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MisterSocko

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Posts posted by MisterSocko

  1. 2 hours ago, ArcheoOutOfNowhere said:

    there are road agent notes such as "Burial" (intended to make a worker look as poor as possible during a match), Screwjob notes that make no sense in a gaming sense (why would you voluntarily annoy someone ?)

    It makes perfect sense in at least one specific situation: you already know that the worker is leaving your promotion, and that they're likely to go work for your rival. As ungentlemanly as it is, you definitely want to lower their value as an asset for their future employer, so you bury them on their way out.

  2. 4 hours ago, hailthebulldog said:

    First, I play to have fun, I didn't know you could "WIN" a sandbox game.

    Well even if you play Minecraft with no intention of ever finding and killing the dragon, I still don't think you only play Minecraft to repeatedly jump off a cliff. You play because you're hoping to build cool stuff or explore cool places. Similarly I do believe that most people who play TEW play to "win" in the sense of "to put on good shows and to run a successful promotion".

    4 hours ago, hailthebulldog said:

    Secondly, companies do this in real life. They put guys in dueling promos and see if the guy gets eaten up.

    Dueling promos are definitely a thing but they don't do it "to see if the guy gets eaten up". Testing the extent of a guy's abilities is one thing but even if you let the guys improvise so that it sounds more natural, and even if you're not 100% sure that Steve will sound as good as Dave, it's never "I want a completely random segment and I don't care if Steve ends up looking like a complete moron". You believe that Steve is good, and you want him to look good, and you also trust Dave to be a professional and not take advantage of the situation to make Steve look like garbage just because he can. So generally you still give your guys talking points, and even if you think that's too much micromanagement, at the very least, you let them know who's supposed to "win the argument", and if the loser is simply supposed to have a reason to seek revenge later, or if the winner is supposed to completely bury the other guy. But "Let's see who gets eaten up" makes as much sense as "you guys just decide who wins the match". Sometimes "accidents" still happen, but it's not because you pressed the "random" button for fun, it's because a guy didn't deliver on the level that was expected from him.

  3. 35 minutes ago, hailthebulldog said:

    this has been used quite a lot in AEW

    In a game though, where you're trying to win, what would be the benefit? The way you put it, it seems like best case scenario you'd get the same outcome you'd get from a regular mic-based angle, so why would you take the risk of 1) your angle being a complete fiasco, 2) having at least one of your guys look like an idiot, and 3) the outcome of that verbal joust being the opposite of what the storyline required, rather than using a regular mic-based angle?

  4. Well I'm not opposed to the idea of giving instructions to your autobooker so that it follows a specific template that you like, but the original idea is specifically to allow AI-controlled companies to replicate real life events, so that an AI-controlled WWE doesn't book a show called "Extreme Rules" with zero hardcore match, or that MLW doesn't have an "Azteca Lucha" with no luchadors, or that AEW doesn't hold a "Forbidden Door" with only AEW talent. Kind of like how the game already has instructions in place for the Royal Rumble or the Survivor Series, or former PPVs like Fatal 4 Way.

    • Like 2
  5. 4 hours ago, Self said:

    For small indy shows, I think ring announcers make a huge difference in the quality of the show. Maybe not the matches, but certainly the show as a whole. They welcome the crowd. They transition from match to match. They introduce raffles and plug tickets to the next event. They host.

    So... Live Event Experience in a company's Production Levels? Not trying to knock what those guys accomplish, but it seems like we're talking about a crew member who handles a whole bunch of duties, and happens to also do ring annoucing to save money. Not sure that Workers in TEW have a Skill that reflects that, but to my knowledge your Production Levels affect the quality of shows.

  6. It's been suggested before and if memory serves, Word of God is that ring announcers don't need to be in the database as Workers, and are the kind of minutia that is simply simulated by your level of Production Values.

    As Workers, rating them on Microphone skills wouldn't really make sense, because either you give them a terrible/mediocre rating and then they hurt every match, or you give them a high rating and then you'd be a fool not to "cheat" and have The Fink cut 20 minute promos on every single show.

    Ultimately it's hard to define what makes a good or bad ring announcer but the fact is, ring announcers don't make or break a match, the difference they make, positive or negative, is not noticeable enough.

