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marquisdepyro

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Everything posted by marquisdepyro

  1. I suppose I have no one to blame but myself for booking the crazy bump, but, having built this hair vs mask match up for a year, I wonder how the announcers tried to explain this ending https://imgur.com/a/g0YFXsJ
  2. Easiest answer would be to just use the editor to take the money away
  3. I can't give you a concrete answer, but I had the same issue and did grow to titanic a few months later. Unfortunately I'm not sure what triggered it, but it's possible at least
  4. <p>Playing in the Cornellverse, I have now reached the year 2033. Seemed like a good time for an update.</p><p> </p><p> I started as small as possible and am now a titanic world conquering juggernaut. Trying to book something vaguely AEW like, as far as work rate being more important but still having storylines and some silly gimmicks. I book fully integrated and basically treat women like Rey Mysterio types, if they're elite they can compete with anyone, but normally their size keeps them in the cruiserweight division.</p><p> </p><p> Current Champs:</p><p> </p><p> World: Aaron Knight </p><p> Tag: David Stone and Lucy Stone-McFly</p><p> US: Son of Vengeance </p><p> Cruiser: The Great Hisato Jr (Akiro? I forget his default first name) </p><p> </p><p> Primary undercard storyline right now is a DupliKate vs Jessica Conroy blood feud. </p><p> </p><p> Main event is the big return of Aaron Knight as a "Hollywood Rock" style bigger than the business heel after three years in politics. He's currently ducking Tommy Cornell Jr at all costs while beating everyone else, I planned to carry this storyline for a full year, but Knight is into time decline so I might cut it short. </p><p> </p><p> Using this angle to get my top dojo grads over as my long time stalwarts are all getting old now. Keeping the game interesting as within the past two years of game time I've had about five former world champs enter rapid time decline.</p>
  5. I've definitely seen some good ones, it does seem that the bad ones are REALLY bad though. I've had tons of people come through my dojo with like 8 star quality and 20 charisma plus bad in ring. I can't even imagine someone that uninteresting!
  6. Yeah, basically no one over will ever turn heel in my current game, but my top people are bringing in 7-10 million a month in merchandise so it's hard to blame them
  7. I'm a mark for: second generation wrestlers and wrestling cults I'm twelve years into my game and I've consistently pushed Aldous Blackfriar, Dreadnought, and Son of Vengeance as main event heels for this reason. I also have a real soft spot for Frankie Perez and end up making him my initial champion basically every game I've ever played. As far as less obviously good people, I've always used Travis Century as a primary manager, but he died two weeks into the this save. RIP
  8. I definitely didn't. If you click the regular broadcasters button rather than own, you can view and negotiate with every broadcaster in the game, including all of the ones you own. I have a separate commercial and ppv broadcaster and my child companies have deals with both of them.
  9. If you just go to the regular broadcasting screen and sort by "will negotiate" it will show all your owned broadcasters
  10. <p>My worst was entirely my own fault, early in a save as a low level company I was pushing Aldous Blackfriar as my main guy, so he was basically just beating random challengers "from the indys" every week. So, this week it's Al Coleman. I go into notes, winner, type Al for Aldous, clearly not paying enough attention and got QUITE the surprise main event. Coleman wasn't over and had limited mic and charisma so it was extra bad.</p><p> </p><p> As far as intentionally booked, years later I put the belt on Logan Wolfsbaine and it was just bad for no real reason. Disappointing matches and I couldn't think of any interesting stories for him.</p>
  11. To be fair my company has 98 pop throughout USA and I'm running thirty minute matches with people like kc glenn, gino montero, Ernest youngman, and Tommy Cornell Jr, so I find the ratings reasonable My only issue is it seems people I'm not doing much with take a long time to lose much popularity, so too many people "stick" at high levels
