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william1993

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Everything posted by william1993

  1. <p><strong>First, the pictures</strong></p><p> </p><p> <em>My offense</em></p><p> <a href="http://s1104.photobucket.com/user/william0530/media/BBCF%20photos/OMvsFL_depth_chart_zps8fd96997.png.html" rel="external nofollow"><span>http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/OMvsFL_depth_chart_zps8fd96997.png</span></a></p><p> </p><p> <em>Florida's Offense</em></p><p> <a href="http://s1104.photobucket.com/user/william0530/media/BBCF%20photos/OMvsFL_florida_depth_chart_zps49b1155d.png.html" rel="external nofollow"><span>http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/OMvsFL_florida_depth_chart_zps49b1155d.png</span></a></p><p> </p><p> <em>Florida's defense</em></p><p> <a href="http://s1104.photobucket.com/user/william0530/media/BBCF%20photos/florida_Defense_depth_chart_zpsb670b1c7.png.html" rel="external nofollow"><span>http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/florida_Defense_depth_chart_zpsb670b1c7.png</span></a></p><p> </p><p> Florida's RDT who is confronted by my LG</p><p> <a href="http://s1104.photobucket.com/user/william0530/media/BBCF%20photos/Olemiss_OG_zpsc08135ca.png.html" rel="external nofollow"><span>http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/Olemiss_OG_zpsc08135ca.png</span></a></p><p> </p><p> <a href="http://s1104.photobucket.com/user/william0530/media/BBCF%20photos/Florida_DT_zpsc4d565bb.png.html" rel="external nofollow"><span>http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/Florida_DT_zpsc4d565bb.png</span></a></p>
  2. <p><strong>Play Calling</strong></p><p> </p><p> So my Ole Miss team just beat Florida to the tune of 32-16. I will examine and explain my choice of play calling here.</p>
  3. <p><strong>1).</strong> I addressed this somewhat for passing when I talked about setting depth charts and how you match up the defensive backs with the receivers based on speed, coverage, agility, etc. However, with the running game, it is a bit different. I think endurance is a great factor. If the opposing team's defensive line has low endurance, if you keep running the ball, the holes will get bigger and bigger because that defense is getting tireder and tireder. So, for example, let us say you click on the opposing right DT who confronts your LG and realizes his endurance is 30/100. Well then it stands to reason if you run LG more then you might can get more on that left side because that DT doesn't have the stamina to keep up.</p><p> </p><p> <strong>3)</strong> I determine the defense based on the situation, and the skills of the players. For example, if it is 3rd and 19 and I am on D, obviously I'd get in Dime or Nickel formation. However, now I have to look at the QB. If the QB has weak arm strength I will feel safer blitzing a safety or going into medium rather than deep zone because he cannot throw that far. Maybe I want to get a sack so I'll go 34 normal MZ with blitz 4 5 7. If my DBs are studs, then I might feel safer going Dime-normal man with blitzing SS.</p><p> </p><p> If my D line is studly and the enemy team's O-line is shit, then I might run a 3-4 more because now I can have an extra man in coverage and hopefully generate pass rush with 3. if I find out that for some reason they love to run to the left out of the option, well, maybe Goalline Left zone run play might be the best to use.</p><p> </p><p> There is usually a preview of the opposing team you can see. When you go to the weekly schedule screen, there are two slots: Play and Preview. Click Preview and you can see all the formations that team has called plays out of and the average yard per play. under 5 ypp is run and over 9 ypp is what I call pass and in between is average.</p><p> </p><p> I adjust everytime something bad happens. If I am sodomizing and stopping them, good. If they score, I see what happened and try to fix it.</p><p> </p><p> As far as how many times I call a play, I call sometimes maybe 100 plays a game, so I am all over the place. I've called plays 6 times in a row because it just kept working.</p><p> </p><p> <strong>I think I might make a section on this play-calling. I shall play a game first so I can have examples.</strong></p><p><strong> </strong></p>
  4. <p>Ok. Now that the school year is winding down I have more time to write on this.</p><p> </p><p> What is something else someone wants to see me write about?</p>
