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John Lions

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Everything posted by John Lions

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="setalight" data-cite="setalight" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Thank you for the help, how many wrestlers do you normally sign? I know it sounds stupid but is it the norm to put a tiny bit of pop in the area you start in or is it literally '0' everywhere?</div></blockquote><p> </p><p> No problem. To start, you first make sure your user character has a Booking Reputation of "Greatest" and start unemployed. When you load into the game, there is an option to "Start Own Company", which you can do because of the reputation. This is the only way to reliably run a 0/0/0/0 now since the way bankruptcy works, you get a 1 year "grace" period from when you start the company that you wouldn't get with it starting in the database. This way, you have a year and a half until you go bankrupt.</p><p> </p><p> On the "Start Own Company" screen, fill in all the required info, just choose "Rock Hard" as the difficulty. Once you have your product, name, and other required info set for your promotion, go into the editor and change your population to 0 everywhere and change your money to 0 as well. You should only have pop in the "home region" you chose for your promotion and the regions attached to it by spillover.</p><p> </p><p> The way local companies work is you can only really ever to afford to let at most 8 guys wrestle any given night. To keep things fresh, I usually hire around 8-10 wrestlers and run 3 single matches a show. You can splurge sometimes, but just be cautious about your $ total. As long as the worker isn't pushed as a main eventer, you can leave them off a show without a morale penalty, so make sure to temporarily depush any worker pushed as a "main eventer" to an upper midcard on the night of a show you won't be using them. It's just a clunky mechanic that works for bigger promotions but doesn't make much sense for local promotions. You can use one of your workers to be a Road Agent and if you can hire a cheap ref (or have your user character as a ref) then that would work well since there are penalties for too many "guest refs".</p><p> </p><p> You will want to make sure that your Wrestling Industry/Economy aren't in the toilet before you commit to making the company or it's virtually impossible to get above water before the year and a half deadline. Starting with a wrestling economy above E+ and trending upwards or a very high # for the economy trending down should be serviceable, but you don't want your game to end before you really get started. It's like real life, where a normal person wouldn't start a wrestling company in the middle of a recession <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Finally, have fun with it! If you are playing more for the booking and become attached to your promotion, don't feel bad if you have to give yourself a "loan" when debt collectors come calling. If you are playing more for the challenge and see that as a loss, then you can use that first time as a learning experience. Everyone plays differently, but playing a 0/0/0/0 game became much less user friendly (due to it being TOO user friendly in 2016) so I hope all of these tips can help you out <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> It's by far the most immersive and enjoyable way I have come to play TEW and I can't play it any other way since.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="marsupial311" data-cite="marsupial311" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41193" data-ipsquote-contentclass="forums_Topic"><div>I've signed a few masked Luchadors into SWF and want to form a stable but I'm having trouble figuring out how to debut a Face stable. Any ideas?</div></blockquote><p> </p><p> I mean it depends on what kind of wrestlers they are. They are a "face stable" but what is their gimmicks? Are they just luchadors who uphold truth, justice, and goodness? Then you could have them debut saving someone and working together - them being luchadors, this can totally give off some "Power Rangers" sentai sort of vibes and you could have them be protectors of the weak.</p><p> </p><p> Are they just a couple of buds who stick together and help each other out? Either have them debut in a match together or probably better would be to have one debut versus a heel wrestler who either cheats or has stable mates/allies who try to help him cheat and have his allies help him, show to allies together backstage just hanging out being buds. If you don't have an immediate purpose for the face stable to jump into stable wars then you should just try and develop their character and group dynamic, their purposes for being together other than just "Mexicans in masks sticking together", ya dig?</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="setalight" data-cite="setalight" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>About to start my first ever 0/0/0 game, realistically what wage am I looking to offer wrestlers at the beginning?</div></blockquote><p> </p><p> $300 should be pretty much the "most" you offer. It can be tough to find wrestlers with such a cheap wage normally, but I would recommend using Derek's CVerse XL mod as it balances cheap worker wages (indy wrestlers based in one area will only have a pop greater than 0 in that area, making them cheaper).</p><p> </p><p> Ideally you will want to hire literally the cheapest wrestlers available in your area who will do the majority of the work on your shows. For example, I play 0/0/0 in Australia, so I hire two guys, Sexxxy SJB and Bryant Hall as my jobbers because they are both worth about $120 per show and feature them heavily. Best case scenario is you will have a roster which costs between 100-300 dollars, but you want to make sure your core wrestlers are closer to 200 than 300 or you will be spending way more than you'd want. It can be tough balancing a roster and finances when you want to book a small company "legitimately" and not just run the same matches over and over and over.</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Judoku1819" data-cite="Judoku1819" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Running a performance > popularity fed is it better to just not run storylines? Does not utilizing the storyline heat feature reduce my chances of getting high rated matches?</div></blockquote><p> </p><p> As far as I know of it (and I could be wrong), storylines affect the momentum of your wrestlers, and momentum directly relates to your match grades. So storylines DO help your wrestlers put on better matches, but aren't necessary. That's how I understand it, at least. Hopefully someone else can give you a little more insight but I'm pretty sure about the relationship with momentum.</p>
  5. If they prefer the other company, the size of the event is irrelevant. They will always be unavailable if they can work a show for a bigger company.
