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Hulkamaniac85

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About Hulkamaniac85

  • Birthday 03/05/1985

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  1. A neat little attachment option to the auto booker would be to be able to assign a worker as your "booker" for the autobooker. It would not be a formal position and they would not be the official booker (that's still you) but everytime i want to go in and press the autobook button, I have the option to appoint someone as the temporary booker, and the show that gets autobooked is based on that worker's particular skills. This would add a nice wrinkle to using the autobooker, and open up some interesting rp ideas for games as well. It'd be totally optional, just as using the autobooker is now, but if you choose to do it in game, you may also get emails afterwards from workers telling you how they love/hate the booker man! If you appoint someone for the auto book who has a terrible relationship with someone on your roster, you could also get some interesting random incidents to deal with.
  2. I noticed you keep using the name Hollywood Hulk Hogan, are you using Hogan as a heel in this time period?? That's super intriguing! If so how is that going in the mid 80s??
  3. Something that has happened quite often in real life history is a company leaving an alliance, only to return to it later on. WWWF to the NWA, etc. It would be a nice feature if you were able to after a period of time, rejoin an alliance that you have left if you are on good terms with a majority of it's members.
  4. Ability to add a narrative where a worker gains a specific attribute. I know currently there a lot of attributes you can gain this way but not all of them, so what I am proposing is you would go to the narrative category "add attribute" and would then get a pop up box of all the in game attributes and get to pick one to add. My reasoning for this is a person isn't always born into the world with these attributes, you can gain them. For example in a personal mod I am working on I would like to give Jesse Ventura the "outside interests" attribute starting in the 90s to sort of sim his jump into politics, but as far as I can see, it is not one of the ones available to be added via a narrative. If this could be done via a narrative, that would be a kind of cool thing. Just an idea.
  5. Just the ability to search for events that are Numbered, to more quickly and easily adjust the numbering for the event when modding a database.
  6. I was listening to one of the JR podcasts, and he mentioned (and have heard it from many others) how in olden times, top guys would be able to look at a crowd and kind of ballpark their pay for the night, and it got me thinking that a cool addition would be for earlier time periods (or just optionally) there could be "Take of the House Contracts" where instead of negotiating a set pay wage, you could agree to say 0.5%, 1%, 2%, 5% of the "house" (ticket sales revenue) for each appearance. This could again be a contract option that is available say before the mid 80s.
  7. Are you able to eventually rejoin an alliance that you have left or is that something that never comes back available to you?
  8. I had originally asked this in the general gameplay thread thinking it was the small questions thread, my bad. Going to post here cause I think it is more likely to get a response. What determines if a broadcaster will ask for exclusive rights to a tv show? Is it the size of the broadcaster, or the size of the company, or the relation between the two sizes or what?
  9. What determines if a broadcaster will ask for exclusive rights to a tv show? Is it the size of the broadcaster, or the size of the company, or the relation between the two sizes or what?
  10. I have created a mod for my personal use set in the 1960s, and one of the things that is breaking immersion for me a bit is in the two out of three falls matches, they are almost always end in two straight falls because there is no option for us to specify how the falls should be awarded. In the next game we should be able to determine if it's 2-0, or 2-1 (or any other count number for fall counts in a match).
  11. The ability to add specific spots to the match that would play out in the commentary section. For example, you could have a list of spots to tick Heel uses a weapon Turnbuckle removal Ring malfunction Submission reversal etc Even better than a long list like this though, would be the implementation of a "custom spot" that we could tick and a dialogue box could pop up where we type the spot/commentary for the spot. For example I could click custom spot, and type "Heel mocks the poses of the Face wrestler during the match" These specific custom spots would not influence the ratings of a match, just add immersion for the players, and would be COMPLETELY optional. Or you could have them mean something as well optionally and if you tick that they are meaningful to the rating, they could be rated based on specific skills of the workers involved (the example of a heel mocking the poses could be rated on the Heel's entertainment skills OR momentum).
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