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Knedi

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Everything posted by Knedi

  1. Hi, 1) Would it be possible to search by multiple attributes? Like, have more than one attribute under the "Has Attribute" search in editor? Maybe the user could Ctrl + click each attribute. That would make for searching with workers with a specific combo of attributes way easier. 2) I'd love to see a "Worker Gains Attribute," "Worker Gains Permanent Attribute," and "Worker Loses Attribute" narrative... 3)...as well as narrative requirements for "Worker Has Attribute" and "Worker Doesn't Have Attribute." Thanks!
  2. Hi, 1) I like the idea of Creative Energy, but I feel like a step/some nuance is missing with the bought ideas having a randomized scale of risk/success that the User has no control over. Would it be possible to have the User choose how risky an idea they "buy" is, with the potential gain/loss to the segment being linked to the risk? Maybe even the more CE spent makes it less risky, like it's a well thought out "pet project"? Or it could be somehow linked to personality and attributes/reputation? 2) This is half question, half suggestion, so it may be error on my part, but: can the Booking Skill value rise/fall, specifically for the User Avatar? It'd seem like kind of a loophole if it was static, since it effects the Creative Energy output, especially while booking by yourself. This stat seems arguably more important than it was in past editions, wholely replacing the old user skills, and fluctuation of the stat seems like it gives some more "realism" if its directly linked to the Creative Energy system. If I set my UA to 100 booking skill and book awful shows and it never goes down, therefore keeping my CE potential super high, that seems backwards, and same vice versa, if I started at like 25 booking skill and tried to "become" a better booker. Thanks!
  3. Hey ReapeR, It's been a minute (since September 2020 lol), but I said I'd be back, and here I am lol. I'd like to request the following, assuming you are still open. Also, if you could just PM them to me when you're done, I'd appreciate it! These are for my custom promotion, World Wrestling United (WWU), which you've also done before: -WWU World Championship: you've already done this one for me (and I still use it in every one of my games to this day lol), but I LOVE the Japanese and big, gold, prestigious looking belts and wonder what you could do there. I'd like to see it'd be influenced by the AEW World title and the old IWGP Heavyweight title (except it'd say "World" instead of Heavyweight): https://staticg.sportskeeda.com/editor/2018/08/e64e8-1533509192-800.jpg https://upload.wikimedia.org/wikipedia/en/f/f6/AEW_World_title.jpg -WWU Television Championship: the only thing I'd request is that it's got a red, blue, or black strap and that it's smaller than the World title, besides that it's free reign -WWU Global Tag Team Championship: this will be for the women, and once again, my only request is that it has a white strap. Maybe it could be influenced by the men's tag titles that you made me before? Thank you a bunch and I'm excited to see what the outcome is!
  4. I suppose I've had loads of bad luck then, because I've gotten that penalty fairly often in tests (for guys with high entertainment skills). Like 1 every 5-7 times, to the point it felt like a bug. Thank you for answering the questions however.
  5. What skills? In the tests I ran with people having 100 skills, I still got that fairly early on.
  6. Piggy-backing off this thread http://www.greydogsoftware.com/forum/showthread.php?t=551014 I have two questions. 1) Is experience supposed to affect matches to the extent of making/breaking amazing young wrestlers? It doesn't seem right for these young wrestlers with high stats but low experience to be having subpar matches. 2) Is "bad improvising" a truly random draw, not affected by any stat? I feel like it should be based on entertainment skills and consistency. Thank you!
