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redhilleagle

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Posts posted by redhilleagle

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WCGreyghost" data-cite="WCGreyghost" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51588" data-ipsquote-contentclass="forums_Topic"><div>Pick a gimmick that the worker is good at. The description on the gimmick screen will usually say something like "this worker can't use comedy or cult gimmicks" or "this worker is particularly good at using Swagger or Legitimate gimmicks". Then consider whether to more the little graph thingy on the left to allow the worker a little more leeway. I usually give it a nudge to the upper right hand quadrant of the graph, nothing too extreme, and then see what happens. Seems to be pretty random in how the gimmick is received....</div></blockquote><p> </p><p> </p><p> I tried that, but I seem to have a lot of workers that aren't GOOD at anything, just BAD at a couple of things. I've tried all kinds of things with different workers, varying the "target" on the graph, but I just can't seem to get anything to "work".</p><p> </p><p> It's way too random it seems.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheChef" data-cite="TheChef" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51411" data-ipsquote-contentclass="forums_Topic"><div>Would you work four times and accept pay for just one? No? Why would you expect your workers to?</div></blockquote><p> </p><p> Wow, it's only a game.</p><p> </p><p> I just must have misread something somewhere, that's all.</p>
  3. I am suffering badly at Small level as I have five competitors that have better production in almost all of the areas (Broadcasting, live experience, music, etc.).

     

    My question is this:

     

    If I were to give myself a boost for a few months (admittedly lose a lot of money but boost my show ratings) then lower my values again to save money, would I have to pay the one-off cost again when I go to upgrade again?

     

    In my game the AI companies are upgrading and lowering there levels all of the time and I just think it stinks a bit if they don't pay the cost each time and I will have to.

     

    None of the companies appear to be THAT rich to keep doing what they are doing regularly.

     

    What are the real benefits of having better values? Do I get bigger crowds at events? Does my pop go up faster?

  4. 1)

     

    2) Some players want a bit of challenge. Right now finances are way too easy where even not being exploitative like running constant schedule there is almost no challenge once you get on the right broadcaster.

     

     

    I'd like to know what you're doing, 'cos I'm losing half a million every month. To be fair, lots of people have said it's easy to make money, so I must be doing something wrong.

     

    I had a few workers on about 6000 a month for 6-9 months, then when their contract is up, they are asking for about 30000 - 45000. I must be doing something wrong.

  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Lionhart" data-cite="Lionhart" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50557" data-ipsquote-contentclass="forums_Topic"><div>I think the tournament should end automatically if you book the finale, unless you put "Disable Tournament Check" in road agent notes for the finale.<p> </p><p> May be a bug or I may be wrong. I can't know for sure since I don't use the tool. (No being able to book the tournament backward makes it 'meh' IMO)</p></div></blockquote><p> </p><p> I ran the final match and in the tournament section it turned green and said so and so beat so and so, but was still down as an active tourny. So I clicked end tournament and now it's in completed tournaments.</p>
  6. Really? And when in wrestling does that term actually mean anything? Rock-Cena, "Once in a Lifetime"......until the following year when they did it again.

     

    Lemme ask you. Could you see Bruiser Brody going over the Road Warriors? Why? Because it doesn't make sense.

     

     

     

    Precisely!

     

     

     

    Predetermined sports do.

     

    I did say a very surprising team (I even quoted the Beverly Brothers), The Road Warriors are in a slightly different league.......

     

    The once in a lifetime thing.......Well, once in a life time as far as wrestling / episodic television goes anyway. Stories are always retold every few years in wrestling / soaps just with different characters or a different take on it.

     

    And as for pre-determined...... Yes, it's pre-determined, but it's meant to be presented as a "real Sport". Well, since around the early 2000's it's presented as a circus, but hopefully you get my point.

  7. The way I look at it. Is even if a team gets the titles in a fluke they still managed to keep up with the champs in a match enough to pull a win out. Which means a singles guy has easily beaten the fluke champs but this also means this guy can beat the previous champs since the singles guy beat them. Which now means this singles guy can beat any team on his own. Add in even a moderately half decent worker and you make it seem like this is the greatest team ever. I forgot where this quote came.from but I live by "A great tag team should beat 2 great singles wrestlers in a tag match".

     

    But "sport" doesn't always work like that. Take football, or soccer for our American friends, in the Premier League, anyone can beat anyone on their day. Sure, the best always always end up on top more consistently, but every now and then, David does beat Goliath.

