Jump to content

vbase

Members
  • Posts

    153
  • Joined

Everything posted by vbase

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheJG" data-cite="TheJG" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I'm having issues with low show ratings for my child company. This is my child company:<p> </p><p> ....</p><p> </p><p> Why are they getting such low show ratings considering the two match ratings? I don't think the lesser rated angle is affecting it that much, based on the other screenshot I'll post below.</p><p> </p><p> I remember I changed the product intensity and danger from 70% to 50% because I was getting too many injuries, and from then on the show quality seems to have dropped. I'm aware that when you adjust a product it takes time for the fanbase to readjust, but I changed the settings way over a year ago. Strangely both the settings I changed actually changed back without me doing anything, but the low show ratings have continued. I mean, look at this:</p><p> </p><p> ....</p><p> </p><p> I don't understand how that show has only scored an 85. I feel like I may have altered something that's affecting it, so any help would be appreciated.</p></div></blockquote><p> </p><p> Reasons may include, but not limited to:</p><p> </p><ul><li>as said above, having only two matches on the card<br /></li><li>not having storytelling or steal the show etc type of matches<br /></li><li>not enough storylines (I think there is a penalty for that, correct me if I am wrong on this one)<br /></li><li>not having meeting the angle/match ratio<br /></li></ul><p></p><p> </p><p> The next time you do a show, at the end of the show, when you get the whole show summary etc, along with the comment that the show increased/decreased popularity in regions, you'll get the reason you're looking for. It does tell you why the show got a much lower rating than the matches or lower than what it would've been if you had complied with the requirements.</p>
  2. What does "overwhelmed by manager" mean and what can I do about it?
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="AleXtreme" data-cite="AleXtreme" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hey guys, what are some reasons a worker would reject negotiations with you? I've ruled out bad relationships with my user character and he's a reasonably liberal worker so that's not a factor, even though it's not a particularly risky promotion. The only things I could think of are he's from Japan and I'm a US promotion (though I'm international size and he can work in the US) and that he's a part of three promotions already, all PPA. I'm thinking that's probably it but I'd like to get some confirmation on that. Thanks in advance.</div></blockquote><p> </p><p> Maybe he is a booker for another fed and your company is > cult in size?</p>
  4. Are there any advantages to having people in a stable, apart from the obvious "note-keeping" or "remembrance" value?
  5. <p><a href="http://i.imgur.com/mBfvz7f.png" rel="external nofollow">http://i.imgur.com/mBfvz7f.png</a></p><p> </p><p> Prince Devitt just won the world title of my own promotion. I think he is over enough. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Braylyt" data-cite="Braylyt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Just got back into playing this game after a lang break and got a quick question.<p> </p><p> DG just signed my champion to an exclusive touring contract but when I click on his contract details it doesn't state that he's leaving in 7 days. Do I get to keep using him? And secondly, is he unavailable for the entire touring contact or just on the days that DG holds shows?</p><p> </p><p> He's on a PPA contract at my company.</p><p> </p><p> Wanna know if I should take the titles off him and bury him or I can keep his reign(s) going while I build a credible successor.</p></div></blockquote><p> </p><p> I am pretty sure that touring contracts are not exclusive in that they are not like exclusive PPA contracts. The exclusive, I think, means exclusive tour so other companies cannot sign him on a touring contract if he is already signed with DG.</p><p> </p><p> Also, he will be available the days he doesn't have a commitment with DG. I think the company positions and prestige also come to play. So, for example, if you were a bigger company than DG, the wrestler will even work for you the nights there are DG shows. However, I am not sure on the prestige position thing.</p><p> </p><p> I recommend you keep using him the way you do, and build a credible successor quick. If he has some pop, big companies will come for him. Also, if it is financially feasible, and if he is good, and if you have plans for him for the future, I recommend you sign him to a written deal.