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de knegt

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="rocco100rounds" data-cite="rocco100rounds" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>With a B show, do wrestlers still gain overness even though the show's rating doesn't affect the company's overness? I'm trying to get Zimmy Bumfhole up to at least C+ (71 probably) pop before Supreme Challenge in a few months. Would booking him to win and look strong on my B show help speed up his pop gain?</div></blockquote><p> </p><p> They still gain popularity, but I think at a slightly lower rate (simulating that people don't watch a B-Show as much as they do an A-Show). </p><p> </p><p> One of the main draws for using a B-Show is to have a place to experiment and build up talent so that they can be prepped for the main show and showing up on PPV's and the like. </p><p> </p><p> So yeah, if you have Zimmy show up on the B-Show and look strong, he should become more over as long as you make him look strong and put him in the right angles. </p><p> </p><p> Remember that beating less over workers won't do as much to his pop than beating more popular workers, and he can also easily lose pop gained on the B-Show if he is booked poorly on the A-Show. So try to focus on also employing his entertainment talents (if he has any) by putting him in angles that will score well, since angles also affect popularity and you'll want to give him as much opportunity to get more popular as you can.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41411" data-ipsquote-contentclass="forums_Topic"><div>So I've never played the Thunderverse before. I'm looking for some insight into it as I might give it a whirl as a second game to balance out my Cverse playings. I tend to play as southern/traditional-style pro wrestling companies (MAW is my favorite, a revived SCCW or TWL also are favorites). Are their companies in the TVerse that simulate this? Where would I begin?</div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="foolinc" data-cite="foolinc" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41411" data-ipsquote-contentclass="forums_Topic"><div>There are two promotions that would be right up your ally. Championship Wrestling from Tennessee is a Regional promotion that's seen better days. There is also BCW that is a Small promotion. They are a part of an alliance with one of the most popular promotions in the USA.</div></blockquote><p> </p><p> CWT is the perfect choice for it, it's gimmicky and it's very traditional in face vs. heel dynamics and you have a broad pallete to play with in terms of talent in your company at the start and talent available on the market.</p><p> </p><p> I'm currently running a save with them, and since you start with a TV Deal you can really sink your teeths into a weekly booked show and focus on building storylines.</p><p> </p><p> One thing to note though is that you need to manage your roster a bit at the start, since a bunch of your better performers are quite expensive for the size you're at. And thus you're best off signing younger/cheaper talent to push hard to that regional plateau before releasing those expensive competitors (or try to hash out cheaper deals).</p><p> </p><p> Especially with a weekly show, you can easily start running up costs if you're going to be putting Big Bubba and Ghost Rider on every episode, and remember that you only need two good matches and the rest can be midcard filler.</p><p> </p><p> I personally have gone with alternating shows where one week a batch of talent gets focused on, then the next week the other batch gets focus. That way everyone shows up on TV, but the costs stay lower as I don't overload my shows with people i'll need to pay. A bit like how NXT is run, really.</p><p> </p><p> Also, your big talents can be kept happy if you only use them on events and barely use them on TV Shows, have them show up once a month and keep them in off-screen angles until then.</p><p> </p><p> Finally, be prepared to come in second for monthly battles for the first half year unless you can really knock it out of the park with shows. Your pop>perf will make getting good grades very dependent on worker pop, and companies like The Club have a big bankroll and can more quickly get that one C+ show that will assure their monthly win.</p><p> </p><p> Eventually those companies should slip up and give you a few wins though, and you should never come in last place with the roster you have either.</p>
  3. Star Quality is more than just being able to do one thing good, or the ability to look like you're capable of legit murdering something just by your presence. Nathan Jones, Gene Snitsky, Mike Knox, Umaga all looked scary AF, but none of them other than maybe Umaga had that 'it factor'. Star Quality is that it factor, some have it but most people don't, the way a worker looks (ex. being a ripped heavyweight instead of a flabby lightweight) makes someone look more or less like a star in the way that they can look larger than life. Star Quality is the difference between Shawn Michaels and Marty Jannety, between a career midcarder and a guy that will carry your company as the figurehead for the next 5+ years. You can't teach that it factor, you can hope they'll figure it out at some point, but most often than not it's pretty final other than them getting a lucky event that boosts SQ.