  5. <p>Usually, one thing you can look at is a player's test scores. Higher test score usually lead to higher intelligence and or instincts, which in some cases can make up for lack of athletic ability (e.g. knowing where you need to be in the flow of the game would make up for lack of strength, size or speed).</p><p> </p><p> One of those CBs I got on my roster has 70 coverage, but 50 speed and jumping. Instincts is 85.</p><p> </p><p> Man got 6 picks and about 25 PD last year. Then he went to the NFL and ditched me.</p>
  6. None, you have to go after the players that you can get but still fit the same schemes and types. For example, two schools with 80 prestige in the SEC vs two schools in the Mountain West with 45 prestige. All the schemes and formations would still be the same, just the quality of the athletes would differ
  7. Wide Receivers The types of WR you should pursue depends mostly on what kind of QB and OL you have. Types: Speed WR - these ones are usually the fastest ones. Some of them become great at catching, and some do not. Possession WR - these ones are usually bigger and have greater catch spheres at (sometimes) the expense of speed. So who should you get? First off, if the man cannot catch the ball, he is pointless. The duty of a WR is to receive balls. So make sure he can catch. Also, make sure he is durable, as he will need all the playing time he can get. If your QB is noodle armed and your OL is holy, you will need WRs who can pick up yards-after catch. These receivers need to be strong and agile to get those YAC. The jumping statistic as well as the bench press weight on the recruitment player card should show those characteristics. If your QB is strong armed and your OL is stalwart, you can afford to get flashier, faster guys as your QB will have more time to throw and WRs have more time to get behind defenses. So WRs here can have faster times and lesser hands ability, because frequently he can get behind defenses and make catches that are less contested. However, receiving is not the only thing WRs will do. They should also be called on to run block down the field. This leads up to my 3rd type of WR Runblock-Posession receivers These are undersized TEs. Frequently I see a TE who is 6'5 220 who got a 4.55 40 or something like that. So he has great receiving ability. However, he can also run block at a higher level than most WRs. He will be the big guy who goes 10 yards downfield and blocks the CB out of his shoes, and for a team that wishes to run a lot, this is important. most standard WRs have run blocking ratings of 5 or 6, well, these undersized TEs will have run block skills of 30 or 40, good enough when facing up to defensive backs. So recruit some of them and convert them during week 6 of camp
  8. The name is under the link. SO the first link is offense, and so on
  9. http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/football1_zps12e9d44d.png' alt='football1_zps12e9d44d.png'> offense http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/football2-LT_zps631009be.png LT http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/football3-LG_zpsb4b97b8c.png LG http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/football4-C_zpsb86a10b1.png C http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/football5-RG_zps64f42228.png RG http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/football6-RT_zps5d523604.png RT http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/football7-RB_zps671b6a9c.png http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/football8-RB_zps161c5001.png RBs http://i1104.photobucket.com/albums/h324/william0530/BBCF%20photos/football9-Defense_zps94a1d5a8.png Defense
  10. Quarterbacks Good arm strength is paramount. Use the bench press nos. for qualifying that. Also, it is good for them to have at least a 4.7 40 so they can extend plays in the pocket. Durability should be high because otherwise your QB will always get hurt and his play will suffer Runningbacks and Fullbacks The backs must be good at pass blocking and receiving because they will have to pick up blitzes(usually from LBs) or catch play-action passes. Usually most backs have a blocking rating on their playercard, but you can also look at speed, strength and agility for it. Best blocking are big, and strong with high agility so they can hold off LBs. Hands and agility rating are important for receiving; hands shows how good the back is at catching and agility shows how good they are at making people miss in space. Tight End You want to have both blocking at receiving TEs. Blocking ones will have a block rating (both run and pass-block). These are usually bigger (6'5 250+) and can also catch. The receiving TEs are usually smaller (6'5 220 or so) but they have usually better speed and agility.
