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KevinStorm

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Posts posted by KevinStorm

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Nickman" data-cite="The Nickman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50201" data-ipsquote-contentclass="forums_Topic"><div>In all seriousness, it’s probably quicker to go to preferences and change it so you add your segment at the end of the show just for that segment.<p> </p><p> Again, this is an annoying fix, but it works ok.</p></div></blockquote><p> </p><p> I did that. But I also tend to book the show opening and the show ending and then fill in the rest a lot of the time, so either way I'm clicking those annoying little arrows a lot.</p>
  2. Storytelling advice straight from Eric Bischoff (and me, a semi-retired actor and short film writer/director): start at the end and work backwards. So if it's January 2004 and I'm WWE, and I decide I want Eddie Guerrero vs Brock Lesnar as my Mania main event, then I work backwards from there to where I'm starting and plan whatever major plot points I want to hit. If you know where you eventually want to go, it's a lot easier to figure out how to get there.
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="brat99" data-cite="brat99" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50062" data-ipsquote-contentclass="forums_Topic"><div>You should be able to do this as it was added in one of the early retail patches (if I remember correctly). Just do your filtering on the roster screen, and it should carry over when you hit the contracts button which seems to have replaced the overview button from 16.</div></blockquote><p> </p><p> I've noticed that, but it would be more convenient to be able to filter on the overview screen rather than filter on one screen and then switch. Also filtering wrestlers vs nonwrestlers would be really useful.</p>
  4. For companies with big rosters, especially with a brand split, it would be really helpful to have a roster overview like in TEW 16 that shows all the talent, their perception, disposition, gimmick, planned turns/gimmick changes, and such, with a filter similar to the roster screen. I just looked at the 2004 mod and really wish I had a way to just look at perceptions for each brand separately instead of having to remember who is on Raw/Smackdown.
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49925" data-ipsquote-contentclass="forums_Topic"><div>Sorry, that's the match times. I thought that would be obvious and I didn't want to stuff more information or symbols on there. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> </p><p> Storylines sometimes seem to lower the match ratings. Might be dependant on entertainment skills, might lower the significance of W/L. I don't really know actually. <img alt=":confused:" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Instead of + or - for match times it might be easier to understand with > or <</p>
  6. Unfortunately that was something that couldn't be helped. Same thing happened in just about every other old school mod because of the old contract system. In fact, I seem to remember asking folks back when I worked on the mod what to do to try to keep the Von Erichs from signing elsewhere. Yet on the other hand, we wanted the option to be there if someone wanted to sign one of them up.

     

    I'm thinking put everyone on exclusive handshake deals, or something like that, might be the solution in 20.

     

    I wish there was a way to tune the game so that during this time period workers would only take exclusive deals.

  7. What do people like about them? I don't disagree I'm still learning the ropes about what makes it different

     

    It feels more realistic to me. I admittedly haven't played enough to see how it works (or if it works), but in real life card position is a combination of how you portray someone and how the audience sees them, and perception gets at that more closely than the old push system where you just throw people into categories and what they do during shows doesn't really matter.

  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Questiontime101" data-cite="Questiontime101" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49492" data-ipsquote-contentclass="forums_Topic"><div>I have been playing the demo again to see if I could get into this game but it's just not working the main thing that I am not liking about this game is how they got rid of Main events, uppers, mid cards, lowers, open and all this out of ring ones for this new one that rates them on how well the fans know them so you can have an in-ring working as the main start but then you will have a non-wrestler in there what was so wrong about the old way of doing it. TEW 2016 was a lot more of a wrestling booker simulator game than TEW 2020 it took 4 years to get a new game and this is what we get adding a little bit of new stuff and then removing all the good stuff from 2016 out of it</div></blockquote><p> </p><p> Perception might be one of my favorite new features. My only issue is that I wish it was easier to distinguish wrestlers from non wrestlers, because I don't know squat about the Cverse and keep thinking of booking some Major Star in a match only to find out he's the ring announcer.</p>
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheJG" data-cite="TheJG" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49642" data-ipsquote-contentclass="forums_Topic"><div>I wish they'd announce that though - "we can't change this due to coding limitations" - then you'd just think oh, fair enough. Whereas at the moment it just seems like a lot of issues are being ignored.</div></blockquote><p> </p><p> I think this is one of the biggest problems with the game's release. There's very little communication and essentially zero transparency, so people keep bringing up issues because they feel like they're being ignored. Then other people come and attack them for bringing up the same issues. They respond, and then get themselves warned or banned for their troubles. Some acknowledgement would go a lot way, even if it's just to say "no that's not going to happen."</p>
  10. But at what point are you just shouting at the clouds? You are well within your right to feel the way you feel and say the way you feel but the same posts over and over aren’t going to make it any more likely to get fixed what you feel is broken. You are also well within your right to not purchase the game. These games are written in the language Adam clearly is comfortable working in and e-license doesn’t look like it’s going anywhere either.

     

    Reacting to the beta and reacting to the 1.0 release are two completely different things, and he's got just as much right to criticize the 1.0 release as other people have to post one-liners about how awesome they think the game is. But only the people that criticize the game ever seem to get flamed for it.

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