  7. Is it? Are there factors that affect that? Or is it equally random for all entertainment skills or experience?
  8. Sorry for the double post, but I thought that this was noteworthy. I started a new save, same NSS product, in 21CW, and just to see, boosted every stat of Langton Herring and Phil Harmonic, two unimportant wrestlers, to 100, except for experience and respect, which I set to 0, and reputation, which I set to 50. Out of 5 tests, three times their 10 minute angle got penalized for "bad improvising" even though they'd be the "perfect" wrestlers. The score was in the 40-45 range. Out of five matches I put them against each other in, I got in the range of high 30s to low 40s and got the "bad wrestling" tag, once again despite their perfect skills. I then boosted their experience up to 30, and ran the same exact tests, same road agent and ref and all. Their match quality improved to a high 50 to low 60 score and then it got the "good wrestling but little heat" tag. Their angle surprised me, though, because despite the experience increase, the angle only rose by about 10 and I still got the "improvised badly" penalty a few times. So, it seems obvious that the experience greatly effects the wrestling, maybe more than the base stats, but what is prompting this "improvising badly" penalty so often? Is it another experience thing?
  9. Yes, I'm using the Three Ring Circus product, both core and current, in the original save. I'm not sure why his consistency is costing him here. The angles I'm running for these tests are usually about 8-12 mins and rated on Entertainment. Their psych and selling were 88 and 92ish, but when I buffed them again just for the test, now they're 95 and 99. Their matches are ranging 15-20 minutes for these tests. The experience, sex appeal, respect, and menace are his only below 80 stats in these tests. Thats why I was inclined to believe it was that or pop.
  10. So, some updates: first, I spammed some more angles and he for the first time in about 30 got penalized for "improvising poorly." Once again, I'm not really sure what is affecting that, is it possibly experience? I boosted his entertainment skills even more in the tests so it doesn't make sense for someone, of any experience, with 95+ mic/charisma/star quality/acting to be getting penalized. I boosted both unimportant prodigies experience up to 40 and the score only slightly improved but the tag lines have drastically changed from "subpar" to "great wrestling," with "no or little heat" still, as expected. The angle score has drastically shot up, though, by like 20, which is surprising, considering I only boosted the experience from 23 to 40. And as for the experience penalty, I thought it was under 20, not 30?
  11. In my original save, I made a company with Greatest rep and Easy settings, then hired my self-created prodigy, who has got all the stuff to make him an absolute star. I admittedly inflated his stats, so hes 19, the 5th most entertaining guy I have (after Gilmore, Valiant, DeBones, Eric Tyler) and the 4th best wrestler (after Gilmore, Valiant, Bryan Vessey), a Prodigy with Gymnastic Background and Dynamo, was the top of my Hidden Gem list, got "Best Rookie" the past month, and road agents Joanne Rodriguez and Skull DeBones have both emailed the "give this kid mic time, hes money" thing. However, two of the four times I gave him the mic unscripted, he struggled and improvised badly, and the other two he had been great. Same with matches- in his three matches so far, one against Vessey was the third highest rated match of my promotion, against Pablo Rodriguez it was decent, but in his tag with Vessey it was a stinker and Vessey was "head and shoulders above everyone in the match." His experience is 23 and consistency is 90, so it's not that. My guess was that it had to do with the product I chose, Three Ring Circus, so I decided to run some tests. I started a game as 21CW, which beforehand I changed to No Style Style (a 70:30 ring/pop split), hired him, and had him face Tommy Cornell in the ME of a show after an angle, then copied the save. I would do this for multiple shows, each with a different opponent. First off, the angles so far have all been great, which lead me to begin something is wrong with the product/pop of Three Ring Circus, because his entertainment skills are some of the highest stats he has. The matches have been better, but still, when he faces another unimportant wrestler, no matter how good they are in the ring, the match result is usually along the lines of "sub-par wrestling." The idea that these unimportant vs unimportant matches are giving me the "little heat" and "no crowd investment" makes sense, but why is that affecting the wrestling? So, for the sake of it, I made another prodigy-style wrestler who rung into the Top 5 Workers of the company and had them face each other. I still get the "subpar wrestling" line multiple times. It makes sense to me that if two unknown God-tier performers were dropped into the PC today and put on NXT that the fans would be bored, but their high skills and performances (in the 60s and 70s) would still make its wrestling good, right? So, my questions, to summarize, are: 1) is the pop supposed to affect match qualities to that extent rather than just the reaction and crowd involvement? If two of your top 5 workers are unknown wrestlers but they still put on a good match, why is the AI rating their performances so badly? I'm not sure if these have to do with the fact that the game doesn't expect such low pop guys to be great workers, which is my fault for the stat inflation and simming through scenarios, but I still don't get why the game wouldn't account for that in a company that relies on pop so little. If Tyler Bate vs MJF was dropped on Raw tomorrow night, even if most people would have no idea who these young dudes wrestling are, if they put on a great match, it wouldn't be called "bad" or "subpar" just because of that lack of pop. In that scenario too, Raw is more of a Sports Entertainment product, something that'd rely on pop even more. 2) What is it that is making my prodigy get penalized in Three Ring Circus angles as opposed to No Style Style despite the high entertainment skills of the worker?
