on so far. I've mostly been simming through the base database (non-celebrity) version and am really happy with the results. Each game is pretty different with different talents rising and falling, so there's definitely a lot more randomness to 2020 imo. I'm seeing Japan promotions fair a bit better since I've done a little detail work on their available talent. Wave, for instance, regularly climbs to third in simmed games within five years. With the rest of the world underdeveloped it's nice to see that happening. I simmed some of the Celebrity version just to give a cursory glance for balance's sake and ensure one promotion wasn't running away from the rest of them. They seem to be pretty close with TNA catching up to WWE and WCW within a two year span for an interesting three-way battle at the top from years 3-6. You should have tons of alternates for all of the top workers and most of the indy workers. My goal is for everyone to have a new cut plus at least one alternate at completion. I'll keep working on the database to make it more robust, look at adding more workers to the base database as I haven't done that in a couple years, as well as add some more celebrities and develop that particular variant further. Expect me to continue to upload more cuts and eventually loading screens as well. I have room for 2k more before having to purge the picture file further. I also want my new worker pics to be on the KyKy background so that's a project I'll be working on in the future. To cut down on time I do most of my modding work on the base variant and then copy/paste that database and import all the workers, companies, contracts, titles, events, TV shows, Broadcasting deals, ect for the celebrity variant. There's always a chance I missed something when importing, but it definitely is easier than doing all the work over again twice. Hope everyone is enjoying the mod and please feel free to give feedback and requests. I think I'm going to take a break from modding/making cuts, and actually play the thing for a while now.
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