Jump to content

phoxy

Members
  • Posts

    228
  • Joined

Everything posted by phoxy

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Tag01" data-cite="Tag01" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>1) I know angles can improve some skills, but what skills can improve? I understand menace and sex appeal can't. Can charisma? Does the skill the angle is judged on determine what skill might be improved?<p> </p></div></blockquote><p> </p><p> Yes, Charisma, Mic Skills, and Acting can be improved. I believe as long as someone is being rated on Entertainment or one of those attributes there is a possibility for increase. (i.e. putting a person you want to improve in an angle where your best talker is rated on entertainment and the other person is rated on whatever should still have a chance for improvement, I believe.)</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RatedRKO16" data-cite="RatedRKO16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>If I have an angle where I rate 3 guys on entertainment skills and 1 guy on menace, can the guy rated on menace improve his entertainment skills?</div></blockquote><p> </p><p> Yes, I believe so.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dr. Hook" data-cite="Dr. Hook" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Question: what determines manager momentum now that sotryline success doesn't affect it? I have managers at minor positive or minor negative, but can't figure out why it would be one or the other, or how to increase it.</div></blockquote><p> </p><p> Successes and defeats in angles still affect momentum.</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheOtherJamesCameron" data-cite="TheOtherJamesCameron" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41193" data-ipsquote-contentclass="forums_Topic"><div>Greed was actually exactly who I thought of when I was envisioning it, but unfortunately he is already entering time decline at 36. Still, he is someone I wouldn't have to establish and he is only just entering decline, so it shouldn't be much of a killer just yet. Plus that alt is The Slam.</div></blockquote><p> </p><p> You could always use him as the mostly-manager-type mentor for the two young up-and-comers, who isn't afraid to step in the ring either.</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eisen-verse" data-cite="Eisen-verse" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><strong><em>Question about "Eye Candy" booking in an SE Company...</em></strong><p><strong><em> </em></strong></p><p> In changing the SWF to have a women's division, I now must present an "Eye Candy" match on every show. Now, if I put someone like Joanne Rodriguez into a match, who is both beautiful and talented, will it matter that she's good in the ring OR will it only go off of her looks?</p><p> </p><p> Thank you!</p></div></blockquote><p> </p><p> Being talented will help the match, but I believe eye candy matches are capped around B or B-.</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dr. Hook" data-cite="Dr. Hook" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>On the dirt sheet when it says worker was penalized for chemistry (motivation) what does that mean? The workers in question don't have negative chemistry, the storyline they are in has high heat, so not sure what this is about.</div></blockquote><p> </p><p> I'm pretty sure that is about those stories that pop up and say things like "X said they hate working the opening match/suffers from pre-match nerves, especially high up the card/dislikes working with guys bigger/smaller than him" etc. You can also get a positive version of the note.</p>
  6. I recall seeing somewhere an estimated percentage for each level of push for how the autopush feature tends to assign pushes (i.e. XX% are Main Eventers etc.) Two questions: Does anyone remember what those estimates were? And if so, are they still close enough for me to use as a general guideline in 2016? I ask mostly for modding purposes and balancing rosters and such.
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="wwfmark" data-cite="wwfmark" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Under roster when I click on his name it shows one picture but when I click on view profile it shows a different one. Not sure how I did that when I set him up.</div></blockquote><p> </p><p> The contract picture and the base picture are different. If the one you want is the base picture, you can just go to the roster screen and click the name in the profile to the right (not the one on the roster list) and it will bring up options for alter egos and such. You can change the picture from there. If you want the contract picture to show up in the profile, you need to go into the in-game editor under Workers, and change your picture there.</p>
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="-laz-" data-cite="-laz-" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41540" data-ipsquote-contentclass="forums_Topic"><div>I really like that USPW logo</div></blockquote><p> </p><p> Yeah man, that USPW logo is awesome.</p>
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RatedRKO16" data-cite="RatedRKO16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>In addition to the question above, are the two ratings given to the competitors after the match just their scores from the in-ring ratings or does it include everything that goes into the same overall match rating (like star quality, drug habits, etc.)?</div></blockquote><p> </p><p> I'm fairly certain that the number is their total contribution to the match grade. I.E. what the match would score if it was rated solely on their performance including all the bonuses and penalties they received.</p>
  10. Start unemployed and just advance. Depending on what you're interested in, you can look over the daily news stories, or just advance a few months/years and take a look at how workers/promotions/etc. doing compared to the beginning of the game. I typically do day by day watchers that last a couple years when the mood strikes me.
  11. Think of it this way: You're accounting for how much you are going to need to pay that person on their next paycheck. If you get an incident that lets you release someone without cost before the end of the month, you'll still have to give them their last paycheck, up to the point of the incident Your company's accountants are just a little paranoid about something like that.
  12. When booking a show, there is a button called locker room controls in the same place where you deal with pre-show incidents. If you click it will bring up a list of things you can do, including the meddle feature. You have to take care of any incidents first, of course.
  13. Hey y'all, I've got a question about brand splits. I've noticed that AI companies I create brand splits for tend to end them after the first day. I highly suspect this is due to balancing issues on my part as they tend to trade a bunch of workers around, saying they don't want one vastly superior brand. So, I guess the question is how does one balance brands? Is it in-ring ability, push, popularity, or role related? Or is it something else I'm missing entirely?
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rayelek" data-cite="Rayelek" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41191" data-ipsquote-contentclass="forums_Topic"><div><span>http://i.imgur.com/2vEO2Za.png</span><p> </p><p> My figurehead beat up my boss. There's no way this ends well for me, is there?</p></div></blockquote><p> </p><p> Why is there no "Resign Effective Immediately" option?</p>
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div><img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I've always been heel, I just got confusing mixed reactions because I didn't always do heel things. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Seriously thought, I didn't mean to retread it but ended up doing so anyways due to a lack of foresight. D'oh!</div></blockquote><p> </p><p> I always thought you were a Y2J type face. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mrwhippy" data-cite="mrwhippy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>Is there a special skill set required from a worker to be able to take a bump successfully? I've only ever done it a few times but it's always been a negative on the segment.</div></blockquote><p> </p><p> Might be your product settings that are the problem. I have no problems doing sick bumps in heavily hardcore/daredevil promotions, but on the other hand, I tend to only hire people with decent performance stats, so good selling and/or psych maybe? Maybe someone else knows better than me.</p>
×
×
  • Create New...