  11. <p><strong>Passing Offense</strong></p><p> </p><p> <strong>The Offensive line</strong></p><p> </p><p> The offensive line must be very good at pass blocking.</p><p> <strong>LT</strong>- on average, between 300-350 lbs. Must have high speed (hopefully under 5 40 m dash) and agility to beat the speed pass rushers. They also must be strong but do not have to be incredibly strong (Bench press number in the recruitment panel gives an indicator of their strength ability).</p><p> </p><p> <strong>LG and RG</strong>- You want them big and juicy to pass block here. When pass blocking, the interior line does not have to move forward to make a hole, they have to stand fast and take the rush. So you want them big (310lbs or more: an offensive tackle who switched positions can be good here) and strong (400+ bench press). They do not necessarily have to be fast if you can exchange speed for strength and bulwark.</p><p> </p><p> <strong>RT</strong>- to pass block well, you want your RT to somewhat be a clone of your LT, but he does not have to because you have RG there as well. He needs to be able to pass block, but can trade agility for strength.</p><p> </p><p> <strong>C</strong>: You want your C to be the most athletic man on the line. So usually they are between (280-300 lbs). He needs to be athletic because he is the one who has to snap it off and immediately engage a blocker. So his 40 m. dash should preferably be in the 4.8 region. He also needs to be strong because the two DT might double up on him.</p>
  12. You are correct. Motivation, IMO, is a big one, that's what can take someone with poor work ethic and get them to work harder
  13. <p>Not always. Sometimes it will work. That primary reciever needs to be fast, and have strength (not arm strength, normal strength for breaking tackles, and good agility). Yes, that can leave everyone else open in single coverage.</p><p> </p><p> What brand of TEs do you use</p>
  14. You do realize that the game does auto double coverage, right? For example, if the opposition has one main receiver, you can look in the game log and see something like: (WR James Bell made a 16 yard catch (CB D. Jamison and FS W. Hendricks). meaning that those two defensive backs immediately (and automatically) converged on that one receiver.
  15. <p>Tarek, this might take time for me to write (got to analyze, and have other things as well)</p><p> </p><p> if you want, you can PM me and I can help you with a passing offense to fit your specs. But you have to tell me the specs of all your starting/2nd team offensive guys and the lineup. Tell me what offense you run and what your OC is in development. Also tell me things like how often you go deep, etc.</p><p> </p><p> the PM thing goes for others too.</p>
  16. I played another against Vandy today where I rolled up 704 yards! that above was a previous game
  17. <p>Ole Miss(4-0) vs. Vanderbilt(0-5)</p><p> Team Q1 Q2 Q3 Q4 OT</p><p> MISS 7 13 16 7 </p><p> VAND 0 0 0 23 </p><p> </p><p> STATS MISS VAND</p><p> First downs 31 12</p><p> Rushing 25 2</p><p> Passing 4 10</p><p> Penalty 2 0</p><p> </p><p> Downs MISS VAND</p><p> 3rd down 6-12 2-10</p><p> 4th down 2-2 0-1</p><p> </p><p> Total yards MISS (538) VAND (222)</p><p> Passing yards 101 (8-15) 1 pick 202 (19-32) 1 pick</p><p> Rushing yards 437 (66 att) 20 (20 att)</p><p> SACKS No sack 2 for -12 yards</p><p> </p><p> </p><p> MISS VAND</p><p> Penalties 1 for 5 yards 11 for 70 yards</p><p> Fumble (lost) 3 (2) 1 (0)</p><p> TD 5 rushing 2 passing</p><p> </p><p> </p><p> Extra Points 5-5 (MISS) 2-3 (VAND)</p><p> Field Goals 2-2 (MISS) 1-1 D)</p><p> Red Zone Efficiency 6-7-85.7% (MISS) 2-2-100% (VAND)</p><p> </p><p> Time Of Possession 38:18 21:48 </p><p> First Quarter </p><p> MISS TD 09:13 7-0 Donald Walker 3 YD Run (Mathew Hill Kick). </p><p> Second Quarter </p><p> MISS TD 11:51 14-0 Donald Walker 4 YD Run (Mathew Hill