Malioc
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Posts posted by Malioc
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Since I reached Big size with OLLIE I get a after show message, that two regions don't increase because the audience was too small.
What is needed to grow further than ~87?
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Weird. I never experienced that, except if the losing guy had more popularity.
When the match is good, often the losers gain popularity.
Generally I don't like, that a wrestler loses pop when losing to a less over wrestler. I recently had my long-term champion Extraordinario beat a challenger, who had surpassed his popularity by 1-2 points. It pushed the challenger down by 8 points and the champion up by merely 2.
That's sad, because this way I usually have to let the more over worker win. Even when that's opposing my creative stance, that "anybody can theoretically beat anybody".
I'd prefer it when pop differences wouldn't matter in either way. When Stonecold Steve Austin loses against Hunter Hearst Helmsley via Interference during a normal TV matcv to make a feud more open, this alone wouldn't kill his popularity. Nor puts it HHH really over as long as the match is not designed to change the status of the two.
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I had a B-show for half a year. It was nice to promote "different" Mainevents with lower grades and still earn some momentum and worker popularity.
However I had the feeling that the individual popularity grew much slower. I have now both shows 'A' and do much better.
Btw: I never used 'lesser'.
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<p>With what booking strategy can I avoid fatigue penalties/consequences?</p><p> </p><p>
I have 2 shows and do 2 house shows per week. Occasionally I get the "gruesome schedule" note and also experienced significant penalties during matches.</p><p> </p><p>
However, when I'm at the booking screen, the said workers are practically never about "showing very low signs of fatigue".</p><p> </p><p>
1. Is there a way to filter out fatigued workers?</p><p>
2. Is there a way to permanently reduced e.g. the house show schedule for easily fatigueing workers?</p><p>
3. At which level of what status should I not book a worker?</p><p> </p><p>
Best regards!</p>
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I noticed in Drug Testing, that Standard Test Everyone and Comprehensive Test Everyone cost the same.
Both times it showed "$224,000". With my current 63 wrestlers on the Main Roster I would have
- standard: $68,000
- comprehensive: $194,000
Or am I missing something? Is the staff also tested?
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Plus, it's cheaper and not all guys are safe beds, who deserve 3-year-contracts. ;-)
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Wrestlers base wage demands on overness. Backstage workers base wage demands on the appropriate skill for their role.
This can result in a worker with, for instance, high Psychology, respect and experience but low overness being a lot more expensive as a road agent than a wrestler. Marcos Flores at OLLIE as a cverse example.
Makes sense.
I wouldn't mind, that Marcos Flores continues to get a high wage. But Critico suddenly wanted his orginal salary multiple times, which would have put him up to my top earners.
That's what I find weird: Road Agents getting as much as my top stars and double/triple of my mid card guys.
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Mhm...
When I imported 3 American females to OLLIE, I gave them names as Miss Talia, Miss Emma and Miss Sarah.
Sisterhood name: Misses In Action
(Briefly thought about Misses On A Mission)
I also just created "La Comuna", some guys/girls living together. Gives space for some left ideological ideas.
But my favorite so far: Turning Jay Silver in "Dragon De La Plate" and creating "The Dragon Cave" with my long-term fav Del Arco Iris.
Sweet, got any names for honey badger and a real name for an unmasked electric dreamer?Unmasking Electric Dreamer is a sin.
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Is there a way to send someone do your child company after you've appointed them owner/booker?
I have recently created "MOLLIE" to have rookies develop there. From my roster I appointed Phoenix III and Critico. But when I tried to move them there for a smaller roster and no potential morale issues, I'm not allowed to, because they are already there.
Furthermore: Is it on purpose, that retiring workers who start backstage careers suddenly demand MORE money?
That seems very counter-intuitive.
I get that a famous on air personality wants more money than an unknown. But it still should be less than what an active guy earns, who puts his body underline.
Even if a guy is more useful as a producer than a low card guy, at least his wage demand shouldn't explode.
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Not sure if this is a glitch or not but it seems odd to me. I have multiple workers on my roster who refuse to unmask at an event, but would be willing to unmask on a tv show, as long as its not a B show.
Shouldnt that be flipped around? I checked workers who would be willing to have their head shaved and that seems to be correct, as in they dont wanna do it on free tv, but would do it at a big event.
I agree. It would have been different if the event wouldn't have been broadcasted of course.
But it's weird, that I had to cancel my plants for the big feud mask loss finish at the season finale, replace it with hair loss, just to let the demaskation happen at the next "normal" TV show.
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Came across something I consider a bug:
I want to extend my broadcast contract (maybe with a better timeslot). But the TV station won't even accept to original time slot.
On the other hand, when I ask to adjust the current time slot, they are even willing to give me a better one.
Doesn't really makes sense.
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Putting it in 'Negotiate' or on the 'Contracts' screen would've been too straightforward.
Aaaaaah... thank you! =)
I searched for very long. Maybe it also should be in "Contracts". ;-)
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Click their name on the roster page. Where it says "Popularity" clicking either the left arrow or the right arrow brings up contract details.
Just a thought and maybe I'm overlooking something, I feel like next to popularity in yellow, it should say "Contract Details" in grey to show the option is there, then when you toggle over to contract details, "Contract Details" switches to yellow and "Popularity" switches to grey, just to show you toggling back and forth. That way from the start it wouldn't be hidden.
Weird. I only see "Spillover" and "Track Progress" in the pop section.
I had anticipated the release function in "Contracts", but I don't see it there neither.
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<p>Can someone please tell me where I can release wrestlers?</p><p> </p><p>
I want to cut a number of handshake employees, but can't see where.</p>
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Noticed one things that may be a bug: It is currently possible to set a wrestler "victor" and "loser" in the same fight.
Furthermore, tournament and house show management are pretty complicated atm.
Still, it's a great game so far. =)
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Hi guys,
I came across a few questions:
- I just started to use house shows. To put wrestlers on duty I have to select each one by hand. Is there a way to only show available wrestlers (most workers are only handshake contracted and still show in the list)?
- I would like it, if the schedule of a wrestler only shows events when the wrestler are available there. I had a newly signed guy not be able, and the shows still shown there. Is there a different schedule view?
Thanks! =)
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<p>Hi,</p><p> </p><p>
I haven't been around here for a while. And since I'm still occasionally playing WMMA 3 I wanted to ask about some weaknesses back then and if WMMA 5 has progressed since then. ;-)</p><p> </p><p>
1. How good is the artificial intelligence of the competing promotions? In #3 they barely brought me any refreshing uncomfort as soon as I raised to National. ;-)</p><p> </p><p>
2. My last long-term game ended when I couldn't advance beyond (I think) 2030. Which was sad, because I had a cool new generation going. - Is it possible to Play #5 to "infinity"?</p><p> </p><p>
3. The HoF was imo always limited to the pre-destined original star fighters of the game. I had a lot of regen-legends, who even surpassed the Murilho-generation, but was never included. Is this changed?</p><p> </p><p>
Thanks for your time!</p><p> </p><p>
My compliments. After all those years the game still is fun to play. =)</p>
TEW 2020 Small Questions Thread
in Total Extreme Wrestling 2020 General Discussions
Posted