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheChef" data-cite="TheChef" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51888" data-ipsquote-contentclass="forums_Topic"><div>Well, for one thing the workers hold back on TV so it's not so easy to get great matches. They often won't take big bumps either. Secondly, I don't like booking towards one important show per month (the PPV); I would rather everything feels important. But, if I don't run PPVs, it's not financially viable to run TV as weekly events because the revenue loss from PPV isn't made up enough from TV attendance, fees, etc. And here, the opposite problem would be in effect; not enough pop gain from TV shows. Also, TV shows have to be booked +5 or -5 minutes, whereas events have 25% flexibilty so I doesn't matter so much if I run over or under. Lots of reasons, really.</div></blockquote><p> </p><p> For what it's worth, doing normal TV schedule I have a roster full of 90+ overness people and 99-100 rated matches.</p><p> </p><p> I think you're overestimating the limits of that style</p>
  13. The styles are mostly for the ai, wrestlers just use what they're best at (if it suits your product, I assume hardcore wrestlers will perform poorly in a puro company pr something)
  14. Just finished my big end of year 2027 show, 100 rated behind four big 99 rated matches. Built up to this with about half a year of storylines so I'm very happy. Greg Keith (Gauge) defeated Dreadnought for the world title Prime Time Jack Pryde defeated Fro Sure for the US title Jay Chord defeated Tommy Cornell Jr Gino Montero defeated Fuyuko Higa As the 99 matches. Certainly hoping one would hit 100, but I can't complain about 4 99s
  15. This was fixed several patches ago, I haven't had the issue since. If it's still happening and you've updated it may well be a bug.
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Stealingsilver" data-cite="Stealingsilver" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Why would I ever want to pay someone monthly? It seems like it is so much more to do this than just pay them per show.<p> </p><p> Also what is the point of them being exclusive if you have to pay them more?</p></div></blockquote><p> </p><p> If you end up running a lot of shows (say you're a touring company, or modern day wwe) it will save you money. You can also then use them on house shows. And of course, no one else can sign them</p>
  17. Let's say it's real life: WWE offers you 100k/year with 25k up front 20% of merch and 20% bonus/event, iron clad guaranteed New company offers you: 500k/nothing else I think lots of people would take the "safe" contract even though it's way less money, because there's no guarantee the new company won't go under in six months and you're unemployed
  18. They work out in the PC while not busy on shows. I'm not sure how exactly this works mathematically, but unless the worker is disastrously bad/dangerous it makes sense they'd work and train. Like how irl PC guys also work the NXT house show loop
  19. <p>L</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smartman" data-cite="smartman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51141" data-ipsquote-contentclass="forums_Topic"><div>Sigh...every single time anyone posts on any topic "I'm using a mod." there's only one response, and it's completely unhelpful. So, please stop.<p> </p><p> There is no mod ever made in the history of TEW that would have any of those results the OP listed. Period. And a mod is just a different database. Some people I swear think there's an entirely different set of code in TEW that kicks in if you're using the CV. If Wrestler A has a Mic skill of 80 and has a promo argument with Wrestler B that has a Mic skill of 90, it doesn't matter whether that's in CV, a completely re-tooled for 2020 mod, or a freshly converted mod from 2016 (barring external factors like drugs).</p><p> </p><p> And the OP made a few good points but left out a few as I've been feeling the same way as have a few people I've talked to. The game has reached a point of being a chore. Adam told someone in the tech support forum that developmental growth for wrestlers now takes years. Is that realistic? Absolutely. Exactly how many people actually play 5-year games? 10-year games? 20-year games? I'm talking play, not sim to some point in the future then start, or use auto-booker to book 80-90% of every show.</p><p> </p><p> Every game developer has to make a choice when they're programming a game. How much of the game is going to be fun vs how much is going to be super-realism? 2020 has gone super-realism. That's what his core group of supporters wanted. They're tickled pink having to play for years to see a lot of wrestler pop growth. They love the new fed growth limiter. They love skills not improving a hell of a lot over a year. It's what they want in a game. Grind, grind, grind, grind, and grind some more. I could recommend a ton of survival games for these people to play that do the same thing. It's a viable game design choice.