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redhilleagle

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Posts posted by redhilleagle

  1. Is having success with a 0/0/0/0 company still possible?

     

    Not sure if updates have made this more difficult but I started a 0/0/0/0 company and despite really working with the bare bones, I just don't don't think I'm going to start making money and then make up the debt before my 1st year (and then 3 months or whatever it is) is over.

     

    Any advice? Anyone achieved this recently? I know it could be done when the game first came out, but it seems it's A LOT harder to gain pop at insignificant now.

  2. On my June 2020 RWC save, I am now in February 2034, however it was a local to global and the first few years I was only running 1 show a month. It took me until 2030 to get a TV show. My company is now Medium, and has been for about 3 years.

     

    WWE are still number 1, but only medium. Their top stars are Bronson Reed, Alexa Bliss, Otis, Charlotte Flair and Karrion Kross.

  3. Is this the millennium bug mod? I've just loaded it up. It's a VERY difficult challenge. There's only 3 major stars, and there's only 4 wrestlers Well known or above below the age of 35. It's a very aging roster. Dropping to Medium probably isn't such a bad thing (as long as you're still making money). It might give you the chance to re-group and build back up, you have a lot to do to get the roster into "shape" (I don't mean physically) The roster is also VERY large and very expensive. If money isn't the problem, then that's OK, but I would probably cut that roster almost IN HALF. Keep the guys who you intend to push - The ones you want to get as Major Stars, use the older guys to put them over, most of that aging talent probably aren't putting in great performances anymore. I know its hard as you probably have favourites that you want to keep around, but there's no room for sentiment in business. Make some of them personalities or managers if you REALLY can't bare to get rid of them.

     

    I've probably got more ideas, but my takeaway has arrived!

     

    Good Luck!

  4. I wonder if anyone is interested in a multiplayer game. It's an idea burning in the back of my mind for a while and I'd like to give it go.

     

    Anyone interested? I'm based in the UK but happy to play "turn based" over a period of time. (booking a couple of TV shows a week each or something).

     

    What's the best way of going about playing multiplayer? Anyone out there with some experience?

     

    Thanks in advance.

  5.  

    I'll set my Judgement Day card in stone right after I finish writing Backlash. Things happen on the show and in the game, to 'set up' the following month. Injuries, turns, wins, losses, fun little trivial things etc.

     

     

    Exactly how I do it. I may have already "planned" a couple of matches months in advance (story ending / developing, title matches etc. That I've written in my little notepad). So day after the PPV, I go to my little book and "pre-book" the matches into the game that I already have planned. I make sure my next PPV is at least MOSTLY pre-booked with the title matches and story ending/developing matches. I might also pre-book in a couple of other "filler" matches with people I want to get on the PPV (people I'm pushing/getting over). I sometimes leave a little space to book a couple of other filler matches on the actual night as well.

  6. I used to try to keep quite realistic to the workers who were with my chosen company, or I wouldn't sign certain workers away from other companies to stay realistic, but I figured, history is going to change anyway, so why does it matter if I sign John Cena to TNA? WWE may end up signing Bobby Roode 20 years earlier than in real life. In a Risky business save (1985) I'm playing, Bob Orton and Roddy Piper have both been WWF champion BEFORE 1988. Randy Savage went to JCP and not WWF.

     

    However, I do try to keep realistic to the time period I'm playing. 1991 for example: The types of matches. No Triple threat or hell in a cell, No "Authority figures" (Except maybe one guy "in charge", like a Jack Tunney president role for instance). No Brand Extensions, Try to have a few MAJOR PPVs in the year, with more minor end of month events for the rest of the year.

    It really depends how you want to play. It's your game / Save / Series.

     

    In summary, you can be as realistic as you like, but ALL of the AI companies are going to do things that will change the course of history. Don't let it worry you (it used to worry me), most of what happens in a game-world is out of your control. Just play as if the future hasn't been written yet.

  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52606" data-ipsquote-contentclass="forums_Topic"><div>This isn't true actually. Unimportant workers wont gain/lose momentum from losing matches but they can still lose/gain mo in other ways.<p> </p><p> If I'm not mistaken flubbing an interview or being off their game too many times starts to effect their momentum. Also having anyone 'lose' angles will hurt their momentum.</p></div></blockquote><p> </p><p> Yeah, I wasn't saying it doesn't happen, but in MY experience I have not, so far, seen positive momentum on an unimportant wrestler, but they still gain pop and once they get to recognisable, as long as I am still "pushing" them, I do start to see positive momentum.</p><p> </p><p> I've actually stopped looking at momentum for ALL of my workers, they either get over, or they don't. If there's someone who I'm pushing hard that isn't getting over, I usually look at their gimmick or just put it down to "you win some, you lose some" or "They just don't have the IT factor".</p>
  8. oh! its hard to see who should be who, when they are all "unimportant" =( lol

     

    All of your workers have much less pop than your company pop. If you hired someone on much more pop than your current roster, you'll probably find they will be much higher up the card (perception). There's a bit more that goes into the calculation, but that's the basics.

  9. OK, so just to update, I did still manage to gain pop and am now a medium sized company. After that, I got a different TV time slot on ALL my areas. But I still get the message about pop being held back in the British Isles due to number of viewers. Maybe I got the wrong end of the stick and it's a different area other than my home area that is having pop limited, but I don't understand. I now have MORE viewers in all my regions, included outside of the British Isles. I have also started house shows in all areas of the British Isles and am starting to hold TV and Events in other areas now too.
  10. Football players aren't independent contractors and aren't tied down to specific amount of dates. Unless otherwise specified, the independent contractor can decide to take their work elsewhere, if they wanted to. Unless it's in the same line of work as the contract, the wrestling/MMA company can't prevent the contracted one from doing so.

     

    Unless, again, specific dates were agreed upon. Like Brock Lesnar when he first left the WWE.

     

    Perhaps in the real world, Wrestling stars don't sign long term contracts, but they probably WOULD if they were offered. The written-Exclusive contract in game is there surely to simulate the rare occasions when a company DOES want to strap a worker down. For example, Bret Hart in 1997, 10 year contract. I know he still ended up leaving, but that was because Vince realised he made an error in that contract and he let Hart negotiate with WCW. (Maybe in the real world they work on rolling monthly contracts? I don't know, I don't work in the industry.)

     

    What's the point in signing a worker for 3 or 5 years if at any time they can say "I'm off" without a penalty? I have no problem par se with workers deciding to up and leave mid contract, but surely there should be some kind of compensation.

     

    When signing a worker, you pay them more if you want them long term, to protect themselves from potentially being worth more than they are being paid. But where's the protection for the company if they decide to quit early?

     

    I'd turn straight round to that guy and say "You demanded more money for a 5 year contract, I agreed to pay you that, and now you're buggering off after 3? You owe me, pal!"

     

    In the real world, top workers don't have much choice of where to work (for the same amount of money or more than what they are already earning).

     

    And Brock Lesnar LEAVING a company is different to just swanning off for a few months to film a movie. As I said, without penalty.

     

    Do you still pay a workers wages whilst they are away filming?

  11. Brian Pillman was the first wrestler that was properly locked down, so I imagine that IRL there is not much you could do about it. Especially to independent contractors. Unless someone was signed specifically for certain events/shows, I don't think it is illegal to go away to film a movie

     

    Yes, if the independent wrestler was not on a written contract.

    It's the same in any industry. You couldn't have a professional Football (or soccer) player on a written fixed term contract just say "I'm going to film this movie so won't be playing for a five months. Good luck winning matches without me."

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