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="01gognaa" data-cite="01gognaa" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does having a worker appear in pre- and post-show matches increase his popularity? Is it only in the region where the card is taking place (given that the pre- and post-show dont appear on broadcasts)? If so, do I get him a better popularity boost by putting him in matches against/tagging with more popular workers?<p> </p><p> Thanks in advance.</p></div></blockquote><p> </p><p> pre/post show will certainly increase a workers popularity, but like you already said it's only in the region of airing and it's a comparatively low number he gains.</p><p> </p><p> Putting him on the actual card will give him more gains, but you need to remember that depending on your product a worker with a (very) low pop will tank match ratings purely because the crowd doesn't know the guy. He'll also tank angle ratings if he's rated on anything (even menace has less effect if he's less popular).</p><p> </p><p> There's a slightly manipulative trick people use to get not popular workers over quickly, and that is making them part of a 'not rated' group of workers that run in to break up a fight between two super popular wrestlers who are feuding.</p><p> </p><p> Ex. Rock Vs. Austin start fighting, the entire locker room clears out to pull them apart. All the locker room guys are set to be judged on nothing. Because Rock/Austin are super popular the angle will have a huge rating and everyone involved will get a bump in their popularity.</p><p> </p><p> Some people frown upon using it, I personally don't use it, but it's a singleplayer game and it's arguably the easiest way to get someone more popular without grinding them upwards through other means.</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Teh_Showtime" data-cite="Teh_Showtime" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Nope not really. You can easily get prime time slots on networks and you are eligible to hire anyone in the world regardless of area restrictions.<p> </p><p> On the other hand I have no idea what happens if you fall from international. Haven’t experienced it yet but random influence swings could knock you back down out of nowhere.</p></div></blockquote><p> </p><p> Same thing as with falling from anywhere. You get a prestige hit, go into a shocked state, and no longer be able to sign people from anywhere around the world.</p><p> </p><p> Foreigners you've signed will stay with your company though, and they'll stay active in your area.</p>
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="whatwuzthat69" data-cite="whatwuzthat69" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I'm not very good at translating set products into what the closest real life products are. If I'm running an equal pop and performance product that is <p> </p><p> Key - mainstream</p><p> Heavy - cult</p><p> Medium - traditional, modern, hardcore and daredevil</p><p> Everything else is low with no hyper realism. Angles and matches go over great. It's almost been a fool proof product the way I book but what is it in your opinion?</p><p> Modern hardcore sports entertainment? Lol</p></div></blockquote><p> </p><p> Lucha Underground without the lucha</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So, it doesn't even matter who I pick as the loser?</div></blockquote><p> </p><p> I think in most matches the one taking the pin gets a slightly higher momentum drop than the others in the match, and the opposite for the one that gets the pin.</p><p> </p><p> But that's with normal matches, I don't know if in Elimination matches that works or if it is reverse (the one taking the final pin getting less of a momentum hit)</p>
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="crackerjack" data-cite="crackerjack" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Anyone got any advice on meddling? I never use it often, but I'm trying to get more positive relationships in my RTG game. So far I've tried just random pairings, and guys who share a mentor/fellow friendship. <p> </p><p> Is there a penalty if I do it too often?</p></div></blockquote><p> </p><p> No penalty, so meddle away.</p><p> </p><p> Things to do with meddling.</p><p> </p><p> - Make friends hate each other because you want to fire one of the two...</p><p> - Make partners with chemistry into friends.</p><p> - Be the backstage matchmaker and hook everyone up.</p><p> - Make someone who is leaving hated by everyone, so nobody jumps ship to the company he'll be joining.</p><p> - Just start random stuff for the hell of it.</p>
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WhiteDD" data-cite="WhiteDD" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41191" data-ipsquote-contentclass="forums_Topic"><div>I never tried playing this game, just accidentally opened the thread. But when I saw ho many different skills are there I think I'll definitely like it! Are there any manuals here?</div></blockquote><p> </p><p> The game has a reasonably comprehensive manual, and a lot of the attributes are wysiwyg. And of course, there's always the small questions thread for small (and larger) questions about the game.</p>
  10. If I had to take a wild guess, it's probably because they dropped a size level and had to clear the books. Or they're in bad weather, but that isn't often followed by a massive lay-off spree.
