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fusionfreak

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Posts posted by fusionfreak

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="cmacias94" data-cite="cmacias94" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48296" data-ipsquote-contentclass="forums_Topic"><div>While going through the game I just realized you can't move titles from your promotion to the alliance or alliance to single promotion, which kind of sucks. If your company is the founder of an alliance you should be able to do that (unless I'm missing something, which is possible)<p> </p><p> Not only would that be a nice feature, but it would also fix your issue because, say you're doing a modern day mod and you're WWE, you can make the NXT World Title an alliance title and bring up Adam Cole (or borrow) and do what you want with a title vs title. Then whenever you're done with that you can send it back down.</p></div></blockquote><p> </p><p> That's a good idea for sure. I usually like to have 2 child companies. I would love to be able to host a special match where it is champion from one company vs champion from another. Champion A wins and has both titles for a bit until the other company sends someone that can take it back. It would be a good way to introduce someone new and build them up I think. I just love the idea of having championship title wars, lol.</p>
  2. Can't you give them a warning that you're going to bring them up soon? I definitely remember that from the journal.

     

    Yes, you can give them a warning and the child company will have the champion loose the title soon. I just want to be able to bring both champion and title up at the same time so the title doesn't loose it's lineage. The reason being so I could have a champion vs champion match and not have to loose the lineage to do so.

  3. In WMMA you have the option to send fighters down to your child organization and give instructions as to how the talent should be used (such as protecting, burying etc).

     

    With perception being added to the game and being a huge part of everything, it would be awesome if we had more control as to how your talent is being booked in the child organization. Last thing i want is that my ultra talented worker being buried to some crappy arrogant worker the child promotion decided to hire Or some worker i sent down there to run down the rest of their contract.

     

    In WMMA your instructions were not always kept because it is a MMA game and you are not "fixing results", but here you can decide exactly that. If my child does not do it, it means i have to then promote that talent, deal with fixing their momentum and having to job talent on my own roster to get their perception up. Which influences my own ratings and frankly speaking i rather that be done in the child organization.

     

    In short, it was an awesome feature in WMMA and would love to see it here.

     

    I like your idea. I've been thinking the same thing.

  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TOTKingNothing" data-cite="TOTKingNothing" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I have been a very vocal critic of the lack of custom products, and I will continue to be very vocal about it.<p> </p><p> That being said, there is so so much I like about this game and get excited about when I am playing it. New backstage interactions, more lively workers, booking shows while the show is running, block bookings, the new contracts feel better (when the AI isn't breaking the system), stables look so amazing (when the AI isn't throwing people out of them or closing one every day), the world wide tag team search is a dream come true.</p><p> </p><p> I LOVE a lot about this game, and I enjoy testing it, finding errors, and working with Adam to fix bugs.</p><p> </p><p> Especially now that I have a skin that doesn't make me wanna dig my eyes out of their sockets. </p><p> </p><p> That all being said, I will remain critical of the product system and it's restrictiveness. This is the hill I will die on and I probably won't buy this game if the feature goes to launch without changes. That is how strongly I feel the system has taken a step backwards.</p></div></blockquote><p> </p><p> What I'd like to see (if its possible) leave it how it is but let us create a product as well. Overall I prefer the new product system but I think this would balance for people like me that are very happy with it and people that aren't so happy with it.</p>
  5. My second opinion after spending a lot more time with the game

     

    I love the game. Not perfect but awesome. The few flaws the game has are being addressed. The only things I can come up with is, lack of scroll bar and keyboard arrow (which has and still is being addressed), the visual element on some screens are hard to look at (again being addressed) and some bugs that are being addressed. Other than that I love the game. I think its better than TEW 16. Just a note about screens, I set my screen resolution at 1366 x 768 and it helps out a lot with the visual element.

     

    There is a huge learning curve for the new game which I welcome with open arms. I'm still struggling with the new perception rating as oppose to just ticking a drop down menu and making someone a main event or mid-card. I love the idea though. It seems much more realistic. In real life you can't just hire someone and say they are a main event player and expect the audience to go along with it. Imagine WWE bringing in a new wrestler that no one has heard of except wrestling geeks that follow the indy scene and the guy wins the world championship or universal championship first day on the job and WWE declares him a main event legend...

     

    I love the addition of attributes. I'm very happy with the way products are defined. I think it makes it a little more straight forward when deciding on a product. More control over child companies is a welcomed addition.

     

    I'd give the game a B+ to A- in the current state. After the issues that are being worked are completed I'd probably hand in an A or A+.

  6. Is the dominate road agent note still there? Just use that and book a short match.

     

    Yeah, I get that but I thought there was suppose to be a new option more specific for a squash match or was I wrong about that?

     

    I was also wondering how would workers respond that have attributes for squash matches if there isn't an option for it or would the AI just know that dominant meant it was a squash match?

