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KevinStorm

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Posts posted by KevinStorm

  1. What? The name is in bright yellow at the top of the screen compared to black and white everything else? You can click the full "Name is a Age Race Nationality Gender wrestler" sentence at the top. You're now being rude on top of being literally incorrect.

     

    Oh, you're right. That yellow text that looks like the same yellow text on every worker profile, including the ones that don't work for me that I can't click on. My psychic link to Adam that tells me which text is really a hidden menu and which isn't must be broken. Maybe I can get it fixed before the full version comes out.

  2. If you actually read what I wrote, you'd know that you can get to that screen by just clicking on the names of the people on your roster, the way you've always changed character details in TEW games.

     

    You mean the name up at the top of the profile screen written in the exact same font and color as the other text around it so it looks nothing like a button? Which in 16 actually looks like something that's clickable?

     

    Good to know. Thanks for demonstrating my point for me.

  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="FlippantFox" data-cite="FlippantFox" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Nowhere to change roles huh?<p> <a href="https://imgur.com/exBGT7z" rel="external nofollow">https://imgur.com/exBGT7z</a></p><p> </p><p> You yourself admitted you only played half-an-hour before posting all that, and like I said, a lot of your stuff is really easily addressable by the game itself. Yeah, there are problems with the UI, literally everyone has already said that, but half of the stuff you're mentioning literally aren't even problems unless you make them problems.</p></div></blockquote><p> </p><p> For someone complaining about me not playing enough to be able to criticize you sure are doing a lot of criticizing of my post despite apparently not reading it. I pretty clearly said I found where to change roles, and where I had to click to do that for Eric Eisen makes absolutely no sense, and is difficult to find for anyone that already does have a role assigned.</p><p> </p><p> Maybe if you took the time to read what I said instead of desperately trying to find a way to de-legitimize my criticisms you'd have noticed that.</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="FlippantFox" data-cite="FlippantFox" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>You can change people's roles and managers by just clicking on their name, exactly how you would change things about your roster in 2016.</div></blockquote><p> </p><p> Word? Because in 16 there was an actual button that says "Manager" where you could assign a manager, and if you clicked on a manager's name in the roster, you can click "Managing" to see a list of their clients. There was also a "push" button where you could change their role.</p><p> </p><p> But when I look at Eric Eisen, who doesn't have a role assigned, I have to click on "is considered well known to the fans" to get the screen where I can assign a role: <a href="https://imgur.com/ftrawwt" rel="external nofollow">https://imgur.com/ftrawwt</a></p><p> </p><p> There's nowhere else I can see to click to assign a role, because with other workers who have a role already you click their role which is, for some reason, shown with a very tiny picture above the box that shows their availability.</p><p> </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>The handbook, is, again, pretty much the same as it was in 2016, except now it has the added automatic opening to relevant sections. As far as I can see, the handbook is much improved.</div></blockquote><p> </p><p> Except, as I said, it only sometimes opens to the relevant section.</p><p> </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Maybe play a little more than half an hour before desperately searching for things to trash about the game, because a lot of your complaints are just pretty much untrue or easy to find work-arounds by just, y'know, playing the game.</div></blockquote><p> </p><p> I shouldn't have to dig for work-arounds to make a $35 game usable, and I'd love to play more than half an hour if I didn't start getting headaches from the poor UI. This is the Public Beta Reaction Thread. I posted my reaction, and I'm not the only one having the same reactions.</p>
  5. Now that I can actually read some things in the game without getting a headache (thanks to some great efforts from the community), some other reactions:

     

    UI layout is still terrible even with color changes. The use of space is very inefficient. Font sizes are way too small. The change in colors, as others have mentioned, makes no sense, and feels very much as change for the sake of change and not change to make the game better.

     

    There are too many hidden menus and hidden clickable things. It's frustrating. I'm clicking all over the screen trying to find something that might be hidden. I can't change a worker's role without clicking on one of their existing roles on their roster profile, and if they have no roles I have to click where it says how the fans perceive them to get to roles. This makes zero sense.

     

    Not being able to scroll with a mouse wheel is utterly inexcusable.