Kick). </p><p> MISS FG 03:17 17-0 Mathew Hill 29 YD </p><p> MISS FG 00:01 20-0 Mathew Hill 25 YD </p><p> Third Quarter </p><p> MISS TD 12:05 27-0 Donald Walker 45 YD Run (Mathew Hill Kick). </p><p> MISS TD 06:18 34-0 William Martin 1 YD Run (Mathew Hill Kick). </p><p> MISS SAF 02:17 36-0 Matthew Green stuffed Daniel Noel in the end zone for a safety. </p><p> Fourth Quarter </p><p> VAND TD 11:57 36-6 Seth Barlow 3 YD Pass from Abel Clay (Terry Langley Kick Failed). </p><p> MISS TD 08:53 43-6 Donald Walker 10 YD Run (Mathew Hill Kick). </p><p> VAND TD 06:21 43-13 Ronald Garcia 3 YD Pass from Abel Clay (Terry Langley Kick). </p><p> VAND FG 02:58 43-16 Terry Langley 42 YD </p><p> VAND TD 01:51 43-23 84 YD Int Return by Craig Mendez (Terry Langley Kick). </p><p> </p><p> MISS PASSING </p><p> CP/AT YDS TD INT LG SACK </p><p> QB B. Marion 8/15 101 0 1 25 0-0 </p><p> VAND PASSING </p><p> CP/AT YDS TD INT LG SACK </p><p> QB A. Clay 17/29 189 2 1 38 2-12 </p><p> QB M. Costello 2/3 13 0 0 7 0-0 </p><p> </p><p> MISS RUSHING </p><p> ATT YDS YPC TD LG </p><p> RB D. Walker 17 for 155 avg of 9.12 and 4 TD long of 45 </p><p> RB W. Martin 16 for 128 avg of 8.00 and 1 TD long of 31 </p><p> RB D. Hodge 21 for 109 avg of 5.19 and0 TD long of 27 </p><p> FB M. Cagle 7 for 37 avg of 5.29 and 0 TD long of 15 </p><p> RB L. Bennett 5 8 1.60 0 7 </p><p> VAND RUSHING </p><p> ATT YDS YPC TD LG </p><p> RB D. Noel 7 30 4.29 0 15 </p><p> FB R. Roark 2 5 2.50 0 3 </p><p> RB S. Barlow 8 3 0.38 0 4 </p><p> QB A. Clay 1 -6 -6.00 0 0 </p><p> </p><p> MISS RECEIVING </p><p> ATT REC YDS YPC YAC TD LG DRP </p><p> WR A. Conway 4- 4 60 15.00 8 0 23 0 </p><p> WR D. Frazier 5 1 25 25.00 4 0 25 0 </p><p> WR F. Turner 2 1 6 6.00 1 0 6 0 </p><p> RB D. Walker 1 1 6 6.00 6 0 6 0 </p><p> RB L. Bennett 1 1 4 4.00 4 0 4 0 </p><p> FB M. Cagle 1 0 0 0.00 0 0 0 0 </p><p> WR D. Blankenship 1 0 0 0.00 0 0 0 0 </p><p> VAND RECEIVING </p><p> ATT REC YDS YPC YAC TD LG DRP </p><p> WR R. Ross 8 6 97 16.17 15 0 38 1 </p><p> TE C. Gibson 3 2 44 22.00 2 0 33 0 </p><p> WR V. Munson 7 3 17 5.67 0 0 10 3 </p><p> RB D. Noel 2 2 15 7.50 3 0 8 0 </p><p> FB C. Rivera 1 1 12 12.00 5 0 12 0 </p><p> WR R. Garcia 8 3 11 3.67 1 1 6 0 </p><p> RB S. Barlow 2 2 6 3.00 6 1 3 0 </p><p> FB R. Roark 1 0 0 0.00 0 0 0 0 </p><p> </p><p> MISS O-LINE </p><p> KRB PCK SA HLD FS </p><p> OG W. Owens 3 0 0 0 0 </p><p> C R. Adams 1 1 0 0 0 </p><p> OT J. Crawford 0 0 0 0 1 </p><p> VAND O-LINE </p><p> KRB PCK SA HLD FS </p><p> TE C. Gibson 2 0 0 0 0 </p><p> OG M. Fleming 0 1 0 0 0 </p><p> OT E. Cohen 0 1 0 0 0 </p><p> OT K. Padilla 0 1 0 0 0 </p><p> OG M. Brown 0 0 1 0 0 </p><p> OT R. Devine 0 0 0 1 0 </p><p> </p><p> MISS FUMBLES </p><p> FUM LOST REC YDS </p><p> RB D. Walker 2 1 0 0 </p><p> RB D. Hodge 1 1 0 0 </p><p> C R. Adams 0 0 1 0 </p><p> VAND FUMBLES </p><p> FUM LOST REC YDS </p><p> WR R. Garcia 1 0 1 0 </p><p> SS W. Jackson 0 0 1 2 </p><p> OLB G. Daniel 0 0 1 3 </p><p> </p><p> MISS KICKING </p><p> FG LONG XP PTS </p><p> K M. Hill 2/2 29 5/5 11 </p><p> VAND KICKING </p><p> FG LONG XP PTS </p><p> K T. Langley 1/1 42 2/3 5 </p><p> </p><p> MISS PUNTING </p><p> NO AVG NET I-20 TB LG </p><p> P S. Mendez 3 40.30 29.00 0 1 48 </p><p> VAND PUNTING </p><p> NO AVG NET I-20 TB LG </p><p> P R. Tolbert 7 -43.00 - 33.90 - 0 - 0 - 53 </p><p> </p><p> MISS KICK RETURNS </p><p> NO AVG TD LONG </p><p> CB J. Littleton 3- 20.70 - 0 37 </p><p> VAND KICK RETURNS </p><p> NO AVG TD LONG </p><p> CB P. Early 7 23.00 0 35 </p><p> </p><p> MISS PUNT RETURNS </p><p> NO AVG TD LONG FC </p><p> WR L. Key 4 16.00 0 22 1 </p><p> VAND PUNT RETURNS </p><p> NO AVG TD LONG FC </p><p> WR P. Davis 1 14.00 0 14 0 </p><p> </p><p> MISS DEFENSE </p><p> T-A SCK STF HUR DP INT FF PD </p><p> OLB R. Brown 6-2 0 0 2 1 0 0 1 </p><p> DE J. Johnson 4-0 1 2 0 0 0 0 0 </p><p> CB M. Belanger 4-0 0 0 0 0 0 1 2 </p><p> CB M. Reyes 3-2 0 1 0 0 1 0 1 </p><p> ILB M. Green 2-2 