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TheWho87

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Everything posted by TheWho87

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TasteofVenom" data-cite="TasteofVenom" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47681" data-ipsquote-contentclass="forums_Topic"><div>Honestly the relationship with WWE seems pointless in them not signing iMPACT talent seeing as how they make no qualms about it especially with recent signings of MSK and now Taya. Guess add FinnJuice to iMPACT and a Working relationship at least with NJPW. Not sure if they still got a working relationship with RoH or not so can't really say about that alliance but NJPW is at least at the moment working with AEW as KENTA has appeared there and FinnJuice as appeared in iMPACT <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> But for those examples they were out of contract, they became free agents and then WWE signed them.</p>
  2. There is an odd pattern of releasing at the start of the month, so the next one should be out at the start of March.
  3. <p>You can use the ones included in my database, it's a tidied and expanded version of the ones in the default database.</p><p> </p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=545229" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=545229</a></p>
  4. The updated data does not effect your saves, you need to start a new save with the data for it to be included.
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MatsudiroJr" data-cite="MatsudiroJr" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47681" data-ipsquote-contentclass="forums_Topic"><div>Fire & Flava has the wrong Tasha, it should be Tasha Steelz instead of Tasha Simone.<p> </p><p> NOTE: I hadn't seen the newer version, so my apologies if you had already fixed that.</p></div></blockquote><p> </p><p> Your the first to mention it so it's not.</p>
  6. Bit of a mini update, a few small issues were pointed outso I've updated the download, it wasn't anything big, just a couple things I missed and some things that messed up due to my sensitive scroll wheel. All download links updated. Database: February 2021 (2)
  7. Yeah... I wasn't going to be the one to tell you that but... yeah... To be fair you were close, but instead of your suggested 0.4, the math of all these nice people came to a little above and a little below 0.2, if you use the formula set in the game and how it works in the C-Verse, so I went for the middle ground of 0.2. But as long as everything is scaled the same, what's the problem.
  8. Not a problem, the reason I keep doing this is because there is an audience. Also just a heads up if you don't follow me on Twitter, around March/April I'm looking at rebooting me BritWres mod, I briefly got a playable version out for TEW16, but the main premise is that it's a mod dedicated to one region, in this case the British Isles, and it has as many active promotions running in that region as possible, since my mod is the best option for this due to the amount of workers I thought it is a fun thing to give a go. The key factor for this mod is that it's going to be set up for a January 2020 start date, there will be no "virus" happening, and rosters will be based around shows from December to April 2020. Depending on how things go I may expand it for other regions, Japan would probably be second, and you just deactivate the regions you don't want to play. I also have plans of another real world based mod, that would start in January 2020 as well, that's just a "what if X promotion/s were active in 2020", with the likes of WWE, WCW, ECW, NWA, AWA, WCCW, Stampede, AJW, FMW, World of Sport, CWA active with modern rosters. Just a little heads up of what might be coming, but the real world mod will still be going, all this will just work from that base.
  9. OH HELL NO!!! It will likely be like tag experience where I do it once a year, or when someone starts complaining about X's experience being too low, like what kicked this off.
  10. So here is the update for February, the big news this month is that I have gone through every worker who had experience and have set their experience (number of matches they have had) on a scale of 0.2 exp per match, after planning on using a different formula, it was pointed out that that was closer to the in game set up so made sence. I used cagematch.net and wrestlingdata.com as the main sources, any wrestler not on these sites will have 0 experience. Along with that I have done a load of updated name changes, a few additions, as well as moving a few duplicate Chikara gimmicks from workers to alter egos, as well as removing a couple of duplicates, a full list of these can be found in the in notes in the editor. The only other big change has been working on some attributes, I'm open to suggestions and changes to the ones I've put, I want to try and give everyone a "can play" of "works better as" type of attributes. Beyond that it's just the usual changes for the month posted in the thread, anything missing post bellow. The first post has been updated with all links, enjoy. Database: February 2021 (2)
  11. I used the comedy break down as an example, but I would argue four levels would be a logical breakdown, there is the "I'd never work with the opposite gender", the reluctant "I'd do it but not with anyone who'd make me look weak" which is the Chyna argument, then there is those that would just do it, but I would agree that could be the default without an attribute, then there are those who compete in them regularly and know how to make them work, which would give them a bonus for working intergender matches, along with this it could be a prefered attribute for integrated rosters, as well as allowing men and women to work on shows that are all women or without a women's division.
  12. Could it be possible to have attributes that are similar to the comedy match attributes, that are designed for intergender wrestling, something along the lines of. No Intergender Matches - The worker would refuse to take part in matches against opponents of the opposite gender. Will Do Intergender Matches - The worker will compete in matches against opponents of the opposite gender, but will not be willing to look week against lesser opponents. Noted Intergender Match Performer - The worker will compete in matches against opponents of the opposite gender, regardless of the booking. Intergender Match Performer - The worker prefers to compete in matches against opponents of the opposite gender, and will get a bonus in these matches.