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41193" data-ipsquote-contentclass="forums_Topic"><div>I have no idea why Cross and Prohibition's tag name was censored...<p> </p></div></blockquote><p> </p><p> Had to chime in because you made me curious, it looks like GDS chooses to censor the word that refers to the Germans during WWII, with goosestepping an all that. So it took that part right out of their tag team name <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>How long is a worker generally "annoyed"? And is there any way to make them happy again without throwing money at them?</div></blockquote><p> </p><p> How long they stay "annoyed" depends on the worker's personality. Not sure exactly which traits cause it to last longer or shorter. To make them happy, you just have to do things that "please" them. Throwing money at them or giving them a paid vacation is the "easy" way to do that, but there are many other ways as well. A worker can be happy with his booking if his momentum is good, he can be happy about getting a win over someone more popular than him, he can be happy at a backstage speech you give him after an event, he can be happy if you rib him before a show and he finds it funny. He can also get a boost to morale if you "clear the air" before a show when you have 3 people who are having morale problems.</p>
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Liger!Liger!" data-cite="Liger!Liger!" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What is the best way to get people over in a perf=pop company?</div></blockquote><p> </p><p> Depends on your level, but for perf = pop it's pretty much whatever a wrestler can do best. For example, if you have a Chris Benoit sort of guy who can wrestle a broomstick to a C+ match, he would be best suited to getting over in the ring. If you have a big monster who is less experienced in the ring like Braun Strowman during his debut 3 years ago, have him dominate smaller opponents in short matches and stand around looking menacing or beating people up. A charismatic guy like The Miz who's primary talent isn't ring work gets most of his popularity from his mic work, either by feuding with others or just self promotion.</p><p> </p><p> Pivoting to the next topic, feuds (storylines) are the "bread and butter" to getting people over. Chris Benoit can only get so over by wrestling well if he doesn't have a purpose or a tough opponent he is trying to beat, Strowman can only get so over by beating up nobodies that eventually he is going to have to beat up and duke it out with someone who can fight back, and The Miz can only promote himself so much without needing to work with another wrestler like Cena or Dean to give himself that boost up.</p><p> </p><p> Taking advantage of your worker's strengths and putting them in programs that fit them is the best way to get them over. Speaking in-game, you want the highest ratings for their segments for their overness to go up. To get higher ratings, you can either</p><p> </p><p> 1) Put them in matches or segments that utilize their best skills</p><p> 2) Have them beat someone more over than them</p><p> 3) Increase their momentum (win streaks, storylines do this well)</p><p> 4) Increase their morale (Good backstage, good momentum, and just praising/positive events do this)</p><p> </p><p> TEW2016 is amazing in that it mirrors real life wrestling at least to some degree to where you can think about it in those terms, and compare what you are doing in a game to, say, what Vince is doing in real life. You can't get Chris Benoit over by giving him a talk show, and you won't get Braun Strowman over by making him wrestle in long, technical submission matches.</p><p> </p><p> I hope this helps!</p><p> </p><p> EDIT: There are definitely some things I am missing but this is kind of just a general outline of improving your worker's popularity, if anyone has anything else I forgot feel free to add it <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  9. As long as your shows (even with penalties) are getting higher ratings than your popularity, and your popularity is going up, the final rating doesn't matter. You can continue to grow and save money until you need to increase your production values to keep growing. EDIT: Actually, I know Adam recently patched that "much better" shows from Small to Regional get a bigger boost in popularity, so it may actually be better to make sure your shows are getting the highest rating possible to grow. I would check how much upping your production will cost you and if it's affordable then make at least some small changes to it.