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dave E Mac" data-cite="Dave E Mac" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Cool. Currently he's a lower mid. But I don't want to give him too much of a push if he's going to be a mega pain in the back side!</div></blockquote><p> </p><p> As a Lower Mid he shouldn't have much effect on the backstage rating, he'll of course get himself into various incidents if he's a bad apple, but with that good diplomacy and other good personalities around it can make him see the errors of his ways and become a good guy.</p><p> </p><p> Also, you can pretty much keep him in the lower mid as long as you want if you manage his popularity, train/job him against talented performers, maybe make him a losing lackey in a storyline with popular guys on the roster, and basically keep him from winning so that his popularity stays where it is.</p><p> </p><p> He'll improve in his skills that way, but hopefully not start complaining that he wants a bigger push. If you're lucky, you can fix his personality issues and when he becomes less of a toxic prick you can start pushing him proper... By then his skills will undoubtedly be (much) better too, making a push even easier.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DaneQuixote" data-cite="DaneQuixote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hi guys, new here.<p> </p><p> My question is that as a parent company is there a way to prevent the AI from making a bunch of new events for your child companies? I've run some tests as WWE and NXT and I like NXT's current schedule of having 4 Takeovers a year and their usual television episodes... But it seems like every time I start a save as WWE the AI makes up its own events to round out NXT's annual schedule and I end up with a bunch of weird, generic NXT events I didn't really want.</p><p> </p><p> I have a feeling there's no way to stop this, but if anyone else knows of a way to, I'd appreciate it if you'd fill me in. Thanks!</p><p> </p><p> Edit: Also, is there a way to set an AI-controlled event to solely book from a specific division (cruiserweight/women etc)?</p></div></blockquote><p> </p><p> <span style="text-decoration:line-through;">Hi 'new', i'm Dad!</span></p><p> </p><p> 1. I'm not sure about limiting events without controlling it yourself, maybe someone else can answer this for you.</p><p> </p><p> 2. One way to make this a thing is to set 'brands' in the brand split menu. That way you can make a Main brand/Cruiserweight/Women brand. Then in the event options you set the event to the specific brand you wish to run. Then the AI will ONLY book people that are assigned to that brand.</p><p> </p><p> There's a maximum of three brands per company, so more than that won't be possible. I'm also unsure whether or not non-brand workers will have their morale affected for not showing up at an event that isn't part of their brand, I assume they shouldn't, but i'm not 100% certain.</p><p> </p><p> So yeah, if you make a specific cruiserweight brand and add all the cruiserweights to it, then make an event for the cruiserweight brand only, the AI will only book workers that are part of the cruiserweight brand for those events.</p>
  12. If you have a good diplomacy rating, a good locker room rating, and a spot of luck, you can slowly set him straight through punishing him every time he screws up and hoping you get a good reaction from the NBT. Also pretty sure if he has a mentor that is a good backstage presence, the mentor can/will slowly set him right-er too. But yeah, punish him until he either hates your guts or until he flies right. Surrounding him with good locker room presences will also drown out his bad nature, which will increase backstage rating and make incidents far less prevalent, so having one bad apple won't sour the batch. Finally, the higher up the card they are, the more they affect backstage rating. So if he's a midcarder right now, he won't be as bad as if he is a main eventer.