</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Just to confirm if I run a hard 3 brand split. Will I still get storyline heat dropping from not being advanced once every 2 shows?</div></blockquote><p> </p><p> Did you test this out? What were the results? </p><p> </p><p> Also, does an event count as a show (of the 2 shows to advance a storyline in) and will storyline lose heat if I do events in which they are not advanced? I am looking to do a Cruiserweight Classic type tournament and get wrestlers from outside. Therefore, I won't have any storyline matches in the events the Cruiserweight Classic tournament will be held.</p>
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I don't know your company's finances but before you change the product I would give spending big money on a major or star band a try. If that's out of your budget then I'd try slightly adjusting your product.<p> </p><p> If you're able to get 99's then dropping realism or modern to low isn't fully needed.</p><p> </p><p> Let Pride Glory Honour from the C-Verse be your guide. They constantly pull 100s and they have a Medium Modern + Key Feature Realism Product. If I adjust their product to Heavy Modern and Realism those 100s go away (even with the A.I.)</p><p> </p><p> South Of The Border pulls 100s often because they have nothing in the way of Realism in their product. It's all Modern, Lucha, and Daredevil as far as performances go. All 3 of those work well together.</p><p> </p><p> TCW default is close to what you have but their modern and realism is at medium.</p><p> </p><p> It works the same as with gimmicks. i.e. Having Key Feature Cult, Risque, Traditional, and Comedy would cap how high a gimmick rating could be given the split in the fan base.</p></div></blockquote><p> </p><p> This product I got from someone else. He had constant 100 matches on another topic. So I thought it should work best. (<a href="http://www.greydogsoftware.com/forum/showpost.php?p=2196142&postcount=1595" rel="external nofollow">http://www.greydogsoftware.com/forum/showpost.php?p=2196142&postcount=1595</a>)</p><p> </p><p> Also, I really don't understand the product settings. I do understand the basics of what is what but beyond that I know nothing. I also have never played the CVerse or any other mod except real world mods because these are the ones that get me interested. I have been tinkering with product settings for a long time. Is there some guide or anything giving detailed information about the product settings?</p>
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>That Heavy Modern + Heavy Realism product might be hurting you slightly since those are competing performance styles.<p> </p><p> You may want to try letting one of those be dominant over the other. So going Key feature with Realism or Modern. Or you can try just dropping Realism or Modern to Medium.</p><p> </p><p> Of course that is to say if you are pulling 99s as frequently as you are it may be just waiting for the right night to hit to get that 100.</p></div></blockquote><p> </p><p> Is that all, though? Medium is still half way there. Don't I have to make it low or very low? </p><p> </p><p> Also, it's not as frequent but all of them have been 99s. My top 20 matches are 99 and some of these matches have been in major PPVs, with local bands, celebrities and special sets etc. I also had matches with my top talents who get 95+ individual match performance ratings and who are also at least 90+ pop in the US (where I am based). So if it had to happen, it would've happened by now.</p>
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Koholos" data-cite="Koholos" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41193" data-ipsquote-contentclass="forums_Topic"><div>I have a couple more questions. The first is another 'theory' question I guess. And the other is more about the 'Storylines' menu.<p> </p><p> First - I'm pretty good at booking stable vs stable, and team vs team, or whatever. But I'm really bad at just booking straight 1 on 1, face vs heel feuds. I feel like it either falls into "Heel beats face a few times, possibly using cheap tactics. Face powers up and proves it by beating some other people. Face beats Heel" or "Heel interferes in a bunch of matches. Face reciprocates (depending on how nice the face is.) Face beats heel in an actual match." I feel like either of those leaves the face as the feud's 'loser' in TEW terms (it's appropriate dramatically, but he's lost way more matches).