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Hurrikane

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Everything posted by Hurrikane

  1. A strange thing I've noticed, just want to check if this is the case with anyone else. I have two games - an AEW game and a WWE game. In the AEW game NXT's USA Network TV ratings are roughly what they are in real life, making them a close rival to my Dynamite shows. But then weirdly with my WWE game AEW gets what it gets in my game but NXT gets extremely low USA Network ratings - around the 150,000 mark. I simulated a game where I was unemployed and the Wednesday night wars are still very much intact, it's just my WWE game where the ratings are super low?
  2. Thanks so much for all your hard work - hugely appreciated.
  3. Thanks so much for the update Questlove. I'm trying to add the new elements to my June database as I make so many changes to worker stats and other bits. Getting a LOT of starting game errors, most of which I can pick through but the most alarming are these broadcasting changes. I deleted all broadcasters and broadcasting deals, then imported the August mod folders for those. I get these messages when starting (sorry tried to post as a screen grab but it's an absolute nightmare on this forum) https://ibb.co/Xtbzy31
  4. Ah good catch. Although it's a shame a worker with great stamina and/or high consistency stats can't overcome those caps.
  5. I don't know if this is an error or not but just booked a match with Matt Riddle and Shinsuke Nakamura. It was booked to 'steal the show' and go 17 minutes. It got a rating of 70 and in the road agent notes it said Riddle was penalised for inconsistency and stamina, but his ratings for both are 92 (stamina) and 87 (consistency). Is this an error where stats are somehow having the reverse effect? I can't think why else he'd be punished!
  6. Loving the mod, thanks so much for everything. I wondered if you had any plans to add Dominick Mysterio?
  7. Thank you so much for your hard work. Hope you know how appreciated it is!
  8. Congratulations on the release Adam and particularly the good grace in which you've handled the last couple of weeks. Look forward to getting properly stuck in.
  9. Is anyone else finding merchandise cuts to be a real sticking point for negotiations? I've tried three different real world mods and every time I've tried to negotiate with new signings the owner never allows merchandise cut to be over 10% (tried with different promotions too). As a result the worker wants perks elsewhere but no matter what else I raise the merchandise cut still means I can never sign anyone with reasonable profile. Really frustrating.
  10. Awesome, looking forward to having a look at this. A really exciting time to get stuck into - thanks for your work.
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="tnyrwn" data-cite="tnyrwn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>You don't have to book all the road agents notes, match time etc. You can if you want to save time when you are booking a show but I never bother and don't get any penalties for it</div></blockquote><p> </p><p> Ahh that's good to know - thanks.</p>
  12. Pre Booking I thought the idea of pre-booking was to announce stuff for the fans so I'm surprised to see you have to book the actual match (duration, result etc). What's the thinking behind this, given that the purpose of pre-booking is supposed to be promotion?
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Fleisch" data-cite="Fleisch" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41205" data-ipsquote-contentclass="forums_Topic"><div><span>http://i.imgur.com/TUzPjAv.jpg</span><p> RWC July 2017 update is here! Check the first post for links to the data and picture packs. As always, let me know if there are any oversights. More importantly, try to enjoy playing it!</p></div></blockquote><p> </p><p> Excellent, thanks so much guys.</p>
  14. Ha, consider this petal's kettle settled. Thank you and Derek B in advance for all the work you've put into this, it's amazing to have a mod that's had so much labour put into it!
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41205" data-ipsquote-contentclass="forums_Topic"><div>I've taken the liberty of changing Jessica to female in the data. There are some things the data can't replicate accurately to the real world, so if she becomes pregnant in the game you can assume she's adopting and taking some parental leave to be with her child. Only real complication now is setting her sexual preference... she was previously set as a homosexual male, so with the limitations of the game I've assumed she is now to be set as a heterosexual female to line up with her transition. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> In a more general data update, I've now completed my tweaks for everyone from B to Z, leaving me around 200 workers left to do. I should have that done for Wednesday and it looks like Fleisch has barely anything left to add to the mod at the moment too. I've also ended up watching the Omega vs Okada match today... they may have got some slight stat bumps as a result, mostly due to Omega clearly having gone from Lightweight to Middleweight now. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> I have to say, I'm really excited to play with the latest version of the data. Sim tests have looked strong and with regneration now on, along with Fog of War looking great there are a LOT more option for smaller companies in longer term games while also having enough mystery in the game world for major companies to have lots to explore in future. Can't wait to get a Road To Glory game going after release. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Sorry to be a pesty peter, but from this message it reads like the mod may be ready before July 1st. Is this the case or should I settle my kettle?</p>
  16. <p>Hey, thanks for all of your work on this mod, it's my absolute go to. I have a question that I think I know the answer to but thought I'd check I'm not missing something.</p><p> </p><p> I like to go through all the worker stats and tweak them to my liking but then when there's a new update I don't want to download and overwrite the work I did. That said, I would like the updated changes. Other than doing them myself, is there a way of updating but keeping my custom worker stats? I did think maybe I could import them into a new mod but I presume I'd lose all the contracts?</p><p> </p><p> Any help appreciated!</p>
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