     

    Forcing players to grow their companies in a certain way by making the size requirements so specific takes some of the fun and creativity out of the game. Maybe I don't want to expand my company the way I'm forced to in order to achieve the next size level.

     

    I can't find where to assign a manager to a worker, or to see who a manager's clients are.

     

    When I look at the Creative screen and click on a worker in one of the lists, it shows me their profile as if they don't work for me even if they do. So I can't see, for example, their contract information, without backing out, going to the roster, and opening their profile again.

     

    Forcing players to use predefined products that can't be customized or tweaked also seems unnecessary.

     

    Minimum number of storylines seems a bit too high for some products.

     

    The handbook is barely useful. Clicking a question mark on a screen only sometimes takes me to the relevant part of the handbook. It should be a PDF or a Word document that we can search through.

     

    This is just what I've come across in the last half hour or so of poking around. The whole experience of this game is one of frustration and disappointment. It feels like a massive step back from 2016, filled with lots of changes that were only made for the sake of changing things and not to make a better game. And I've been playing since EWR, so I can't imagine how much of a turn-off this game would be for someone trying out the series for the first time. Without some serious fixing I won't be buying, and it makes me really sad to say that, because I was really looking forward to this game.

  6. To anyone commenting on UI, I understand that it's different from the previous games.

     

    This game was a wholesale, made from scratch, new game. This was not updated 2016 (much like 2016 was an updated 2013).

     

    Give it a chance, play with the preferences (the buttons configurations on some menus are actually editable!) and go with the learning curve. Hold off on final judgment until you've spent some time with it.

     

    For those who have played WMMA5, you know what I'm saying.

     

    There's no learning curve for fonts, colors, sizes, and borders that are headache-inducing, though.

  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Yes. "I'm pleased to <em>officially announce</em> that my next game..."</div></blockquote><p> </p><p> I love you.</p><p> </p><p> Also my wife will thank you for not releasing this game until after I defend my dissertation.</p>
  8. <p>Decided to take a shot at this myself. Created Big Time Wrestling, an old school southern style promotion in the Southeast in the default CVerse data. After one year and five shows (had to limit the number due to finances), here is where I stand so far:</p><p> </p><p>

    <a href="http://i.imgur.com/MmkR8Kp.png" rel="external nofollow">http://i.imgur.com/MmkR8Kp.png</a></p><p> </p><p>

    No idea if this is good or not, but I'm still in it. Promotion's momentum is up to F but popularity is still F-. I have picked up some much cheaper talent than I was working with before so hopefully I can run more shows in the next year to bump that up some more.</p><p> </p><p>

    End of year roll was a 50, so I created my real life cousin in the game as my younger brother.</p>

  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="vbase" data-cite="vbase" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It's one of The Mod Squad's mods. <a href="http://www.greydogsoftware.com/forum/showthread.php?t=534035" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=534035</a><p> However, I think they have moved everything to their own website, so you can find it on their website. The website is mentioned in the thread itself.</p><p> </p><p> </p><p> I am assuming you don't want real life workers to be generated rather than random (fictional) workers? If you want random workers, they will generate as the game progresses and there are openings for new workers.</p><p> </p><p> If you want real life workers to be generated, the mod has debuts set to real life debuts. So, if you want Roman Reigns, you won't get him until the game goes to 2010. Likewise, more workers will debut as the game progresses. I have created a query of workers that shows what the debut month and years of certain workers are for that mod. The workers generate on the 1st day of the first week of the month of the year mentioned. Here, I think you might be interested:</p><p> <a href="https://mega.nz/#!TJpXHSbJ!qTY2eTBxHBpT7VnsZHO6okhQI3T8A6sE71cshtz_46k" rel="external nofollow">https://mega.nz/#!TJpXHSbJ!qTY2eTBxHBpT7VnsZHO6okhQI3T8A6sE71cshtz_46k</a></p></div></blockquote><p> </p><p> Random workers are fine. I just don't want to be trying to rebuild WCW over time with a world that never changes, and it doesn't seem like any are being generated. I've got the Power Plant operating but no one comes out of it. And I haven't noticed any new worker news stories either.</p>
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