</p><p> </p><p> What are some other ways to book 1 v 1 storylines to balance out a bit (alternatively, should I make a new thread to not clutter this one with stuff like this?)</p><p> </p><p> Second, after watching Wrestle Kingdom, I was inspired to try my hand at a longer frame storyline. So, I'm planning a 2-3 year storyline which leads to new acquisition Jimmy 'Mainstream' Hernandez eventually challenging Rocky Golden for position as figurehead and winning, turning Rocky heel in the process. However, due to storyline decay, obviously I can't have a major storyline between them yet. </p><p> </p><p> How would you handle it? Book a storyline where Jimmy is the only main character, and have Rocky as support, and then cycle in people as he challenges them? Or would you book his few interactions with Rocky more as simple foreshadowing, and not include Rocky in a storyline until Hernandez is ready to feud with him?</p></div></blockquote><p> </p><p> For the first part, I have had the same problem. Although, in the storylines part it suggests that there is no loser or winner of a feud, the feature is just there for illustrative purpose i.e. to keep a track of how well the worker is doing (<a href="http://i.imgur.com/AxImjA1.png" rel="external nofollow">http://i.imgur.com/AxImjA1.png</a>). The thing that I found worked is having extra workers in the feud. For example, in real life example, James Ellsworth in the Styles vs Ambrose feud. You can have a jobber there taking the losses, or two, both for the heel and the face. However, I suggest that you have there guys you want to push and develop. </p><p> </p><p> For example, I want AJ Styles (heel) to feud with John Cena (face), both of whom are main event talents. So these are the two main people of the storyline. I also want to push Apollo Crews (face) and Noam Dar (heel), both are let's say, Openers or Lower Midcarders. I have a PPV every 4 weeks. So between these weeks, I would have AJ fight Crews and beat him and same with Cena and Dar. I would also have angles with Cena and Styles and sometimes also involve Crews and Dar. Now I can't have just the same match all 4 weeks till the PPV. So I mix things up, with tag matches etc. Have the lower guys take the pin. This will not only not affect AJ or Cena's momentum or popularity, but also elevate Apollo Crews and Noam Dar. It will also develop their skills. Not only that but if I have a Crews vs AJ match or Dar vs Cena match, it will progress the story. Here's some other things I did as well (<a href="http://www.greydogsoftware.com/forum/showpost.php?p=2212153&postcount=7" rel="external nofollow">http://www.greydogsoftware.com/forum/showpost.php?p=2212153&postcount=7</a>) just for the idea, but these were before discovering the above trick.</p><p> </p><p> For the second, there are a lot of ways of doing this. The first is just to assume it happened, like every other thing. Assume they are both in a storyline, both are involved some way or another. It's all up to what you think. There's no real audience to judge that. </p><p> </p><p> Another way would be to have them both have separate feuds and both involved in each other storyline as a minor role. Then transfer them both to the main storyline at the end. A tip would be to not start a new storyline when you want them to feud, transfer one of them to pre-existing storyline of the other. This is because new storylines are harder to elevate and keep constant heat. New storylines lose heat fast and big and are unstable in that way, old ones have history and thus lose lesser heat. If I have a new storyline at 100, it's easy for it to go 50 next week with bad angles. However if you have an old storyline with 90 heat, some bad angles will bring it down to 80-85. However, I must say, adding new people to storylines makes the storyline lose some heat.</p><p> </p><p> For example, have Cena feud with Miz and Ambrose feud with AJ, and have both Cena and AJ as minor roles in the other storyline. Once you are ready for AJ vs Cena, transfer either Cena to the AJ storyline or AJ to the Cena storyline.</p><p> </p><p> One last way, and the best idea that struck me right now, would be to have both the feuds in a single storyline. Have Cena vs Miz and AJ vs Ambrose in the same storyline. That way if you want AJ vs Cena, you won't have to transfer between storylines and that way, the storyline would not lose heat.</p>