  12. For the Hidden Gems, does the order they're in indicate highest to lowest destiny roll? Like, does 1 have a better destiny roll than 5? Or is it just 5 random people with no order? Also, is the description an indication of how good the destiny roll is? Ex: "extremely useful" vs "very useful" vs "decent asset"?
  13. Using Quick Fill, how soon is "Debuts Soon," like within a year? And is there a way to make them dojo/school graduates?
  14. Absolutely amazing! I love them, thank you. If you open again, I'll probably request one or two more. You are great at this, ReapeR, a true talent.
  15. Thats perfectly fine, I understand. Looking forward to the other two!
  16. Yes, absolutely amazing. You are truly great at this stuff. My only very minor gripe, and it just may be the way it appears on my PC or the way the "light" is supposed to hit, but the "Champion" part is kinda hard to read, like only some of the letters are shaded in. Thanks, I will definitely be using this!
  17. Then just the first 3- WWU World Championship WWU World Tag Team Championship WWU Global Championship
  18. Now that requests are open, can I rerequest this? "I'd like to request the following belts for my custom company, World Wrestling United (WWU), that I use both in RWs and CVerse: WWU World Championship WWU World Tag Team Championship WWU Global Championship WWU Global Tag Team Championship The World's are the men belts, and the Global's are the women's belts. I don't have any particular design in mind, but I do like older looking belts, and also my personal favorite belt of all time is the eagle WWF title: https://shop.wwe.com/dw/image/v2/AAI...648.jpg?sw=800 Thank you very much!"
  19. <p>I'd like to request the following belts for my custom company, World Wrestling United (WWU), that I use both in RWs and CVerse:</p><p> </p><p> WWU World Championship </p><p> WWU World Tag Team Championship</p><p> WWU Global Championship</p><p> WWU Global Tag Team Championship</p><p> </p><p> The World's are the men belts, and the Global's are the women's belts. I don't have any particular design in mind, but I do like older looking belts, and also my personal favorite belt of all time is the eagle WWF title: <a href="https://shop.wwe.com/dw/image/v2/AAIW_PRD/on/demandware.static/-/Sites-main/default/dwe8289fc8/images/large/W06648.jpg?sw=800" rel="external nofollow">https://shop.wwe.com/dw/image/v2/AAIW_PRD/on/demandware.static/-/Sites-main/default/dwe8289fc8/images/large/W06648.jpg?sw=800</a></p><p> </p><p> Thank you very much!</p>
  20. How does the tweaking gimmick system work? Like should I only do one tweak before each appearance, or can I tweak a poor gimmick max times immediately? Thanks!
  21. https://imgur.com/a/iZ4RXwQ I turned that option to "no" and it did nothing, unfortunately.
  22. Does anyone see the wrong with the top critical error? I can't seem to find it to fix it. By the way, this is TheWho87's April 2020 Real World mod that I converted from TEW2016. In the link, you can see the error, the worker, the title, and the company. Let me know if you need anything else, and thanks! https://imgur.com/a/pkG67ET
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