</p><p> </p><p> However, I'd actually like to see my booking decisions matter. Right now, I can book all I want to short of one wrestler beating another one with higher pop, and I get 0 rewards. Great angles after great angles, and according to the game, they were giant wet farts since nobody gains a single pop from them ever. Anybody that is at 20 pop (the ceiling you get from just winning matches in 2020) is stuck there unless you destroy someone else above them. TV is evidently utterly worthless for wrestlers which is the most ahistorical game decision I've seen in a long time (fed pop gain seems better in 2020 which with the new system is actually counter-productive because you'll cease having Major Stars soon).</p><p> </p><p> I just don't have the desire to book a year in the vain hope that any of my booking decisions will pay off or fight the completely obliterated developmental system where you essentially have to run a 2-player game if you have one, which now that developmental gains are severely nerfed why even bother. 2016 is still on my hard drive. It's actually FUN. I actually like about 80% of what Adam did with 2020. I just really miss the feeling of enjoyment from booting it up and knowing that if I had fun, I'd actually gain in the game too. I really do hope with every patch that things will be shifted more towards fun, but that light is dimming. It's just the decision Adam made with 2020, and you can't get upset with that. You just chalk it up to "This game series isn't for me anymore." and hope it is an aberration. After all, I've only missed 1 version of the game since EWR. It's by far the game I've played the most over nearly 2 decades.</p></div></blockquote><p> </p><p> When I read posts like this I wonder if I'm playing a different game than everyone else. I started as a tiny company and am now large, I have tons of people who have gotten over without sacrificing others. If anything I feel like once you have decent broadcasters it's too easy to get everyone over. I have people who are basically jobbers at 50-70 pop all over my roster.</p><p> </p><p> The only things that I can think of that might make a difference is that I have strict storylines off (I use storylines, but I'm too lazy to always have them going) and I'm a slightly performance over popularity company. </p><p> </p><p> As a specific example, I always make my user avatar to be the "workhorse" in tag teams with workers I think have real potential. My win/loss record is like 50-150 in my career, I have 60 charisma and star quality, and I'm 68 overal popularity. </p><p> </p><p> Momentum, momentum, momentum. Keep people in above average momentum and they get over. </p><p> </p><p> Personally my only complaint with this version that doesn't seem fixable by settings is that in the c-verse your backstage seems to always be 100% and nothing bad ever happens. I find this annoying as I really like dealing with backstage stuff, but it could be because the random user talents thing have me 8 leadership.</p>
  20. I've weirdly had Diaz, Stone, and Stone-McFly not develop well for me, bad destiny rolls I guess. But I've had big success with: Dreadnought, Nakayama, Prime Time Jack Pryde, and Son of Vengeance. Well, and Tommy Cornell Jr but he's REALLY a cheat code
  21. Currently in 2025, started as a Tiny promotion (Cornellverse) World: Matthew Keith United States: Dreadnought Tag Team: Fuyoka Higa and Etsuko Arihyoshi City of Chicago (TV title equivalent): Stevie Stanley
  22. <p>The biggest things I'd say are momentum and gimmick</p><p> </p><p> If a worker has low momentum or a bad gimmick they will really really struggle to get over. I have given an "ice cold" worker six months of wins and seen them lose popularity. </p><p> </p><p> If someone gets this low you HAVE to turn them or change their gimmick. </p><p> </p><p> Once you've got momentum in the positives just put them in good segments. In my experience if you have large enough reach broadcasting, even people losing most of the time will easily rise up to 60ish popularity, then it's just one winning streak to the main event.</p><p> </p><p> Stables seem to be a good way to keep momentum up, as long as the stable leaders are going to be winning and performing well. </p><p> </p><p> I rarely use storylines, and outside of a couple of workers who went poor momentum then I gave them a bad gimmick, everyone has gotten over. Even the failures seem realistic. Sometimes something just doesn't click and the person isn't getting over without a reboot.</p>
  23. I used the random attribute start and it gave me 9/10 in silver tongue, I have asked probably 30-40 people to become active in the USA and no one has ever said no. So, it definitely makes a big difference.
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