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tambourin81

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Posts posted by tambourin81

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46243" data-ipsquote-contentclass="forums_Topic"><div>Meltzer gave SuperKliq vs Jurassic Express & Christian five stars. Sure the match was fun, but really? A perfect score?<p> </p><p> Kingston vs Punk got a 4.5 and I thought it was the best match on the show. Hangman vs Omega got 5.5 stars, but I think that's more about the epic story they crafted over the last two years instead of the match itself.</p></div></blockquote><p> It's his opinion. He's always had opinions. Honestly I feel ratings seem mostly intended to get people talking about a match than anything regarding "quality" which isn't really an objective thing to be measured anyway and is always going to be based on somebody's subjective opinion.</p>
  2. Is there a way to edit Moves? I can create new ones, but I can't find a way to delete or edit/rename them, even in the in-game editor. The database editor, of course, would not apply to my save, so...

    Not sure if you haven't figured this out by now, but when you click on a worker's name on the Roster screen, there's the Move Set button which you can click to bring up a menu. There, you can create, remove, or add moves to a worker's moveset, or even create entirely new movesets from scratch.

  3. Just because your understanding of "Left the business" is different to Adam's. It doesn't make the game wrong. In the games universe. Your "left the business" is TEW's "on hiatus". "Left the business" IN THE GAME means gone forever. Not gone on hiatus for X amount of years.

     

    Done.

     

    And as someone else suggested just add them back in before you start. If you've already started, clone an active character and alter their stats to match the inactive character you want.

     

    There's many work arounds. And they're all quicker than wasting time on this topic.

    What is it with people on this forum constantly trying to control the conversation and silence critical voices?

    I don't remember it being this bad in earlier years.

     

    Anyway, TEW2020 no longer has an "on hiatus" state. It seems that according to the new game mechanics, a worker is either in the business or out, and the people who are out will never come back at all, ever.

  4. One thing I've noticed when importing the old Thunderverse database is that the game tends to set most nonstandard products to "Classic Balanced". I've also had the mentioned problems with bad personalities.

     

     

    The biggest issue for me is that the new gimmick effects have to be put in manually into the contracts, or they just won't show up in the game, but this is less an issue with conversion and more an issue with the editor's interface.

     

    The only real issues I've noticed with converted DBs are that company owners might need their preferred roster size edited to something smaller in order to avoid big companies signing EVERYONE in the first week, and that the new experience stat for workers can be a bit wonky in freshly-converted DBs. A quick fix for the latter is to do a bunch of mass edits, setting all workers with (X) number of years in the business to (Y) experience, based on where most CVerse workers with the corresponding number of years seem to fall.

     

    Undebuted: 0

    Rookie year: 0

    1 years: 2

    2 years: 4

    3 years: 6-7

    4 years: 25-40

    5, 6 years: 40-60

    7 years: 50-65

    8 years: 70-80

    9 years: 75-90

    10 years: 82-90

    11 years: 90-100

    12+ years: 100

    This would be great if we could filter workers by year in the business in the editor.

    Unfortunately, we can't, so you still have to enter these numbers manually, or trust the converter to do it for you.

  5. Going out on a limb here but...... wrestling fans? I don't know what made me think of that. Just popped in my head I guess! :D

     

    Specifically, wrestling fans who really enjoy poring over spreadsheets in VB.

    I'm sure those'll still be enough in numbers to tide GDS over until the next game.

     

     

    There aren't really any other wrestling management sims out there, so it's not like they have any kind of competition there.

  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Irishwhiskey119" data-cite="Irishwhiskey119" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49244" data-ipsquote-contentclass="forums_Topic"><div>Yea, i can understand keeping the code close to the vest but explaining how something works like this doesn't have any negative effects on the product.</div></blockquote><p> </p><p> There used to be a lot of old timers who were really invested in playing "blind" without much knowledge of the underlying game system. Before 2016 made it explicit, it wasn't even widely known how a worker's wrestling ability influenced match ratings (or at least, people generally didn't tell you outright).</p><p> </p><p> Star Quality was enormously important if you played a national level company in 2016, as the SQ stat of your five most over workers directly affected your ratings in national battles. This is still important but IIRC only 50% factor into your total rating (the other 50% being the quality of your TV shows/events).</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smartman" data-cite="smartman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49285" data-ipsquote-contentclass="forums_Topic"><div>Wonder why they're not signing Touring deals like they did before.</div></blockquote><p> </p><p> Do touring deals still exist in 2020? It doesn't seem that the game distinguishes between touring deals and "regular" deals any more.</p>
  8. I get why Vince would do this. In uncertain times, you need to protect yourself and your interests. Turtle up. Secure your income (going live so that the Networks can't cancel contracts, contribute to a Florida governor's campaign) and reduce costs (release/furlough non-essential employees). If you're not on the road, you don't need as many agents. If guys are off TV and being kept to spite AEW, that's wasteful. And AEW are less likely than ever to pick people up. It's not a good look, but I can see the method in the madness.

