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djlightning

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Posts posted by djlightning

  1. So for sometime now it's bothered me that with most upgrade levels on a broadcaster it would be cheaper to just build a new broadcaster at the next level than to upgrade your current broadcaster. Now I get that there should be extra cost involved in upgrading existing stuff that you wouldn't have with building new, but it should never be cheaper to build a whole new company than to upgrade your current company that already has a lot of the required assets the new company would need.

     

    My suggest would be take the cost of building a new broadcaster at that level, multiply it by a set value between 1.1-1.25 and then subtract the value of building a new broadcaster 1 level lower.

     

    Ex. Building a new Big broadcaster in the USA cost $8,275,000 to upgrade to Big from Medium currently cost $9,487,500. Using this new method at 25% additional cost (1.25 modifier) to upgrade to Big would cost $7,018,750. If you had previously built your Broadcaster at the Medium ($3,325,000) level you total cost would now stand at $10,343,750. Still more costly that if you had originally built a Big network, but the upgrade still cheaper than shutting down your current network and just building a new one.

     

    At the current level starting a network at Tiny in one zone and upgrading it fully to Enormous would cost 223% of just building it new at that size. Under this new method at 10% additional it would be 119% and at 25% additional cost it would be 149%. Still more than if you just build new, but significant savings over the current and it would make more since too.

  2. So for sometime now it's bothered me that with most upgrade levels on a broadcaster it would be cheaper to just build a new broadcaster at the next level than to upgrade your current broadcaster. Now I get that there should be extra cost involved in upgrading existing stuff that you wouldn't have with building new, but it should never be cheaper to build a whole new company than to upgrade your current company that already has a lot of the required assets the new company would need.

     

    My suggest would be take the cost of building a new broadcaster at that level, multiply it by a set value between 1.1-1.25 and then subtract the value of building a new broadcaster 1 level lower.

     

    Ex. Building a new Big broadcaster in the USA cost $8,275,000 to upgrade to Big from Medium currently cost $9,487,500. Using this new method at 25% additional cost (1.25 modifier) to upgrade to Big would cost $7,018,750. If you had previously built your Broadcaster at the Medium ($3,325,000) level you total cost would now stand at $10,343,750. Still more costly that if you had originally built a Big network, but the upgrade still cheaper than shutting down your current network and just building a new one.

     

    At the current level starting a network at Tiny in one zone and upgrading it fully to Enormous would cost 223% of just building it new at that size. Under this new method at 10% additional it would be 119% and at 25% additional cost it would be 149%. Still more than if you just build new, but significant savings over the current and it would make more since too.

  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Wazza" data-cite="Wazza" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51659" data-ipsquote-contentclass="forums_Topic"><div>I feel he is the C-Verse's Rock. So how can I get him for my SWF save, even though he has a 5 year contract with RAW, and without going to the editor????<p> </p><p> </p><p> HOOOOOOOOOOOW???</p></div></blockquote><p> </p><p> Use him as your User Character.</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ciccio" data-cite="Ciccio" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51647" data-ipsquote-contentclass="forums_Topic"><div>I was playing with my save yesterday and something that got me thinking happened. Basically, I'm playing with TheWho87 mod and using AEW, and WWE and NJPW offered some contracts to some of my workers, who had contracts with me and AAA. I think that if I'm competing against WWE to keep my worker under my company, the game should not give me the block because I have a deal with AAA that we can't steal from each other. I mean, we both lose the worker if the other company signs him.<p> </p><p> Another thing I was thinking is, wouldn't be cool if there was a particular speech to a worker to make him take a worker under his wings?</p></div></blockquote><p> </p><p> I can think of a gamy work around for the first one, use the in game editor, make his/her AAA contract for only 1 day. Then compete with WWE for the worker the following day. (Alternatively you could try to see if you can get him to sign a long-term non-exclusive ironclad with you over the WWE/NJPW exclusive deals.)</p><p> </p><p> For the second you can currently just create that relationship, but would be cool to have the talk to option. </p><p> </p><p> I would totally be in favor of both of these things being changed in the normal game play though.</p>
  5. So I just finished my first year running entirely in patch 1.17 and after. Using a very barebones roster of my UC 3 wrestlers average salaries of $30 per show each no referee and Honest Frank (owner) working for free. The economy was above 50 the whole time and the industry above 70, but because of the reduction to growth rate I finished the year $3k in the hole. Without an increase to the starting company finances I don’t believe this challenge will be feasible anymore.
  6. Can anyone explain how I managed to get an overall rating of 53 for a card where my lowest segment was 70? I had 3 matches in the 90s, a few angles and matches in the 80s and then the rest all in the 70s.

     

    I believe it may be because the mod I’m using has aew without a product type and it’s saying my fans expect 100% angles. I’ve tried changing this but it doesn’t seem to work. Do I need to start again and change it in the editor?

     

    I’m completely new to this game so I’m not too sure where I’m going wrong

     

    What version of TEW are you using? It sounds like you're using a very old patch that doesn't include some of the additional products. You'll probably want to update your patch.