0 1 0 0 0 0 0 </p><p> FS K. Castillo 1-1 0 0 0 0 0 0 0 </p><p> SS D. Whitehead 1-1 0 0 0 0 0 0 0 </p><p> CB J. Littleton 1-1 0 0 0 0 0 0 0 </p><p> DT M. Williams 1-0 1 0 0 0 0 0 0 </p><p> OLB R. Ouellette 0-2 0 0 0 0 0 0 0 </p><p> VAND DEFENSE </p><p> T-A SCK STF HUR DP INT FF PD </p><p> OLB G. Daniel 8-2 0 0 0 0 0 1 1 </p><p> SS W. Jackson 8-2 0 2 0 0 0 0 0 </p><p> FS E. Martin 6-3 0 1 0 0 0 0 0 </p><p> ILB S. Hollingsworth 6-2 0 0 0 0 0 1 0 </p><p> OLB K. Monroe 6-1 0 2 0 0 0 0 0 </p><p> FS M. Johnson 3-1 0 0 0 0 0 0 0 </p><p> SS S. Ferguson 3-1 0 0 0 0 0 0 0 </p><p> DE T. Jeffries 3-0 0 1 1 0 0 1 0 </p><p> CB C. Murphy 2-1 0 0 0 0 0 0 0 </p><p> OLB W. Proctor 2-0 0 0 0 0 0 0 0 </p><p> DE J. Yoder 2-0 0 0 0 0 0 0 0 </p><p> CB C. Mendez 1-2 0 0 0 0 1 0 0 </p><p> CB P. Early 1-1 0 0 0 0 0 0 0 </p><p> DT K. Jackson 1-0 0 0 0 0 0 0 0 </p><p> DE P. Curtis 1-0 0 0 0 0 0 0 0</p>
  18. <p>Gonna update tonight. What all do you want me to write about?</p><p> </p><p> I was going to do something also on recruiting for specific schemes as well.</p>
  19. Thank you. I'm not done yet, either. I'm in school right now, so I haven't had time totally to go as deep as I wanted. I still have revisions and things
  20. <p>Pass defense.</p><p> </p><p> I think pass defense is best well served when you have a good DL and some damn good CBs. The defensive line must be good to generate excellent pass rush while the CBs must be good to be able to cover.</p><p> </p><p> As a general rule, you want on the field one more player than the opposing team has receivers lined up. So if they are coming with the quads formation, you will want to have some Nickel or 425 or some type of defense.</p><p> </p><p> CB matchups</p><p> </p><p> You want to create the most favorable matchups for your CBs, and so I recommend going into the enemy team's depth chart before the game (as part of scouting) and see which receivers they have lined up at which spot. The PCB covers the SE receiver and the SCB covers the FL receiver. The two most important things I look for in CBs are jumping and speed. The CB must have good coverage skills, speed to keep up with the WR and jump high enough to contest catches with him.</p><p> </p><p> example:</p><p> </p><p> FL: 6'5 210 Jumping 58 speed 65</p><p> SE 6'3 188 jumping 70 speed 75</p><p> WR3 6'3 190 jumping 44 speed 65</p><p> </p><p> vs</p><p> </p><p> CB1 6'4 201 coverage 70 speed 70 jumping 65</p><p> CB2 6'1 198 coverage 60, speed 60, jumping 55</p><p> CB3 6'1 205 coverage 70, speed 65 jumping 80</p><p> </p><p> I would have PCB as CB3 covering the SE</p><p> 6'3 188 70 jump 75 speed vs 6'1 201 65 speed 80 jumping </p><p> </p><p> *while the WR is faster, the CB can jump higher and he is not much slower, so that can be offset by playing press coverage and bump/run</p><p> </p><p> SCB as CB2 covering FL</p><p> </p><p> 6'5 210 jumping 58 speed 65 vs 6'1 198 speed 60 jumping 55</p><p> </p><p> the two are about equal in skillset with my Cb having a small advantage on speed.</p><p> </p><p> CB1 would be covering WR3.</p><p> </p><p> Defending screens:</p><p> </p><p> Screens have the capability, in this game, for making a short pass go a long distance. But, they are highly defendable. With a screen, one must not blitz, as blitzing opens up areas in the secondary for the receiver to go to. This is when short zone (SZ) defensive calls come into good play. 34-SZ normal is a good one, as well as goalline SZ pass defense. The reason for this is that a screen is a short pass depending on the receiver to get YAC. Well, if all the defense has dropped into only a short zone, they can swarm the receiver and stop him from advancing.