That was the case looking back at the log, yes, apologies for the misunderstanding. Could I make a suggestion that the game is biased towards pulling in relevant stooges for villains where possible, since the encounter I was referring to was a "kidnap" and the eclectic mix of baddies around Mordred made it seem like he as a) expecting it and b) had organised an international criminal symposium to put a halt to the endeavour. The full compliment of villains in this encounter was as follows, none of whom seem like they are particularly likely to just be hanging around guarding Mordred:
The Abominable Showman, Michael Mordred (target), Princess Corral, Vortex, Grand Knight Assay, Medusa, Vexxer Daemonchild.
My side, for comparison (unedited from the AI's suggestion), was a mixture of Albion based characters and lower tier travelling guys (none of the characters offered were at the star limit of 9 for the encounter):
King Arthur (quest origin), Granite Man, White Rose, Darvin the Monster Hunter, UnstoppaBull, Sgt Steel, Dragon of the Valleys, Flashing Blade
Of course, if this particular fight was just incredible unusual then I'll be quiet, but if every quest is going to be a rogue's gallery of baddies from across multiple factions I can imagine things starting to feel samey more quickly (rather than specifically fighting Mordred with various Albion based stooges one issue, and then The House of Amass or The Circus Aberrant next, rather than stumbling into the Tower of London and coming across representatives of two unrelated major villainous factions, and several other "monster of the week" tier solo enemies judging from their descriptions.
I was trying Champion difficulty, if that effects villain selection than maybe I'll steer clear of that difficulty level for a bit.
Re: meanwhile... logging, as someone that loves to look back on the development of a universe I'd be appreciative of that if possible.