  7. The only possible workaround is to set everyone who has left the business back to their original status in the editor before starting a game. I did that prior to the game's release with a lot of BSC's workers (the Neptune Twins, etc). I missed some (boy I could really use Honey Golightly and Sweet As Candy right about now) but my next save will see that rectified.

     

     

    I'd be all for allowing you to talk a worker back to the business, as long as the parameters are set correctly. You don't want Small companies on WrestleWorld being able to coax Champagne Lover back to the business, for example.

     

    Another work around if you're wanting to change something in a game you're currently playing is at the beginning of a month make that save a database, then go make the changes in the database editor and start a new game from where the old one left off.

  8. I feel like after Patch 1.17 the starting money for this needs to be adjusted as it's not possible to avoid bankruptcy with a 0 pop company with only $1000 anymore. Before you could start turning a profit around month five, but now that is more like month ten or eleven and then they close you down at put you out of business in month fourteen.
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="thadian" data-cite="thadian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50793" data-ipsquote-contentclass="forums_Topic"><div>I strongly agree. I think Medium should get you to 60-70, Big 71-80, Very Big 81-90, Enormous 91-100.<p> </p><p> This type of range per coverage seems like it would be about fair. This means broadcasters would need bigger deals to get bigger coverage as intended, and would make bigger ones more meaningful.</p></div></blockquote><p> </p><p> You missed Huge, but I would be okay with Huge and Enormous both getting you to 100, as long as enormous is faster and generates more money.</p>
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SirMichaelJordan" data-cite="SirMichaelJordan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50793" data-ipsquote-contentclass="forums_Topic"><div>Yea count me as a vote for coverage cap on broadcasters below medium.<p> </p><p> I’m guessing Japan will be slow unless they get some sort of TV show maybe highlight package from tours.</p></div></blockquote><p> </p><p> Honestly I would probably like to see medium capped as well. I think that you can get into the 90’s in a foreign region with medium and that feels a little high to me. Also if Medium takes you to 100 in your home area it kind of makes the next 4 levels pointless too.</p>
  11. Wouldnt this be were company relocation comes in at?

     

    It’s hard to imagine an Australian based company becoming titanic...

     

    Not to mention that the feat should be very difficult. I’m not sure if WWE is even titanic.

     

    Actually the way that it works now it's actually easier for Australian based companies to get Titanic, because the way the pop limit works is it will prevent any company not based in Australia from getting past 75 even from enormous coverage, but Australian companies can easily go past that mark and become Titanic.

  12. Why is it pretty bad? That’s how it works in actuality. You can’t just air your show in television in a region and get to the highest level? You don’t have to continually run shows there but you do have to show up in the region. WWE regularly tours places it is not as popular in because running a show there means you have radio advertising and flyers and promotions to increase your brand awareness. WWE isn’t very popular in say, Greece, because they have no real presence there.

     

    It would be a broken system if you could stay in a couple regions of the game but become hugely popular everywhere just off of TV.

     

    Well it is pretty clearly the opposite of how the game works as the company in the original post is American based and probably has never held in Australia yet, all the other Australian regions are close to 90. Also I am pretty sure that in real life WWE is asking what is the smallest possible place in the world we can hold a show because that’s the area we need for our growth.

  13. As far as I know, regions are limited by popularity. They can grow to 100 -- because the Tasmania home requirement requires you to get to an 89 in Tasmania. Popularity growth can slow if you're not regularly visiting the area in person -- Adam limited how much popularity you can gain just off of having your television there. So it might be that you have to run shows in Tasmania to get yourself over the hump.

     

    Yeah that might get you to Titanic without changing anything, but it is pretty bad if to get to the highest level in the game you are required to continuously run shows in the least popular region of the game. It also makes me question just want 100 is because it doesn’t seem like it is 100% of that regions available viewers.

  14. I did some testing and it appears that Tasmania popularity caps out at 75 even when you have enormous coverage, thus making the Titanic size unacheivable.

     

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    My recommendation would be maybe lower the requirements so that you maybe only need 90% of the regions above 77, instead of every region above 77, or change the coverage caps to be a flat% based on the size of the broadcaster.

  15. I'm going to outright say it, I despise the new storyline heat requirements. SWF for example requires 5 storyline at 75 heat. That's just insane to me and not only does it discourage the use of midcarders, it's also not realistic. At the moment there is no reward for having that one big storyline everyone is interested in, because they are all measured equally. So what I propose is a cumulative heat meter for storylines. Say it's 1998 and you're WWF and the cumulative heat requirement is 210. You'll have Austin/McMahon at 100 heat which would be a massive cut into that requirement. Not only does it reward you for having a superhot storyline, it's also realistic and doesn't weigh Too Hot/Al Snow on that same level.

     

     

    ADDENDUM: To avoid someone exploiting the system with 21 awful storylines include a condition that 2 feuds need to be interesting so 70/60.

     

    I would go so far as to say have the total needed equal to what was needed before, so if 5 75s, you need 375 heat, and only count storylines that are no worse than 10 below what the average should be, and at least 1 storyline needs to be above, so if you're looking at that 75 bracket a storyline would need to to be at least 65 to count. Additionally you'd need 1 above 75, so that you don't just have 6 65s and say you're meeting the goal.

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