  13. Reslo should also be active in the UK around this point, but the only results I know start in 1990.
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="gazwefc83" data-cite="gazwefc83" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52566" data-ipsquote-contentclass="forums_Topic"><div>Thanks bud, I will definitely use them, thank you.<p> </p><p> All Star Wrestling is the only UK company at the moment, if i can find information on other companies i'd be happy to add more.</p><p> </p><p> So far, i have 20 active companies from the start.</p><p> </p><p> USA - AWA, AGPW, CSP, GLOW, NWA, PNW, PWF, USWA, WCPW, WCWA, WWF</p><p> Canada - Stampede, ASW</p><p> Japan - AJPW, AJW, NJPW</p><p> UK - ASW</p><p> Europe - CWA</p><p> Mexico - EMLL, UWA</p></div></blockquote><p> </p><p> Joint Promotions should still be active till the mid 90's, by the end of World of Sport all the top talent would have jumped to All Star, so they were in decline and basically turned into the Big Daddy tribute show.</p><p> </p><p> Also if your having a clash with two ASW, you could rename the UK one to All Star Promotions, that was what was on their posters for 1989, plus they should have a womens division.</p><p> <a href="https://i.imgur.com/nneAbBp.jpg" rel="external nofollow">https://i.imgur.com/nneAbBp.jpg</a></p>
  15. Are you planning on having the UK represented? Because from what I recall World of Sport got axed in December 1988 so January 1989 would be a fun challenge of trying to rebuild the industry after being dropped from TV. Also if you want to use my graphics pack, specifically the broadcasters for this or any of your mods feel free, with all the era mods you do my broadcasters would be very handy since they cover the changing of logos from the 20's/30's to present day.
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mattythomas25" data-cite="Mattythomas25" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47681" data-ipsquote-contentclass="forums_Topic"><div>Why are the workers stats near enough the same?<p> Why are the popularities so low?</p><p> </p><p> It feels very lazy work. I can't get into it at all <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> 1) Yes I admit some stats are similar, my stats were always based on round numbers based on the old letter ratings, now things are fully numbered ratings I am down to rate on a rounded scale (stats end with 0 or 5), I just havent got the time to go through all 7350+ workers.</p><p> </p><p> 2) Popularity is lower than most mods to base it more in reality, the thing is even though popularity is low, it is still all to the same scale.</p><p> </p><p> 3) Yes I am lazy, if you don't like this mod, there are other mods out there you can play.</p>
  17. The ammount of workers in the game, it's impossible to keep track on who's active or not, I tend to use a 5 year rule, if they havent done anything in 5 years they leave the business, but havent gone through them in a while. WWE tend to drop to medium if set higher so medium is most stable for them, you could give them more money if you wish. The NWA titles are in the NWA alliance, this allows them to revive the alliance if the player choses.
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Snakebite180" data-cite="Snakebite180" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52566" data-ipsquote-contentclass="forums_Topic"><div>Your churning these mods out at a fast rate! My concern is that when you post these incomplete mods, it puts other people off making a mod for that year as they think 'oh Gaz has made that mod'.... within a few months you'll be the only mod maker on the forum with all them lovely rounded stats.</div></blockquote><p> </p><p> Hey!</p><p> </p><p> If anyone is going to be putting out bad mods with bad rounded stats it's gonna be me, and I'll fight off any challengers!</p>
  19. Probably the logo from here https://puroresusystem.fandom.com/wiki/United_Empire
  20. Not a problem, my idea behind the graphics pack is that it can be a drop and go for any mod if they want to be compatable, for broadcasters I've included the years the logos were first used, so you could set the broadcasters up to change logos as time goes on.
  21. Please say there are plans to have the UK scene, I can't wait to push Big Daddy too the moon and kill the UK! Also, feel free to use my graphics pack, specifically the broadcasters, there should be logos for everything you need, anything missing just message me and I'll add them if possible. Just give a friendly credit if you do. https://www.mediafire.com/file/49bz16nv6a8r68w/01_TEWR_January_2021_Graphics_Pack.zip
  22. <p>I agree, but as you said</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="kje3334" data-cite="kje3334" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47681" data-ipsquote-contentclass="forums_Topic"><div>As long as everything is done to scale I think it will be fine?</div></blockquote><p> </p><p> So as long as that scale is in a good ballpark figure of how the game works it shouldn't be too bad.</p><p> </p><p> Now if you don't mind I've got 6,500+ workers to update.</p><p> </p><p> UPDATE</p><p> </p><p> Been working through some of these and have WWE down, and I would say using the 0.2 formula does have a more realistic looking feel to the numbers.</p>
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Thane of Fife" data-cite="Thane of Fife" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47681" data-ipsquote-contentclass="forums_Topic"><div>I guess where I'm trying to go is that most of these numbers aren't really consistent with the ones given in the handbook (though J-Ro and Jeri are). But for a lot of workers, about 0.25 per match looks about right.</div></blockquote><p> </p><p> This new formula equates to 0.125 per match, the formula I was using, suggested by Idol was 0.4 per match, now you're suggesting 0.25 per match.</p><p> </p><p> I think it might be logical to use a comprimise between 0.125 and 0.25 at maybe use 0.2, which would mean 100 experience would be 500 matches.</p>
  24. But isn't that formula based off the skills younger workers get, if anything it would over rate older worker since the formula changes and the effects lessen.
  25. True, but now I know there is a better formula it's going to bug me that it's not right.
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