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What exactly is your product? Some times if you have conflicting styles set too heavy that can limit your ratings. For example Realism and Hyper-Realism would be the antithesis of Modern, Lucha and Daredevil.<p> </p><p> If your crowd management is off not sure of the effects as you can't get a crowd heated up. I have never played that way so there may be something in that. Don't know.</p><p> </p><p> Are you setting your match aims to anything besides regular?</p></div></blockquote><p> </p><p> The product: <a href="http://i.imgur.com/VF3zBtV.png" rel="external nofollow">http://i.imgur.com/VF3zBtV.png</a></p><p> </p><p> I only have match aims for smaller matches just because the product demands. Besides that, I never have match aims other than regular for my big matches.</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="d12345" data-cite="d12345" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Some common things are announcer issues. Do your announcer and color person have excellent experience? Are they both highly rated?<p> </p><p> Are both of your workers individually performance ratings 100?</p><p> </p><p> Are you spending money on having a band perform to get the crowd hotter?</p><p> </p><p> Are you managing the crowd properly in the matches leading up to your 5* bouts?</p><p> </p><p> Those are the things that can take a 99 to a 100.</p></div></blockquote><p> </p><p> My first announcer is 100 announcing, second announcer is 100 color and 3rd is 88 color. Excellent experience. As I mentioned no negative points in the dirt sheet.</p><p> </p><p> Yes. That's when the matches get 99. But sometimes even individual performances with 90-95 also get me 99.</p><p> </p><p> No. However, I've seen other companies have regular 100 matches on TV shows even. Same save. (<a href="http://i.imgur.com/oVP8aEY.png" rel="external nofollow">http://i.imgur.com/oVP8aEY.png</a> <a href="http://i.imgur.com/cE8shhL.png" rel="external nofollow">http://i.imgur.com/cE8shhL.png</a>)</p><p> </p><p> I have crowd management set to off. So maybe that's it?</p><p> </p><p> Also, I don't have anything in the product set to Key Feature, does that matter?</p>
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Popularity always plays a factor... even in a perf > pop company. The last few .something grades are probably popularity that's "missing".</div></blockquote><p> </p><p> I know. My wrestlers are the top popular wrestlers in the world. So that is probably not it. I just mentioned the perf > pop to suggest that there are no storyline effects etc.</p>
  14. I have some constant 99* matches. I can't get a perfect 100. I turned on the Dirt Sheet feature and the 99* matches don't have any negative points. What am I missing? (It's a performance over popularity company.)
  15. I see A shows and B shows held on the same night have the same audience while if held on different days, the B show has lesser audience than the A show. How about the ticket sales for when they are held on the same night? Do they pay for the A show only or for both the A and the B show?
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="vampmon" data-cite="vampmon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is it possible to have two 'A' shows? Like with a Brand spilt? And can I change an existing show from a B to an A?</div></blockquote><p> </p><p> Yes, it is possible to have two A shows. Yes, like with a brand split. Yes, you can change an existing B show to an A show if it is not a part of an active broadcasting deal.</p>
  17. Is there any other way to have a worker gain popularity or at least not lose current popularity levels after losing at an event? I know I can protect them but that has a negative effect on my match ratings so I don't want to do that.
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="maxlanders" data-cite="maxlanders" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Sorry for my english, I'll try to be understandable. I would like to know how to "save" a game. For exemple, i'm at 10th january 2016, and I want continue few days to try things BUT to find back my game at 10th january afterwards.<p> </p><p> I was very easy with EWR, but I don't want to undertake anything in TEW without some indications. Thanks !</p></div></blockquote><p> </p><p> The game recovery option can recover to the last Monday of the game time. So, if you start at the first week and don't skip to the next Monday, it should be fine. (Simulate, go to main screen, load save, game recovery)</p><p> </p><p> However, if you want to try to simulate more than that time, then make a copy of your save. (Save game, go to main screen, load save, and copy)</p>
  19. When creating a developmental territory, what affect does the popularity have? Does it affect the rate at which workers will develop or does it affect whether some workers above a certain popularity will not sign a developmental contract?