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MattL1222" data-cite="MattL1222" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41411" data-ipsquote-contentclass="forums_Topic"><div>I wanna do a playthrough and take either The Club or POW! and make them a bigger company, possibly competing with either AWF or PWI while also keeping what made them popular in the lore in the first place, kinda like a resurgance of sorts? I was wondering if people had any tips on how I could go about it.</div></blockquote><p> </p><p> POW! is really like CHIKARA in real life but with the dial turned up to 21, they're just goofy and there's nothing else like it. Matches are dumb gimmicky fun, the gimmickier the better, and it's all about wholesome fun rather than serious wrestling competition.</p><p> </p><p> So basically your focus on booking POW! will be finding wrestlers that are good entertainers first and foremost and are most preferably strong at comedy gimmicks. Again, it's all about dumb stuff with maybe a few serious bit thrown in, probably from the 'serious' heels that don't appreciate the shenanigans going on.</p><p> </p><p> Low risk is key, but also since women are integrated there's a huge market out there to find possible competitors. They're Pop>Perf, so again finding entertainers and over people will bring in the grades. Nacho Inferno and El Popcorn are your top dogs, protect them and feed them outsiders and keep them strong. With their pop high they'll bring you great angles and matches.</p><p> </p><p> For the rest of the roster try to keep wages as low as possible and just focusing on people that will be good enough, focus on young talent that might move up if Nacho/Popcorn ever leave or be otherwise indisposed.</p><p> </p><p> POW! is truly the roleplayers company, and you'll need a strong creative bone to really enjoy playing them the way they're meant to be played. </p><p> </p><p> ----</p><p> </p><p> The Club™ are kinda like Lucha Underground with less emphasis on the Mexican heritage and more on an American underground style... Maybe ECW but modernized, lots of high risk stuff, hardcore matches, crude angles and characters that simply wouldn't fly anywhere else. </p><p> </p><p> In a way the company would act like they're a better kind of hardcore, not just pure garbage wrestling like 'the other company (rd. PW:SUX)', but a hardcore brand for smart, cool, and edgy people. They'll fashion themselves to put on angles and gimmicks that are in touch with modern 18-30 year old's, things that are controversial and bring in the youtube hits, and generally be the 'smart' option for wrestling fans. It's still pro wrestling and kayfabe has a clear place in the product but again it focuses on showing 'real' characters, whether that's insane racists/bigots, straight edge messiah's, or people who see themselves as the literal embodiment of the lord himself, as long as it's edgy and 'subtle', the fanbase will eat it up. </p><p> </p><p> Like POW!, womens wrestling is integrated so you have a bigger market to choose from. With high T&A levels, this will also help you sign eye candy that can put on a match too, 1 (attractive) woman for every 10 men on every show, else you'll get a hit.</p><p> </p><p> Since the product is an amalgamation of everything, you'll be really able to use anyone as long as they're capable enough not to get a bad reaction from the fanbase (vocal fanbase means crowds will HATE untalented performers), and getting such people will be tough if not nigh impossible even if they can talk people's ears off. It's basically X-Pac heat, crowds won't accept them.</p><p> </p><p> The company has a really good TV Deal and since the company is owned by the station, you're guaranteed to keep it unless you utterly scupper everything you did. This is a big boon, and the way Club is set up you don't want to be focusing on doing PPV's unless you really want to shake things up.</p><p> </p><p> But yeah, find people who can talk or who can wrestle, it's equal perf-pop, but remember that putting a no-name worker in the main event will still draw a bad rating because you gotta have some pop... But you have room to wiggle, and good wrestlers/brawlers/psychos etc. can get over quickly because of the equal perf. Find good people, good personalities are important because some of your better workers are massive a-holes. (Looks at Travis Stine...)</p><p> </p><p> So yeah, lewd, crude, and rude is the name of the game with The Club™, all about pushing the limit of what is tasteful and trying to put on a show that can only be described as 'insane'.</p><p> </p><p> It's a fun attempt to do, and with no heel/face divide there's lots of flexibility, as long as you bring the edginess you can go a long way with this company. They have plenty of firepower and through smart booking you'll strongarm regional battles thanks to good money making potential and a guaranteed weekly tv show.</p>
