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Knedi

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About Knedi

  • Birthday 04/29/2001

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  1. Hey ReapeR, It's been a minute (since September 2020 lol), but I said I'd be back, and here I am lol. I'd like to request the following, assuming you are still open. Also, if you could just PM them to me when you're done, I'd appreciate it! These are for my custom promotion, World Wrestling United (WWU), which you've also done before: -WWU World Championship: you've already done this one for me (and I still use it in every one of my games to this day lol), but I LOVE the Japanese and big, gold, prestigious looking belts and wonder what you could do there. I'd like to see it'd be influenced by the AEW World title and the old IWGP Heavyweight title (except it'd say "World" instead of Heavyweight): https://staticg.sportskeeda.com/editor/2018/08/e64e8-1533509192-800.jpg https://upload.wikimedia.org/wikipedia/en/f/f6/AEW_World_title.jpg -WWU Television Championship: the only thing I'd request is that it's got a red, blue, or black strap and that it's smaller than the World title, besides that it's free reign -WWU Global Tag Team Championship: this will be for the women, and once again, my only request is that it has a white strap. Maybe it could be influenced by the men's tag titles that you made me before? Thank you a bunch and I'm excited to see what the outcome is!
  2. My first suggestion is something that I've suggested before but I think it would be that great of an addition: a narrarive for adding attributes. "Worker Gains Attribute" "Worker Gains Permanent Attribute" "Worker Gains Hidden Attribute" This would be great for a lot of stuff: simulating a workers personality maturing, going into rehab, getting a drug addiction, getting a career ending injury, learning to play a gimmick well, getting the road agent/announcer/commentator/ref attributes, etc Secondly, I'd really like the Faithful attribute to cause a worker to never cheat, or for more attributes to be created from it, like Ultra Faithful, "In Love" (simulating an out of world relationship never ending), etc. Right now, the only way to assure a no cheating situation is with Desireless, but that really should only be used for workers who have no want for romance. I feel like if you're gonna put an attribute like that on a worker, it should be like Straight Edge, with a 100% assurance. Imagine if Straight Edge still had a chance for workers to go on drugs. Overall, there definitely could be more in depth relationship attributes, like Friendly (makes friends more often), Controversial (makes enemies more often), Romantic (if single, higher chance of dating another worker), etc.
  3. I may be not getting something here, so that's why I put this in Suggestions rather than Tech Support, but it seems like the experience gains are slower then mentioned in the handbook. I'n running 3 hrs of TV a week, an event every 2 months, and 3 house shows a week, and for my top used people, I see an increase of about 3-5 experience a year. That makes for a 0-100 gain after 20-33 years. There are people on the CVerse who canonically have 100 experience but have only been wrestling 10 or less years on far less grueling schedules. I'm suggesting Experience gains to be bigger, and for external factors to speed it up even more, like house shows, and maybe even a new Attribute or Era setting that speed things up. Thank you.
  4. I think the easy solution for this, which has been previously mentioned, is making the minimum number of matches a higher amount. 10-20 range rather than 5. Especially when taking tours and house shows in consideration, in actuality, theres guys on Raw who team up 5+ times a year just by random booking of tags and six mans.
  5. "Worker Relationship Changes" and "Company Relationship Changes"
  6. -This may be a hidden feature, but just in case, I'll suggest it: the "Improv Training" and "Shoots From The Lip" attributes not only boosting the probability of a bonus, but also lowering the probability of a penalty. Same thing with "What's My Line?" and "Tales From The Script" lowering the probability of a bonus. If this is too much trouble, maybe adding attributes that do this like "Consistent Promo" and "Fails to Connect" would help. This may be a part of it already, so I'm not sure. -The speed of a contract being signed when the wrestler has loyalty to the company. Maybe other things, such as positive relationships within the company, can affect it too. -To go along with that, workers will accept less if they're loyal to the company than a conflicting offer. -Positive