</p><p> </p><p> Defending deep balls:</p><p> </p><p> Many times in games one team is losing and time is running out so you know they have to go deep to get yards quickly. So to defend in this type of situation, you should use defenses with 5 or 6 DBs. I have found the nickel, dime, and 425 to be best. Using these types will overload the receivers and reduce the time the opposing team has to score. If the opposing offensive line is weak, maybe send in some blitzers. If not, keep them back because you will need all the LBs to stop passes to TEs and WRs</p><p> </p><p> Creating pressure:</p><p> </p><p> Although it is not represented in the play-by-play in the game, if you go into the game log you will see things like this:</p><p> <strong>"QB James Johnson threw an incomplete pass to WR Dave Howard. DT Billy Earl Jamison hurried the QB."</strong></p><p> </p><p> The reason that was incomplete was because the defensive line got good pressure. If they can move a QB out of his comfort zone, the whole play can be ruined. This is why getting pressure is a must and why you need to have good defensive line. If you have to depend on your LBs to create pass rush pressure then your defense will have a problem because your DTs aren't strong enough to get into the backfield or even push the OL backwards. It''s best if your DLs are strong, as well (they probably won't ever be as strong as OL), but if you can give them strength and conditioning up to where their strength is 55 or so, it will be good and work wonders.</p>
  21. RUN DEFENSE I will list the defenses that are good at the defending the run, in no particular order. 4-3 Very good at defending the run. Even better if you have 4 very good DL. With such, one or two of the DL can take on double teams thereby freeing up the other DL and the LBs to come rushing in to get tackles for loss. Also if you rush them in at an angle it can catch the RB off guard and cause an even bigger loss. 4-4 I think the best at defending the run. It has the 4 DL necessity at POA like the 4-3, but it also has 4 fast, hard hitting LB to come in if the DL cannot get the stop. This defense, however, is vulnerable to passing so don't use it too much unless a team is clearly inferior. 4-6 Also very good at defending the run. There can be potentially 10 men at the LOS to overwhelm the O-line, and if not, to at least stop the RB from getting many yards. However, if you are caught in 46 run defense and it is a pass, there is wide open space behind you. 5-2. Good at defending the run, but it is a must that you have fantastic DL in this set, because with only two linebackers if the RB makes it to the 2nd line of defense, there will be trouble. Tips for run defense: You don't always want to send everyone blitzing. When everyone blitzes, they lose their lane and gap discipline right quick and that can be exploited by the RB heading upfield as everyone tries to stop blitzing and turn around. if they do more outside runs, you want to switch to a defense in which there are enough LB to cover the outside area, so a 4-4 or a 4-6 in which the DL can push men inside, forcing the RB out, at which time he can get hit by the OLBs. If they do more inside runs, maybe a 4-3 or a 5-2, or even a 3-4(with good DL) with some good ILB that you can send up the middle to plug the holes. Ex: I played a game (will post stats when I get back to my computer) I called myself as Ole Miss against Vanderbilt with the final score of 43-23 Ole Miss (Vanderbilt scored 23 pts in the 4th on a pick-6, fumble recovery, FG, and an offensive TD with a missed PAT). But that was not the reason I thought the game was noticeable. I rushed for 430+ yards on Vanderbilt. 3 backs had over 100 yards rushing. I had 5 rushing TDs. Even the fullback got it in. And the reason for that was: two crappy red-chip DTs sitting in the middle of the Vanderbilt D-line. They never got any pressure, they never got into the backfield, they never pushed the OL backwards, and that is what will occur when this happens. On the other hand, however, I had strong D line, and ended the game with only about 25 yards rushing on 20 attempts for vanderbilt vs about 200 yards passing (my secondary was garbage )