  14. <p>You're probably best off looking at the product of WWWE in-game and basing the company off that, unless you want Chase to do a completely different kind of product than his old man did.</p><p> </p><p> So that'd be Key mainstream, Heavy Traditional/Comedy, and nothing else.</p><p> </p><p> If you want to snazz it up a little bit more, <strong>Medium Modern</strong> would add more of that ringworky style whilst still focusing on pop > perf and not dropping the classics.</p><p> </p><p> You can also add Cult to that, if Chase wants to make their brand of wrestling an alternative, but that would be a slight departure from the WWWE style.</p><p> </p><p> But with either of those choices, you'd effectively be the middle-ground between the attitude-esque AWF (Heavy Risk+Cult) and the workrate PWI (Heavy Modern + low pure/daredevil/realism). </p><p> </p><p> As far as company size would go, probably Cult with a lot of cash and a good strong base to make an early jump to national if everything goes to plan. You can also give the company a network owned show on Paige-Global (If you go old school WWWE or workrate) or Paige-One (If you're going more cult because P-G is against that product), the broadcaster product is only flavour, but you know, gotta respect the lore I guess?</p><p> </p><p> So yeah, Chase and Lois bring in lots of cash from their inheritances, they'd naturally bring in lots of interest, but since it's been 15 years there's intrigue not massive interest per say, and through being part of the Paige-archy they'll have a TV Show on a major channel to boot...</p><p> </p><p> Company pop wise, probably C's, C+, and maybe a lone B- in the Tri-State area.</p>
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So here's an issue that came up. The past couple of QAW playthroughs, AAA started hostilities with us. The last time was particularly a puzzler, because we had previously established a Working Agreement AND we were both in the Confederation of Territories (and I turned on the profit sharing too, as I was making mad bank every month!). So, I says to myself, we'll get around this. I start a new one, join COTT, invite AAA, and then, when I hit Regional, I hire Cat Quine (the owner of AAA) and positive meddle her and QAW's owner Farrah Hesketh so they're friends. Yay! Then, something happened that's never occurred to me in a game before- AAA sent us an offer for a non-aggression pact. I've never had that happen with an AI company before; usually, I get hostilities, often because I've become too successful. However, now I don't know what to do when Cat's contract comes up. Can I rehire her? Or, since the NA pact means workers are exclusive to one company or the other, do I have to let her walk?</div></blockquote><p> </p><p> On top of what Raider has said, pretty sure anyone already on the roster are grandfathered into the NA pact. So anyone already on the roster you can rehire without breaking the pact, because they were already there when it was written up.</p><p> </p><p> The moment they leave though, it won't matter if it's 1 day or 1 year, the pact will count and signing them might get you into hot water.</p>
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Do workers’ entertainment skills improve quicker if they’re in angles with superior workers?<p> </p><p> I run training segments in the post show time where I use a worker with great entertainment skills to lead workers without them through a long promo. It works great – workers jumping 5 or 6 points a month from the practise.</p><p> </p><p> However, is the talented worker necessary in such a case? I’ve had Brian Pillman and Dustin Rhodes hit A* across the board for promo skills, which is higher than Ric Flair and Paul E. Dangerously, who’ve been my trainers. Would I be better off (or as well off) just having the workers practise on their own? That would also free up a slot in each segment for an additional trainee...</p></div></blockquote><p> </p><p> Yes, workers will improve a lot by being together in angles with a better worker. They learn performance/in-ring skills by being in matches with them (either facing them, or tagging with them, both work). They learn entertainment skills by being in angles together that employs those skills.</p><p> </p><p> So a mic-skills based promo, they'll pick up on the mic skills of the other guy.</p><p> </p><p> In fact, it's arguably overpowered in that you can easily and quickly use a good talker to turn bad talkers into great talkers. If the trained worker is young, then their own improvements will add up to the learned improvements and they'll hit their cap really quickly.</p><p> </p><p> Depending on how you like to play your games, use it sparingly, because it can make a whole roster of super-workers really quick if you powergame it.</p>