relationships within the company affecting someone out of the business coming back in. For example, it would probably be a lot easier for AEW to sign CM Punk if it was AJ Lee's workplace. Suggestions for new narratives: -Worker Signs Contract With Company (only applies if its logical, so a person on an exclusive one couldn't sign another exclusive) -Worker Gains Attribute and Worker Gains Permanent Attribute (this also works so the user has more control over personality changes, since the new one would override the last) -Worker Leaves Industry -Worker Leaves Industry for ___ amount of time (useful for something like Daniel Bryan's current case, so they're not available for bookings) -Worker Gains Points to Skill (useful for simulating something like a worker taking acting classes and gaining +5 charisma or a worker working hard and gaining +10 stamina)
  7. I'd like to suggest a generic "Worker Leaves Business" narrative. I was thinking about making a CVerse minimod add-on with fictional celebrities, and without a Celebrity status, this would help realism.
  8. The impact of experience on match quality should be lowered, so younger wrestlers who are made to be good don't suffer immensely if their experience is below a certain threshold. I think of Tyler Bate and Pete Dunne having WWE MOTY in 2017 despite their experience not being very high. Obviously, these type of young prodigies are rare, but maybe the match could rely more on Mental or other skills in the absence of experience. To go along with this, workers with an entertainment skill over a certain threshold, like 95+, in that type of promo (ex: Entertainment, Charisma, Acting) should have an even lower chance of "bad improvising." Perhaps in bad luck, but I've gotten this penalty way too many times for people that it wouldn't make sense for them to get it that often. Maybe even consistency could factor into it, or experience? Thank you!
  9. There should be more options under the Free Pics in future games so you can make these unique characters without having to do the full work. The years eligible to be used and weights and all are good starts, but it could include: 1) Attributes to be used with this free pic is a big one, it could cover a few different issues and suggestions made in the past of feeling "unique" and avoiding more toxic workers 2) Potential 3) Body shape (as in skinny, toned, muscular, etc.) 4) Style of wrestling 5) Sexuality 6) Starting gimmick 7) Languages
  10. I suppose I've had loads of bad luck then, because I've gotten that penalty fairly often in tests (for guys with high entertainment skills). Like 1 every 5-7 times, to the point it felt like a bug. Thank you for answering the questions however.
  11. What skills? In the tests I ran with people having 100 skills, I still got that fairly early on.
  12. Piggy-backing off this thread http://www.greydogsoftware.com/forum/showthread.php?t=551014 I have two questions. 1) Is experience supposed to affect matches to the extent of making/breaking amazing young wrestlers? It doesn't seem right for these young wrestlers with high stats but low experience to be having subpar matches. 2) Is "bad improvising" a truly random draw, not affected by any stat? I feel like it should be based on entertainment skills and consistency. Thank you!
  13. Is it? Are there factors that affect that? Or is it equally random for all entertainment skills or experience?
  14. Sorry for the double post, but I thought that this was noteworthy. I started a new save, same NSS product, in 21CW, and just to see, boosted every stat of Langton Herring and Phil Harmonic, two unimportant wrestlers, to 100, except for experience and respect, which I set to 0, and reputation, which I set to 50. Out of 5 tests, three times their 10 minute angle got penalized for "bad improvising" even though they'd be the "perfect" wrestlers. The score was in the 40-45 range. Out of five matches I put them against each other in, I got in the range of high 30s to low 40s and got the "bad wrestling" tag, once again despite their perfect skills. I then boosted their experience up to 30, and ran the same exact tests, same road agent and ref and all. Their match quality improved to a high 50 to low 60 score and then it got the "good wrestling but little heat" tag. Their angle surprised me, though, because despite the experience increase, the angle only rose by about 10 and I still got the "improvised badly" penalty a few times. So, it seems obvious that the experience greatly effects the wrestling, maybe more than the base stats, but what is prompting this "improvising badly" penalty so often? Is it another experience thing?
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