  22. <p>DEFENSIVE DEPTH CHART</p><p> </p><p> <strong><em>Defensive Line</em></strong></p><p> </p><p> <strong>RDE, NT, LDE</strong>: these are three of the defensive line positions on the depth chart. These are the positions in which the 335 and 34 Defense are set from.</p><p> </p><p> <strong>RDE</strong>: lines up against the opposing LT. Should have good speed, strength, and high pass rush* abilities.</p><p> </p><p> <strong>LDE</strong>: lines up against the opposing RT. Should have high speed and good POA** skills</p><p> </p><p> <strong>NT</strong>: More a big body than anything else. Needs size and especially ferocious point of attack skills. I usually put here the DT with the best point of attack skills, whether he is big or not.</p><p> </p><p> *pass rush (PR): a skill on your player's card. How good he is at charging the QB</p><p> **point of attack (POA): how good a player is at getting to the hole the QB/RB/whoever is coming from to plug the hole.</p><p> </p><p> <strong>4-3 DT, Pass Down DT, Pass down DE</strong></p><p> </p><p> These are the positions that all the defenses that have 4 or more defensive linemen are run from. I am not sure the 4-3 DT is even used, so whoever I insert in 4-3 DT I also insert in Pass down DT. The two DTs here should have high POA and pass rush as they may need to block holes from the RB and take many blockers. The DEs, I prefer to have speed and pass rush ability to get pressure, even if they do not sack.</p><p> </p><p> <strong><em>LINEBACKERS</em></strong></p><p> </p><p> <strong>SLB:</strong> Strongside linebacker. Lines up where the TE is. Should have decent speed and strength but also be very good in pass coverage.</p><p> </p><p> <strong>WLB:</strong> Weakside linebacker. Lines up on the other side where the TE is not. Preferably should have high speed/pass rush for QB pressure and good PR ability to cover a back out of the backfield. I blitz this guy more than anything as to put extra pressure on the LT</p><p> </p><p> <strong>MLB</strong> Inside Linebacker on the 4-3 defense. Needs to be able to do it all. Pass rush, speed, be strong, be big, have good coverage.</p><p> </p><p> <strong>3-4 ILB (2):</strong> In the 3-4 defense, you have two inside linebackers. It would potentially be best to have one blitzer and one coverage linebacker. One of the 2 ILB should have high pass coverage and good speed. The other ILB should have high pass rush and point of attack. I think in all the schemes I see it is the #6 LB (left inside linebacker) that blitzes the most so you can put the best pass rusher there. I am not sure if it is the 1st or 2nd LB in that slot that lines up at #6, but if you call a play and click on the LB icon you can see which man the game puts in that spot and adjust your depth chart accordingly</p><p> </p><p> <strong><em>Defensive backs</em></strong></p><p> </p><p> <strong>PCB and SCB</strong></p><p> </p><p> The two starting corners. The PCB usually covers the opposing SE and the SCB usually covers the opposing FL. The way I set the two men for that position varies by game. I go into the enemy's depth chart and see which WRs they set at that position and try to find the best CB to match them. I find speed and jumping and coverage to be the traits most important in a CB, and try to match to a WR. So, for example, if the upcoming team has a FL that is 65 speed, and 51 jumping and is 6'4 I'd try to match him up with a CB that has someting such as 75 coverage, 63 speed, and 60 jumping. I really think jumping is important as so many plays in the game are something like "The QB throws it a little high" or "the WR leaps and makes the catch over CB X"</p><p> </p><p> <strong>FS</strong></p><p> </p><p> This man usually plays the pass middle or deep. He should be fast, with high coverage and high tackling abilities.