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="moafnsteel" data-cite="moafnsteel" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41174" data-ipsquote-contentclass="forums_Topic"><div>2016 is almost in the books for my SWF game and I am on a roll with building new stars and signing some big names (Nicky Champion, El Leon, Joshua Taylor, and three big names from Australia). My current plan is to implement a brand split to help me mix up my storylines, and I have always enjoyed a brand split. I wasn't sure how I am going to do it as I "retired" Richard already (my UC is Jack Bruce) and Jerry is the on-screen authority. My current plan is to have Richard die, and all of a sudden a "bastard" child of his will come forward with claims to the SWF throne. This will help me explain the brand split. Greg Gauge is my current World Champion, as he has shot up and is almost my most popular wrestler, behind only Remo and Jack. This is the first game that I am truly behind pushing three of my favorite underutilized workers: Paul Huntington (who I made into a Dean Ambrose type loose cannon), Captain Atomic-now dubbed Duke Nukem (creative I know), and Stone Cold Marshal Dillon. <p> </p><p> Now onto planning who goes where, although I usually just use a random generator to sort everybody out! I am hoping to make this game last for several years, but we shall see.</p></div></blockquote><p> </p><p> Just a thought that popped into my head, you can always have Richard just come back. I mean he's the boss's son, instant heat for a "screw the rules, I have money!" sort of return to prominence a la Seto Kaiba. Damn, now I want to make a wrestler with a character like Kaiba from the Abridged series now...</p>
  11. I think rotating out your roster using time off is one of the most underutilized tools people use in TEW, because it's hard not to get attached to everyone and want to min max their growth as wrestlers. Sending your big names away for 3-6 months and alternating who is in the main storylines and who is sitting out can really freshen up a game and keep you from getting burned out creatively.
  12. Also, one of the things I've learned with playing long term games is that getting attached to everyone on your roster in a "what if" sort of way leads to it just getting bloated and you run out of ideas. Remember in WWE one of the biggest things that can happen is a big return/redebut either from injury or from leaving for a while. One way to freshen things up I think would be to get rid of EVERYONE on that list you just made. When you thought of expendable, boring characters on your roster, those were the ones you came up with right now. You don't have to fire them all, but (provided $ isn't an issue) you can send them on leave for varying amounts of time, work with your remaining roster for storylines, and have them redebut. They don't need a fresh gimmick or anything, but absence makes the heart grow fonder. Try shuffling your roster a bit more by sending the bulk of the top of your card on leave. Since CZCW starts with such a talented roster, and you've been running so many shows, it can probably feel like with a lot of your roster you have done everything with them and they have feuded with everyone else.
  13. There was a change to pop gains made shortly after release of TEW2016 that changed pop gains from (0.3-0.5-0.8(?)) for bad-ok-excellent industry to (0.1-0.3-0.5). I went on vacation shortly after release and when I came back the pop gains were changed to the point where I would have to forsake immersion to play a smaller company for something like the RTG to stay afloat. That plus the removal of larger pop bumps if you outperform your popularity have kind of kept me from playing TEW16 nearly as much as I put in with 2013. Also, I don't know if the pop change was documented anywhere or not but I couldn't find anything in the patches thread that indicated the change either :/
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Millsybeast" data-cite="Millsybeast" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41193" data-ipsquote-contentclass="forums_Topic"><div>I'm the WWE in 2020, and just about to have Wrestlemania 36. I didn't pay close attention to NXT until late last year, and I tend to sign up alot of regen people who look promising. There is this one guy called Nathan Stones who has been doing well for NXT, after the roster callups of last year, carrying the brand. So he just lost the NXT Title, which he held from August 2018 to December 2019, with 14 defences so IMO would be considered a major player in NXT. I called him up, and he's having easy squash matches on the Raw Preshow so far, but I'm not so sure what the short term future holds for him.<p> </p><p> This is him:</p><p> <a href="https://gyazo.com/1226e7bb6132e02272f64720bafb7bb6" rel="external nofollow">https://gyazo.com/1226e7bb6132e02272f64720bafb7bb6</a></p><p> </p><p> I think that due to lack of Star Quality he might never become the main event player I'd hoped for, but what kind of push do you think would work well for him. I thought of a good idea, but just wanted to run it by here first. Basically the idea revolves around Paul Heyman running his own Stable, he see's this rookie who looks like he could be the new Next Big Thing, due to his high Menace and decent Skills. So he makes said stable, and eventually in the long run it makes Lesnar jealous, possibly leading to a Stones v Lesnar fight.</p><p> </p><p> What do you guys think? <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> I think you need to rationalize why a skinny middleweight appears so menacing to everyone... is he legitimately crazy? Does his personality and mannerisms actually make people fear for their lives? Because given his physical attributes it's hard to buy him as a menacing figure. I think figuring that out will help the dynamic with him and Heyman, and also flesh the character out quite a bit more.</p>