  7. <p>Wow, awesome.</p><p> </p><p>

    Okay, so far it looks fantastic. The only thing I don't like is the way the game does searching. The option of typing in a search for something in the search is good but it shouldn't be limited to just that. I like the old system where I could click a name, from there I could start typing and it would pull up names with the letters I was typing. For example, in a list of workers, if I wanted to find Nicky Champion I could just click on an worker name to highlight it, then I could just type N, I, C, K etc... and get there pretty quickly. I see where the new search option is handy but I still think the previous method should still be included.</p><p> </p><p>

    Other than that I haven't found anything I didn't like. It's gonna be a learning curve even for someone like myself that has been playing the game since the EWR days but it will be a fun learning curve.</p>

  8. No particular order for me because honestly I don't know.

     

    1. The Ultimate Warrior

    2. Sting

    The Ultimate Warrior and Sting were my 2 favorite wrestlers in the late 80's when I was a kid. I probably wouldn't be a fan of Warrior as an adult but as a kid I thought he was awesome. Sting on the other hand, I would still be a huge Sting fan.

    3. Stone Cold Steve Austin.

    Austin to me is everything a wrestler should be. Totally ass kicking, bad attitude, doesn't care about rocking the boat.

    4. Goldberg

    Probably not the greatest wrestler but it was really cool in my opinion to see dominant monster type wrestler being played as a face.

    5. The Rock

    The Rock character was awesome. Always entertaining to watch. Best smack talker ever in my opinion.

  9. The nWo destroys the ambulance carrying The Rock

     

    Wow, thank for the contest. Very nice of you.

     

    My favorite moment ever in wrestling is when the nWo attached The Rock. It was a great beat down anyway but later when Hollywood Hogan drove a big rig into the ambulance with The Rock in it I just thought that was awesome. I had never seen an angle that nasty and gritty looking. I also loved the reaction from the guys after they looked in the window and realized what they had done, just funny as hell, LoL. The link to a video below.

     

  10. I haven't seen another thread here for it. I know many of us probably have 2k20 on different systems (I play it on Xbox One) and I was wondering if anyone had created some TEW guys for their own use that they would like to upload. I've thrown my interpretations of a couple on there [i'm particularly proud of my Big Bruiser Findlay), but I have a Bulldozer (based off a King Bison render), a Riley McManus (of course), a Brooke Tyler and an Alicia Strong (based off of some of their rerenders). Any TEW guy I create is with the hashtag TEW, a couple may have the CVerse Tag as well.

     

    And don't worry, this isn't for promoting myself, but if you've created some, upload 'em with a TEW hashtag so we can share out our creations and have more TEW guys in our games.

     

    I won't play WWE 2k20 because the game is just so horrible. I regret buying it. I play WWE 2k19 instead. I play on Xbox as well. I have some TEW wrestlers I've created for WWE 2k19 if you'd like.

  11. SWF and TCW women's division

     

    I usually play a game as SWF and another as TCW. I always wish they had a women's division so what I do is AAA goes to one and QAW goes to the other. As if neither company had existed. I create a women's promotion to take the place of both but I have to have AAA and QAW for the title legacy and history. I move the women's wrestlers over to which ever promotion, change their contract history and modify the bios so where it use to say AAA or QAW it says either SWF or TCW.

     

    I think Sam Strong should have a son so I add the character of "Mike Strong".

     

    I also imagine a world with another legend comparable to Sam Strong. I add this new legend in the game and modify title histories to include him. I kick out the wrestlers I don't like as much. In my favorite version the new legend is a 3rd generation wrestler but now has a son (son being 4th generation) the same age as Mike Strong so it becomes perfect for them to form a stable which dominates and eventually leads to a feud. The stable "Sons of Legends" has others in it like Cameron Vessey, Brett Starr and Jay Chord.

  12. Steve Frehley for sure. In lore already he debuted with a huge unbeaten streak and went on to become champion in SWF while still riding that. He's a similar size, powerful, uses the Dark Destroyer (spear) as a set up for his finish, Frehley's Comet (F5). He's the closest to Goldberg the Cornellverse has. :)

     

    Okay, that makes total since. Much better pick than what I had. I didn't know he had an undefeated streak, I must have missed that in the bio.

  13. Goldbergs

     

    I use Runaway Train, Dread and Peter Valentine as kind of Goldberg types in early years of the C-Verse. I don't think either of the 3 totally fit that. Probably Train fits it the best. Dread always seemed to have to much in ring talent while Valentine just looks to goofy to me and has a difficult time getting over.

     

    Any other suggestions for a Goldberg type?

  14. <p>Awesome news. Normally I'd say, "I can't wait" only that I can wait because of all the work being put into TEW 2020. It sounds amazing already. Also, I'm still enjoying playing TEW 16 and that will keep me very happy until then. I'm still a very happy customer with TEW 16.</p><p> </p><p>

    On another note, lets clone Adam so he and his clone can make more games for us <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />.</p><p> </p><p>

    Seriously though, awesome news and thank you Adam.</p>

  15.  

    1974 done, still 1532 left. We've hit the 56% mark and it looks like I can do about 350-650 images a day. So this pack is not going to be released tomorrow on launch day, but later in the week. I'll prob release the first pack as a rough 0.9 beta pack or something, there seems to be a lot of fixing with several images and a slight blur might do good to some rough edges in some images. :cool:

     

    EDIT: 2313 done, 1:44AM 2.5.

     

    I think everyone is just grateful that your doing this.

     

    Okay, so its about time for you to play Eye of the Tiger in the background while you work. It would be awesome if there was a guy from Russia doing the same thing so it could be like Rocky vs Drago but that's okay, its you vs the conquest. We believe in you. You are our hero.

     

    Thank you.

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