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="maxlanders" data-cite="maxlanders" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>3) Third question I add, how to have the "numbers" in popularity, like in vbase's screen ?<p> </p><p> Thanks !</p></div></blockquote><p> </p><p> I have the <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533791" rel="external nofollow">Iceisle skin</a> by Iceisle. The blue one. The numbers and grades come with the skin. However, there are other mods with other types of numbers and grades. Also there are some other skins you can try. Here's an extract from the mod index thread:</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> <strong>Graphical Mods</strong></p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533482" rel="external nofollow">Snoopy's Grades II</a> by FlameSnoopy</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533548" rel="external nofollow">Celt's Grunge Grades and Flags skin</a> by The Celt</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533932" rel="external nofollow">New USPW logo</a> by Clarity</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=534033" rel="external nofollow">Letter Grades F- to A* instead of Numbers [small skins mod]</a> by FINisher</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533571" rel="external nofollow">Kamchatka's Logo Thread (TEW 2016)</a> by Kamchatka</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533481" rel="external nofollow">TOGG's Graphics - RW & Customs</a> by Togg</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=534252" rel="external nofollow">Lightning Logos and Banners</a> by djlightning</p><p> </p><p> <strong>Skins & Loading Screens</strong></p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533543" rel="external nofollow">Sockpuppet's Skins - The Executive</a> by Sockpuppet</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533831" rel="external nofollow">TCS - Skin, Previews</a> by Bluestillidie00</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533792" rel="external nofollow">Charcoal office skin</a> by rage</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533791" rel="external nofollow">Iceisle skin</a> by Iceisle</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533711" rel="external nofollow">TEW 2016 - Skin Starter Pack</a> by Togg</p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=533863" rel="external nofollow">Effverse Loading Screens</a> by i_effin_rule</p></div></blockquote>
  21. <p>My top guys are suddenly losing popularity for no reason. I had my top on "insanely popular" (95-100) and now they are all "enormously popular" (91-95). I haven't had any of them lose in a major event and even if I have, I have kept them protected. The product is the same. The TV broadcaster is the same. I have had them lose on regular TV shows (to each other). The economy is 98* and falling however the industry is 48* and rising.</p><p> </p><p> Anything I am missing that justifies this?</p><p> </p><p> <a href="http://i.imgur.com/B2RXQxi.png" rel="external nofollow">http://i.imgur.com/B2RXQxi.png</a></p><p> Here's Bryan Danielson's popularity change. I haven't had him lose a match since Week 3 of August. I have even had him beat all the other main eventers in major shows. I also have him in segments with other popular wrestlers. Yet he keeps falling. Same goes with the others but unlike Danielson, they have had some loses. So Danielson is the best example.</p>
  22. I haven't tried it. However you can read this topic about it http://www.greydogsoftware.com/forum/showthread.php?t=536721 There's a lot of information regarding custom merchandise there.
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Koholos" data-cite="Koholos" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Does creating a Child Company give you any benefits besides having a feeder league, and a warm heart from helping the wrestling industry?<p> </p><p> Because I'm making about $1 million a month in profits, and I'm thinking about reinvesting it in a bunch of Dojos and Feeder Leagues throughout the world. But if there's benefits to having them in certain regions (or if they pay me some of their revenue based on size), or something, then it might be worth being more particular about where and how.</p></div></blockquote><p> Yes, you do get a share of their profit if they are popular and profit making.</p><p> </p><p> That's what the finance part for development is. <a href="http://i.imgur.com/BIZySzw.png" rel="external nofollow">http://i.imgur.com/BIZySzw.png</a></p>
  24. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bluetouch" data-cite="Bluetouch" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hi ! Just a little question about turn build : <p> During how many time/segments should I build a turn ? What are the limitation (too short or too long build) ?</p><p> Thanks <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> There is no specific time. You can turn them as soon as you want (i.e the next show). This will be seen as a shock turn.. as there was no buildup for the turn and the fans didn't see it coming. You can also set them to turn, have them do shows and angles and the fans will get some hints at a turn. There is no standard or no right way to do it, you just do it how ever you want. </p><p> </p><p> However, be reminded that if you have too many shock turns too soon, they will get a poor reaction. Also if you have a wrestler turn too soon after a prior turn, it will also receive a bad reaction.</p><p> </p><p> Another thing to mention is the success/failure of these turns depends on your Creativity talent (User Talents, remember?). The more Creativity talent you have, the better reaction a turn (or a gimmick change) will get.</p>
×
×
  • Create New...