  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50299" data-ipsquote-contentclass="forums_Topic"><div>So much this. I don't think there is ever a good reason for it. If your tag division is just a bunch of singles wrestlers paired up for something to do, you don't have a tag division.</div></blockquote><p> </p><p> As much as I agree 96% with you on this, and I am usually very old school in my thinking, I actually think this could make a good story "once in a lifetime". Do it once, never again.</p><p> </p><p> A very surprising team somehow win the titles (by cheating, manager interference, whatever), when I say surprising, I mean someone like the Beverly Brothers from the early 90's. They get cocky and set an open challenge. The latest "beast" takes them up on it, but due to the dis-advantage, he sets a "no-one at ringside" rule or a cage match. He wins it, either by pure domination of being a beast or the other team have some mis-communication.</p><p> </p><p> I think the angle could only last a month or two (maybe the tag team win the first match with manager interference again).</p><p> </p><p> In the spirit of Kayfabe, I'm usually against this kind of thing, but as I said, done once, and done short, and done RIGHT, it might make a cool little angle.</p><p> </p><p> This could possibly be useful for the following: Cement your singles guy as an absolute beast - Set up a storyline of your tag team splitting up following the mis-communication.</p><p> </p><p> I think it's harsh to say there is NEVER a good reason for this, as in the words of Bruce Prichard - It's gives us something new / different to show the audience.</p>
  9. <p>If it's your first attempt at storylines, you could just use my old method of "Throw it all together". Basically, it doesn't take much pre-planning and it makes use of the games storyline function.</p><p> </p><p>

    I choose two wrestlers (occasionally 3 or 4) that I want to be feuding. If there's a younger guy I want to push hard, I'll have them in a story with someone who is more over than them. I usually sprinkle in a few others as supporting characters, just to give me a bit of variation.</p><p> </p><p>

    I look ahead between 3-6 PPVs (depending on the perception / overness of the guys involved, and sometime's I'll have them go longer top guys) and decide this is where I want to end the story. I use a notepad with all my PPVs planned out and I write (for example) - Savage over Flair - End Story. I just choose the winner as the person I want to push the most. Once I have my PPV written out, I transfer the info on to the games pre-booking.</p><p> </p><p>

    In the the PPVs leading up to that ending I'll put them in a match or two and have tainted, cheap, interference or draw finishes, plus a match or two with the supporting workers (or other major players that may be in the story).</p><p> </p><p>

    In the TV leading to the PPV(s) I'll usually use angles and match distractions / interference between the two main guys and other Major players / Supporting workers to build the heat. But I don't think about it too much. It's not very creative and maybe a bit gamey but I don't post my shows or anything so it's just for my benefit.</p><p> </p><p>

    As you go on and get into it a little, you may want to get creative and start writing your segments. I do plan to do this one day but every-time I decide to do it, I get lazy.</p><p> </p><p>

    I have tried turning storylines off but to be honest, it is quite fun having them on, even just using this method.</p><p> </p><p>

    Creative storytelling is better then basic storytelling. Always.</p><p>

    Basic storytelling is better than no storytelling. Always.</p><p> </p><p>

    If you don't want to go too in-depth, just use my chaos method.</p>

  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="lr10540" data-cite="lr10540" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50134" data-ipsquote-contentclass="forums_Topic"><div>To add on to what Shawn_Waters said...<p> </p><p> WrestleMania is absolutely a season finale. Not all storylines end there but it's where the major matches go down. It's where all the part timers come out. It's where the set is larger than any other show. Occasionally there's a live band. There's fantastic entrances. Far more celebrities than at a normal PPV. etc etc</p><p> </p><p> Essentially, it's your biggest show of the year. With that, expectations are significantly higher, so you want to ensure your top match(es) will deliver. I'd recommend testing for chemistry in house show matches for your top matches. Likewise, it's meant as a closing moment for some talent and storylines. You're next major show, TV, PPV or otherwise, you'll want to bring in your new talents to set up your next year's worth of programs. You'll want to get rid of dead weight.</p><p> </p><p> All in all, think of it as the biggest show of the year. It's not a season finale in TV terms, as there's no season in wrestling (unless your Lucha Underground) but it is meant to be the best show with the most stuff going on.</p></div></blockquote><p> </p><p> I like this answer. To me "Season Finale" still sounds a little "TV Drama-ish".</p><p> I mean, I get that it's the biggest show and everything, but I'd simulate that with level of band, set, celebs, etc. I will start using one, but I can bring in new talent, get rid of deadwood anytime of the year........</p>
  11. Just asking for advice I guess, or looking for inspiration. When I was a lad, and watched wrestling frequently, they didn't have "Finale's", it wasn't treated as a TV show, it was treated as a "sports show".

     

    So, how do you book your season finale's? Do you have year long stories that all come to an end at the same event? Is it just a handful of top stories that end? Do you have something else in mind for your finale's?

     

    I've never treated an event as a Finale, I just tend to have a bigger event ala Wrestlemania.

     

    What benefits do I get in game to having one? I get the note in my office saying I don't have one planned. Seeing that note just makes me feel I HAVE to have one. (Even though the note is not red).

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