<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="raufbold" data-cite="raufbold" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44637" data-ipsquote-contentclass="forums_Topic"><div>So how do you envision it? Have a separate database for each year? Kind of like Modern Warriors Chronicles? Start with 1993 and then incrementally add stuff year after year?<p> </p><p>
This could enable a very cool playthrough and replayability Crusader Kings-style - you pick a year and start playing from there. C-verse could also benefit from such an approach. Too bad WMMA doesn't allow for that in one database - you could pick a year and it would just not take into account any records that are after that date.</p><p> </p><p>
Anyway - seems like a great idea. Need any help with that? I'm a newbie moder but can try and devote some time to the tasks that don't need too much knowledge.</p></div></blockquote><p> </p><p>
I'm playing with "agers" and stuff to get it all down. It'll certainly start as separate databases and require a lot of testing. Once I get a couple eras that I feel comfortable with I'll post them in hopes that people help me play through them and test what needs to be ironed out. </p><p> </p><p>
Some things aren't going to be able to be perfect, and some guys will definitely end up with different career arch's then in real life history, but my basic hopes is that you it's basically a mod that you can jump into at any point of "present", "1998", or "1993". Still playing with the open weight stuff to see if it's going to be realistic enough to try and replicate the UFC 1-15 style tournaments that saw huge weight mismatches mainly due to Royce Gracie. </p><p> </p><p>
I'm no where near as deep into mine as some other dedicated modders and I highly suggest you play their's, as I know I will be myself. My early thoughts are I'll have a working version for a current era mod within a couple weeks, and hopefully the entire thing within 3-6 months. How long will depend on variables like free time, how much I can incorporate from other people's work, and how long it takes to figure out the kinks in testing and add all the necessary narratives and agers to get it functioning as close to accurately as possible.</p>