     

    Also, for a publically traded company it's par for the course to announce large scale firings when your profits are getting lower than expected, because investors tend to see people getting fired as a good thing.

     

    Also also, they just ran XFW into the ground, gotta recoup all that lost investment somehow.

  9. I really hope that there will be more female workers all over the place, not just in USPW and NOTBPW. A new women's only promotion outside the US or Japan would be great. Perhaps a new generation of talented joshi workers debuts in 5SSW.

     

    It would also be cool if, with the restrictions on women's divisions lifted, USPW's women's division finally got equal billing with the males.

  10. Has anyone figured out how they’ll be able to play the ThunderVerse in 2020? I’m not sure how converting mods works for this one, but I seem to recall being able to export a save file and turning that into a database? That, with some tweaks, could be fun.

     

    I’m still interested in seeing what the CVerse looks like in 2020, but man, I love the TVerse so much.

    In TEW2016 you could straight up convert 2013 databases, and they would work more-or-less, although the new features (body types, alliance titles) had to be added manually.

     

    I expect conversion to 2020 to work in a similar way, although with some more drastic changes added to gimmicks and products, I'd expect some initial wonkiness that would have to be adjusted afterwards - hopefully the announced changes in the editor UI will make that less irritating than it used to be.

     

    Personally I'll very definitely attempt to convert the Tverse this way, it just feels so much more fun at the lower levels with a lot more variety in workers, especially for women's wrestling.

  11. And you can absolutely have storylines that are just about the matches. You don't need any angles. Like Best of 7 series between 2 workers. Or just lump in the main event and call it "Chase for the title"

     

    It's all about your own creativity.

     

    Of course, for a best of 7 series, you'd have to turn off repetitive match penalties, too.

     

    Title chase storylines, though, I do all the time, and I would say should be pretty much standard for any wrestling promotion.

  12. It's a fair assumption given that you post here fairly often to assume that you are playing previous versions... so if the game works on that, it should work. :p

     

    But the more accurate answer would be... there's no minimum specs for the game to be tested on unless someone is using a super old computer to test it on. The game doesn't need much to run as the graphics are just layered up from still images and the language has been in use on Microsoft systems forever, so it should run on any computer from the last 10 years easily, perhaps as far back as 20... the only bottleneck in terms of game performance is really processing power, as the day to day stuff is the majority of the game's workload and has been ever since TEW04 with the way the game is structured.

     

    It's impossible to give a "you need X, Y and Z to run this game" answer because as long as you can load it up, it should be good to go. And the majority (if not all) of what the game is run on has been around for at least a decade, so any computer within that range should work. Older systems are just likely to be a bit slower. :)

     

    With a few years into a save with a lot of companies and workers, the game can actually slow down considerably and more RAM and/or a better CPU will very likely help mitigate that problem.

  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TeemuFoundation" data-cite="TeemuFoundation" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I think the word "penalty" is what gets to people. Just because a match in TEW suffers a "penalty", doesn't mean it can't score even an A* rating. It's just a factor working against the match being text book perfect - to whatever degree - and not something that will deem a match a failure. A wrestling match works best when the people are supporting someone over another, and this is why wrestling has always had babyfaces and heels; it adds to the drama.<p> </p><p> You can still have a classic between two babyfaces. It's just not <em>as good</em> as an equally good match would have been between a babyface and a heel. I hope I make sense.</p></div></blockquote><p> </p><p> Honestly my issue would be more with there being a penalty without a corresponding bonus to match, which would make little sense on a game mechanical level.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Self" data-cite="Self" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>100% agree. People seem to over-react to penalties. The idea that you 'can't' do something because there will be a penalty is ludicrous.</div></blockquote><p> </p><p> It's almost as if people aren't perfect mathematical robots, but instead act according to rather widely known emotional stimuli such as the avoidance of perceived negativity.</p>
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BuddyGarner" data-cite="BuddyGarner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Gimmicks having more realistic requirements is great and all but it'd be nice if they actually had more effect rather than being mostly cosmetic other than gimmicks types.</div></blockquote><p> </p><p> Same. I guess a revamp of the gimmick system just wasn't in the cards.</p><p> </p><p> Maybe for TEW2024.</p>
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