  17. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="gazwefc83" data-cite="gazwefc83" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What personality setting make somebody accept crazy bumps?</div></blockquote><p> </p><p> High liberal (and maybe boldness?)</p><p> </p><p> Liberalism goes down as a worker gets older, to simulate him looking more after his own health and well-being. Maybe other things also affect it, like being more popular, and making more money. (Since I assume they wouldn't want to risk their careers if they're already established).</p><p> </p><p> Workers accepting crazy bumps also depends on your companies size, whether they're competing on a TV Show or a (major) event. A worker might accept doing a crazy bump on Wrestlemania, but tell you to buzz off if you ask them to do one on Superstars.</p><p> </p><p> Either way, High liberalism = bigger tendency to do crazy stuff. It's not a political barometer. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  18. Also if you have a character you want to push despite their auto-push being enhancement talent/opener. Crowds will crap on ET's winning matches, so putting those performers at Lower Midcarder will allow them to actually show up on shows, win a match, and not have a riot break out in the crowd.
  19. <p>Having pop stagnate is normal, it simulates that your company's exposure is too small and thus your workers won't become more famous than they already are.</p><p> </p><p> Basically think of it that you have a small devout fanbase that shows up to your small/local shows, and they know exactly who on your roster is popular and who isn't. But other than very random word of mouth, it's not like these local guys become better known by other people that don't follow your company.</p><p> </p><p> So the pop goes in a holding pattern of sorts, they can become more famous, just not in the environment they're in. Your company is too small, has too little reach to do anything to make them better known to the world. If your company becomes bigger, your reach does, and the pop of your guys will most likely grow with it.</p><p> </p><p> As a result it's extremely hard to surpass those size based soft caps. The only way is to put on utterly stellar matches, so that word gets around that this one wrestler-guy fighting in someone's backyard is utterly awesome!</p><p> </p><p> Or bringing in more popular guys and using them to put the rest over. See it as a Kurt Angle or Christian Cage effect back in the TNA days, where they come in with huge hype and fanfare, they pull in fans TNA wouldn't normally have gotten, and by extent gives more exposure to the company and people they face.</p><p> </p><p> Of course, unless you protect the everloving crap out of those popular outsiders, their pop will also slowly roll down to that E-/19 level, as long as your company stays on the level it's at. Eventually people forget about those talents, they lapse, and all they will have left is the fans of your own company.</p><p> </p><p> A useful tip is to find a low-level and cheap worker that's on a PPA with a bigger company active in your region. Because the company is bigger, their talent has a higher pop-cap, and by extent even a midcarder can become more popular through working for that company than being an unstoppable main eventer in yours. If you snap them up early, they'll be cheap for a long time and you can either use them to feed to your other guys or to hold them up as pseudo-figureheads (without actually making them figureheads). Again, this simulates real life where more people know about The Ascension in WWE than the ROH tag champs, even though the latter are much better pushed.</p><p> </p><p> Those bigger companies won't affect you because you're too small, but just having their talent will give you a significant rub because their higher popularity will pull in higher show ratings and speed up your growth.