  7. Just like you can set things like "Must Involve so-and-so" or "Disposition: Any/Babyface/Heel", it would be nice to be able to set a Gimmick type for future members, so that you can have some "themed" stables or stables that are not a completely random assortment of people. You'd have a "Gimmick Basis" drop down menu, set to "Any" by default, but you'd be able to choose "Must be Supernatural" or "Must be Legitimate" or "Can't be Comedy" etc,

    • Like 2
  8. 2 hours ago, Spoons said:

    Maybe we could call it something like "Unwise" or "Extravagant". I'm not sure what exactly to call it

    Maybe "Tony Khan"? 😄

    But anyway, yes, it does seem like the game could use an extra level for owners who are particularly cavalier with their finances as Key & Peele would put it.

    • Like 2
    • Haha 1
  9. Sickly: This worker has a particularly hard time achieving and maintaining any other Body Type than "Skinny" and "Average".

    Even Steven: This worker believes any match should allow all participants to showcase all their best moves and look good regardless of the outcome. They will lose morale if booked to lose a match that doesn't have the "Open Match" Road Agent Note even if their opponent is way higher on the food chain and could logically be set to just squash them.

    • Like 2
  10. Dumpster Fires Are Hot: This worker is more likely to form romantic relationships with workers who have negative Personality Attributes and/or addictions.

    Gold Digger: This worker is more likely to form romantic relationships with workers who are perceived as Stars or Major Stars in the hopes of furthering their own career.

    Cradle Robber: This worker is more likely to form romantic relationships with workers who are significantly younger.

    Gerontophile: This worker is more likely to form romantic relationships with workers who are significantly older.

    Jealous: When this worker works for the same company as their romantic partner, they will be more likely to get involved in negative backstage incidents as they believe everybody in the locker room is trying to steal their partner away.

    • Like 1
  11. When you add a Move to a Move Set, it would be nice to have a 4th option other than "Add as Finisher", "Add as Secondary Finisher", "Add as Uber Finisher": "Add as Foreign Object". The game would then use that type of finisher in match recaps for tainted/cheap finishes, giving you something like "Wrestler X was disqualified for using a guitar on their opponent" or "Wrestler Y won after using Asian mist on their opponent while the referee was distracted" or "Wrestler Z won after their manager used a loaded purse behind the referee's back".

    Obviously not every Move Set would need one such finisher as most workers use whatever's at hand when they decide to cheat, and with Alter Egos you could make sure that a worker only uses a weapon when they portray the appropriate character (like, the urn would be in Paul Bearer's Move Set but not in Percy Pringle III's) but for wrestlers and managers who pretty much always use their signature weapon, it would be a nice cosmetic touch.

    • Like 5
  12. I like the idea of being able to treat "the new guy" as a big deal more easily than it currently is, but should it really be based on the worker's popularity in another area though?

    To me it seems more realistic to have it based on a combination of other factors like, how well known and well regarded that worker is by people in the wrestling business, how likely they are to succeed in their new environment, and obviously the personality of the worker who's asked to do a job. Their "big in Japan" (or elsewhere) status seems like it doesn't matter all that much in real life.

    As an example, Shinsuke Nakamura and KENTA were both "big in Japan" when they signed with the WWE, both good workers, both limited on the mic in English. But one is a crazy charismatic guy with a big personality, and is not huge but is not a "small guy" either, and the other is tiny and a more subdued character. So it seems like it was easier to convince established guys to put Nakamura over while Hideo Itami never really beat anyone more important than Cedric Alexander.

    It's also hard to imagine Vince having to say "but he's big in Japan!" to convince Jericho or Cena to put AJ Styles over. It seems more likely that they both already knew who he was, both respected his work, and both could see that he could be a top guy in the WWE.

    So I suggest that a combination of Respect, Experience, Reputation, Charisma and Star Quality may be a more accurate way to simulate the possibility to "import" a foreign/top indie guy directly as an upper midcard/main event guy than Popularity.

    • Like 4
  13. Regardless of the quality of the suggestions, my idea is more about "who even gets to make suggestions like that to the boss".

    Cody Rhodes can probably go talk to someone and be like "hey how about we hire Brandi?"

    Booker T probably doesn't hesitate to request to give a chance to his most promising ROW trainees.