  15. <p>@Stennick</p><p> </p><p> <span>http://i.imgur.com/ntuHmBw.jpg</span><span>http://i.imgur.com/lAk1s0R.jpg</span><span>http://i.imgur.com/x6OzSX0.jpg</span></p><p> </p><p> @Eisen-verse</p><p> </p><p> <span>http://i.imgur.com/c0XY9SH.jpg</span><span>http://i.imgur.com/BqsrbXo.jpg</span></p><p> </p><p> I cut a bald and a long hair Samoan/Pacific Islander from the ThunderVerse onto a C-Verse background for you, so you can pick whichever one fits your character the most!</p>
  16. <p><span>http://i.imgur.com/nHEEfLD.png</span></p><p> </p><p> <span>http://i.imgur.com/VPi0Kj2.png</span></p><p> </p><p> And the Eisen legacy continues... let's hope there aren't any complications with a 41 year old mother!</p><p> </p><p> I just realized BJ O'Neill is Samoan, so now I'm imagining a half McMahon-half Roman Reigns child dominating the WWE twenty years from now...</p>
  17. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Socko" data-cite="Socko" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>For sure, I'm aware of how it works. I was curious whether people thought that the mechanic works well in their opinion. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> </p><p> That's the kind of info I was after, and it sounds pretty solid based on that. Thank you. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> I started a Local company in Australia running 1 show a month and I'm currently a quarter of the way into year 4 of my run. I really like Fog of War! I've been playing with Fog of War on, Variance on, and Dirt Sheet off to make it more difficult for me to just auto push the "best" workers, and it's been very rewarding watching as my wrestlers slowly grow and I learn more about their strengths and weaknesses through trial and error. Highly recommend it!</p>
  18. Was there a change to pop gains in one of the more recent patches? I haven't had the chance to play in about a month, but before I was getting 0.5% pop gains with an average wrestling industry at local and now it's down to 0.3%. I can't find anything in the patch notes about Adam changing this so it seems strange to me.
  19. Is Ross Henry an American football player or a football (American soccer) player? His bio says he played for the Colorado Rapids (which is a soccer team in our universe), but he's American. Are the Colorado Rapids a football team or a soccer team in the CornellVerse world?
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Benrollo" data-cite="Benrollo" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41174" data-ipsquote-contentclass="forums_Topic"><div>Sounds like a great game! (don't want to quote the whole long post)<p> </p><p> One thing I've always wondered with 21CW... and it's a small thing...</p><p> </p><p> How do you pronounce Faust's surname? Fow-st? For-st? Something other than this? ha</p></div></blockquote><p> </p><p> Pretty sure it's "Fow-st," since I think the character is a reference to <a href="https://en.wikipedia.org/wiki/Faust" rel="external nofollow">https://en.wikipedia.org/wiki/Faust</a></p>
  21. I'm taking a look at the past winners/past MAW champions and comparing them to get a good gauge of that for you. One thing to note is that MAW always seems to try and bring in a couple big names from their COTT allies, so borrowing at least one to two guys is a good idea if you want to keep the theme. With a few exceptions, it seems like the Rip Chord invitational was used to push someone to the main event. Some guys who won the RCI won the MAW title shortly after winning (Mainstream Hernandez, Greg Gauge), and some former champs like Vessey and Findlay O'Farraday went from "former MAW champs" to "MAW Hall of Famers" after multiple tournament and more prestigious MAW title reigns following. In other cases, Steve Flash won the tournament as an outsider, probably as a thank-you for the hard work he's done in his career throughout the independent scene, and Greg Gauge won it the year prior while holding onto the title. You have a couple of options. You could have Greg Gauge compete in the RCI and not defend his title, either having him repeat or have him lose and have a tailor made defense for whoever pinned him. You could have him main event against someone you don't want to get the "rub" of competing in the RCI, and give it to a mid-upper midcarder to and try and give them a push over the year to develop. Or, you could let everyone but Greg compete and push whoever wins straight into a feud with the champ (if you don't want to give it to an outsider). In the end, it's all up to you, though I tried to give some context of the event in previous years based on title history for you!
  22. Pushing anyone not in the ring is REALLY REALLY hard at low levels. I'm working my way up through small and the only time I've had a segment actually increase a worker's pop was in a C rated segment, so I don't think pop can actually increase in segments rated below that (this is all just from my experience so I could be wrong)
  23. Not sure if it's any different when bringing a team up but whenever you hire a team, you have to go into tag teams and add the team yourself. Clicking "auto name" once you pick the two wrestlers in question should auto fill it with whatever their tag team is called, and you should be good to go If it doesn't, just put in the name the team had in development.
  24. In the middle of May 2019 in my 0/0/0/0 game and Ricky Storm just got signed by TCW! Looks like he managed to surpass Leigh Burton from that first graduating class! Really liking how much more "open" companies seem to be with signing people from other regions in this game (at least from what I've noticed).
  25. If you know you can't win the regional battle, your only option is to lock yourself at Local until you can build enough pop that you don't drop back down to local or get to the point where you can place higher than 7th.
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