</p><p> </p><p> tl;dr </p><p> 1: Your workers maximum pop directly correlates to your companies pop and size. - As you grow your company's popularity/size, so will your workers grow along with it.</p><p> 2: You can break through that ceiling by signing higher pop guys to pull in higher ratings. - Eventually those higher pop guys will regress back to your maximum pop, even if they're heavily protected. You only affect how quickly they drop back.</p><p> 3: You can also break through the ceiling by putting on high match ratings, which is easy/easier in perf > pop - This still requires consistent high ratings, which is hard to sustain.</p><p> 4: Signing cheap (midcard) talent active in bigger companies can deliver you more popular workers who won't regress in pop due to getting exposure on a bigger stage than yours.</p>
  20. <p>If you just need a few cheap hands to talk the talk and be decent in the ring, here's a few suggestions...</p><p> </p><p> Carmine Perotti (debuts after a few months, Really good on the mic, can be a bit of a dbag)</p><p> Ion (Excellent heel performance, good in ring too, positive influence)</p><p> Kevin Aluka (Strong heel, all-round talent)</p><p> The Warrior (good influence, v. charismatic)</p><p> Wakizashi (Good in the ring, good heel, Doesn't speak English and can use a manager)</p><p> Larry Lightning (Can work as a heel, but his look/gimmick just screams goofy face to me)</p>
  21. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="01gognaa" data-cite="01gognaa" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Any advice on taking down a rival promotion that runs in the same country (but different region). We are both Regional size. I've hired all of the rival promotion's workers, and use them on my show - since we run on the same night, the other promotion is forced to cancel its show. It's prestige and momentum ratings are decreasing, but it still has $2mil+ in the bank, so at this rate, its going to take ages to run them out of business (if at all). Any tips?<p> </p><p> Thanks in advance.</p></div></blockquote><p> </p><p> All you can really do is wait them out, but since they're not putting on any shows, I can imagine they make a paltry sum of money through sponsorship deals.</p><p> </p><p> It's going to take a while, but really, if they're not putting on shows you're winning monthly battles. Your pop goes up, theirs goes down super slowly, eventually either you fly up to Cult or they drop down to Small and you'll be out of each other's hair.</p>
  22. <p>I'm running as CWT and I have a TV Show, but because of it i'm hemmoraging cash every month. But I don't want to go back to a 1 show setup either.</p><p> </p><p> Anyways, my events aren't being aired because i'm not popular enough to get a Pay Per View carrier. But I realized that I can also air my events through the same broadcaster as my TV Show.</p><p> </p><p> It's a commercial channel, so there's profits involved, but not major ones. They also don't want to give me a Prime Time/Late Evening/Late Night timeslot for my TV Show OR my events.</p><p> </p><p> But is it advisable to put events on a commercial channel? Would that give me lower live attendances (since events draw nearly 2000 more, which is a significant profit). Would the profits from an event being shown on a commercial channel outweigh any possible disadvantages?</p><p> </p><p> Also, would it be better to go early evening for it?</p><p> </p><p> Finally, I would really like to retain the spirit of the company, but would it be better to run weekly events rather than a weekly tv show + event? I assume not, due to diminishing returns on events, but maybe someone with more experience can help.</p>
  23. <p>Thanks for the suggestions guys. I decided to go with 'The Oriental Avenger' Wakizashi as Wak's name, and then named the manager 'The Oriental Angel' Yuko.</p><p> </p><p> I saw that his default gimmick is 'Knight', and his picture even has a Samurai mask on his mug, so I gave him a CWT-mask on top of that. So the idea behind his gimmick is that he's a literal Samurai who travels the world seeking to stop evil people, with Yuko being his loyal sidekick/damsel/translator.</p><p> </p><p> Even went as far as cloning the Knight gimmick and making a specific 'Samurai' one to make it more immersive, and also changing his default to that because it makes more sense.</p><p> </p><p> I do like the Pop Idol idea, but I feel at this point CWT is a bit too southern rasslin' for such a gimmick to make sense. I'll keep it in mind for the future though! <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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