    I don't think Xyon Quinn would feel like he can knock on Triple H's door and be like "I think we should hire Harley".

  14. I like the idea, but would the "talent spotter" attribute necessarily be what leads to the most suggestions? I'm guessing in real life, people who get to talk to the boss about who the boss should hire are upper echelon guys, regardless of their ability to spot talent. Like, Hulk Hogan was good at helping his buddies get a paycheck but was the opposite of a "talent spotter" in game terms. He picked guys who he knew could never ascend to his level, like Brutus Beefcake or Horace.

    Maybe 3 or 4 picks from main event guys with "politician" attributes, and 1 or 2 picks from road agents with the highest Respect?

     

  15. 2 hours ago, Jaysin said:

    Agent of Women's Matches- Excels at producing matches featuring women. Someone like Fit Finlay, is historically known for being one of the best road agents/producers for the women of WWE. 

    Seems more like a case of Finlay being willing to treat women's wrestling seriously when other agents wouldn't, which doesn't seem to be a problem anymore these days. The idea also implies that there is a specific style of working matches inherent to women, which is a can of worms we may not want to open. So I'd suggest the opposite idea...

    Male Chauvinist: This worker has a negative opinion of women's wrestling. As an active wrestler, they'll lose morale if they are perceived as less important than the majority of women on the roster. In a backstage role, they'll do a poor job at producing women's matches, or flat out refuse to do so. This attribute becomes rarer after 2015, as by that point only a few old timers and hardcore misogynists still believe girls shouldn't be wrestling.

    • Like 1
  16. 15 hours ago, awesomenessofme1 said:

    an Xtreme Adult Filth company would be fine with either

    I'd say they'd probably actively seek out that type of worker! :)

    But that reminds me of suggestions I keep forgetting to make.

    Mildly Controversial: This worker may have a neutral or good Reputation and not currently be affected by a Scandal, so having them on the roster doesn't pose any "toxicity" problem, and they can work as Road Agents or wrestle house shows, dark matches, and untelevised events. Something about them is considered mildly controversial though, so broadcasters that don't accept a risk level higher than Medium will block companies from letting them appear on TV.

    Very Controversial: This worker may have a neutral or good Reputation and not currently be affected by a Scandal, so having them on the roster doesn't pose any "toxicity" problem, and they can work as Road Agents or wrestle house shows, dark matches, and untelevised events. Something about them is considered highly controversial though, so broadcasters that don't accept a risk level higher than Low will block companies from letting them appear on TV.

    Those two suggestions were inspired by the Mark/Jay Briscoe situation (even though it got resolved). It could also work for cases where a particularly conservative broadcaster will still reject a worker for something that used to be a big deal but is more widely accepted these days, so wouldn't be considered scandalous in the game (like, publicly advocating for the legalization of soft drugs, or having an OnlyFans page), and it could apply to a variety of situations, having made questionable jokes, having the confederate flag as part of your gear, having done porn, being too vocal about your political opinions, being remembered for a particularly offensive gimmick or storyline...

  17. 1 hour ago, Dave Mac said:

    In small, lesser known companies I agree it should be 0, but thats not going to be universal thing. 

    But I thought the prestige level reflected, at least partially, how the title was treated by the promotion itself and not, or at least not only, how well regarded it was by the whole wrestling world. So even if you're introducing a new tertiary title in the tiniest promotion, unless you literally tell your audience "here's our new title, which is a worthless piece of garbage that you guys shouldn't care about" as you're introducing it, you wouldn't start at 0 prestige, because you'd still introduce it as something that's supposed to matter.

  18. I like the idea.

    It could also be used for cases where a company will bring someone back for just one event. A worker who's on the "preferred list" would always agree to negotiate (unless they have a really negative relationship with someone in the company), and you could make an offer like "I want to give you a spot in a battle royale" or "I want you to make an appearance at the season finale", and that way, unless they physically can't do it at all, even retired workers would still be likely to agree, because, well, that company is "family" in a way, so a few minutes of in-ring work is still something you can consider for family. Kind of like how Molly Holly or Ivory or Michelle McCool or Torrie WIlson or Kelly Kelly have returned like once a year in recent years, but haven't wrestled for any other company in 10-15 years so realistically should be set as "retired" in the game.

    • Like 1
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