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jbergey_2005

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  1. Oh wow! Amazing as always Mammoth. Thank you so much!
  2. Incredible work in this thread! Does anyone want the challenge of Man-Darin?
  3. About $1400 it appears. Facegen has been around since 1998 so Id guess it could work with the current language. As far as investment, well I guess we may never know, sometimes an investment pays off numerous times over in the new customers it brings in.
  4. While they renders are great, and it works for fictional universes. I would rather play real world but the stock free pics bug me because most of them dont even look like wrestlers. For real world I would personally prefer a facegen looking Hulk Hogan blended in with fictional pics. I think having a universe of real pics blended in with fictional pics would bug me as well. The best answer IMO is facegen.
  5. Why? It would likely be a large investment but I don't think 'never' is the right word. It would be an incredible feature and I personally would pay double for this game if it had it. Some of the default photos bug me and the real life photos I would rather have recreation of facegen photos. The biggest reason is newly created workers with generic real people photos just dont work for me.
  6. You guys are magical. All of these renders are making the default pic folder so nice. If someone was able to make some additional ref renders that would be super. I am already using the ones from earlier in this thread. Anything looking remotely closes to the default pics bother me now because of the greatness of these in this thread.
  7. Definitely dont agree. I feel the opposite is true. Workers dont show enough decline as they age in the game and stay on top the awards lists for years.
  8. I dont necessarily assume that. You dont see many false finishes on RAW in matches that might be considered "open." However, on PPVs you will see them frequently.
  9. I like this as a road agent note also. Much like workers appear even and the loser doesnt take as large of a popularity hit in a match ending like this but something like this even a smaller hit as it is basically telling the audience this match is a coinflip.
  10. You can mass add attributes or mass delete attributes. Search by workers working for them particular promotions. Then scroll down and add attribute "career woman" and hit mass edit. You would have to do this for each joshi promotion but that should work.
  11. In the early 80s timeline just setting the handshake deals to ongoing should create loyalty effects. I doubt many companies are able to offer a bunch of written contracts at that point if done correctly.
  12. I was under the impression that loyalty was more specifically for Japanese promotions.
  13. <p>Id have psychology lower on most younger workers as that grows throughout.</p><p> </p><p> HBK 55-60</p><p> Sid Vicious low 30s</p><p> </p><p> I would probably have most(unless considered exceptional) of the in-ring skills capped at 60 for YTD workers except for selling.</p><p> </p><p> Experience 0-15</p><p> Respect 0</p><p> Reputation 50</p><p> </p><p> Brawling 0-60</p><p> Puroresu 0-60</p><p> Hardcore 0-55</p><p> Technical 0-60</p><p> Aerial 0-75</p><p> Flash 0-65</p><p> </p><p> Psych 0-60</p><p> Charisma 0-100</p><p> Mic 0-70</p><p> Acting 0-60</p><p> Star 0-95</p><p> Sex App 0-100</p><p> Menace 0-100</p><p> </p><p> Basics 0-75</p><p> Selling 0-75</p><p> Consistency 0-75</p><p> Safety 0-75</p><p> </p><p> Stamina 0-100</p><p> Athl 0-100</p><p> Power 0-100</p><p> Tough 0-100</p><p> Res 0-100</p><p> </p><p> I would try to think of it like a bell curve where most workers falling in that 35-55 range where as the top 10 percent only are above that line. Its not an issue to have monster types with very low tech and aerial.</p><p> </p><p> My baseline is fairly conservative but it keeps massive growth down in the territory era.</p><p> </p><p> The three mods I have studied the most on YTD workers were the default, Derek B's(97 CV mod) and Mammoth's(1970s mod). I feel all 3 of them have a great understanding of how the game functions(obviously Adam since he designed it:).</p>
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