</p><p> </p><p> <strong>SS</strong></p><p> </p><p> This guy usually plays the run, but he can be called on to blitz or to pass cover, esp. in 3rd and deep situations. He should be fast (if you can get one) but most importantly have very good tackling skills to stop the run.</p><p> </p><p> <strong>Nickel and Dimebacks</strong></p><p> </p><p> I usually make these guys my 2nd best CBs, sometimes I will put an FS in that spot but not often, and usually I want them to be good in zone coverage as most of the nickel and dime plays are from zone. But being cover corners, again, works well if they have high speed and jumping.</p><p> e</p><p> <strong>#5 in the 425</strong>: </p><p> usually a SS (#2 in the SS Slot) who has high coverage and speed, strong and good tackling.</p>
  23. <p>DEFENSE (I will break this down into three parts or so because it will be long).</p><p> </p><p> Types of defenses:</p><p> </p><p> 3-4 Defense: 3 defensive linemen and 4 linebackers (hence the 3-4 name) 2 CB, 1 FS, 1 SS.</p><p> </p><p> 4-3 Defense: 4 defensive linemen, 3 linebackers, 2 CB, 1 FS, 1 SS</p><p> </p><p> 3-3-5 defense: 3 defensive linemen, 3 linebackers, 2 CB, 1 FS, 1 SS, 1 extra defensive back (hopefully a safety that can play run and pass). This defense blows.</p><p> </p><p> 4-6 defense: this defense is a bit different. It is not named for the number of position players but more for the number of players along the line. There are 4 defensive linemen (the 4- part) and 3 LB, 2 CB, and an S (6 total players, the other 6 part, hence 4 and 6) crowding the line behind the DL. The 11th player is usually a FS playing deep.</p><p> </p><p> 4-2-5 defense: 4 defensive linemen, 2 LB, 2 CB, 1 FS, 1 SS, and another safety (possibly the most balanced one) to play the pass and the run</p><p> </p><p> Nickel defense: named for having 5 defensive backs: the players are the same type as in the 4-2-5 but this is a primarily pass set defense.</p><p> </p><p> Dime defense: has 6 DB. total of 4 DL, 1 LB, 4 CB, 1 FS, 1 SS. This is a primarily pass defense</p><p> </p><p> 5-2 defense. 5 people on the defensive line area, 2 LB, 2 CB, 2 S</p><p> </p><p> 4-4 defense. 4 defensive linemen, 4 linebackers, 2 CB, and a safety. The safety needs to be very good in pass coverage and in tackling, so I'd suggest either a tall, large FS with good tackling abilities, or a balanced S.</p>
  24. <p>RUNNING-PART II</p><p> </p><p> Another thing you must do is find out which plays certain OL have success with. If you have some OG who are all power men who go full speed ahead to knock people over, maybe it's best to call straight ahead over the guard run plays. If you have OG who are finesse men with high agility and speed ratings, they might be better suited for trap and pull blocking,so call lots of trap and counter plays. You must match play calling to the line's skill.</p><p> </p><p> Pick away. That is the 2nd most important thing you must do. Find their weak spot and go at it. Swtch your O line to create mismatches. If their LDE is weak, maybe switch OTs and then run it over the RT/RG. If the NT is weak, maybe insert your run block center over your pass block center. Keep doing it. if you get a 3 yard gain the first time, maybe switch formations and try another of the same play type (e.g. IForm HB power RG and then singleback-power RG). Once you find that weakness, milk it for all it's worth. If you've been having success running over the center, do it repeatedly, switch backs and do it some more. The holes will get bigger and bigger. If their weak spot is the DTs, run it up the middle with FB a lot, to get them worried about FB then hit them with the RB. You must continue to pick away and give their defense no time to rest. This is when a good FB is paramount to take some pressure off of the RB.</p>
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