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Spoons

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  • Birthday 11/11/1995

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  1. Hey, how about a thing that'd make a "disease" rated injury contagious? So they can wrestle through it, but in doing so they're likely to get their opponent sick as well? Their resilience still plays into it, but it means that an out-of-ring injury could be spread in the ring. Maybe with different levels of contagiousness, ranging from "Not Contagious" to "Extremely Contagious"? Also, maybe there can be an attribute called "Immunity" where the wrestler can't get sick via contagious diseases? Just some ideas.
  2. It could be its own skill like Announcing or Colour. Or maybe, like you said, a combination of several, like maybe mic and announcing, but diminished since it's kind of both but also kind of neither of those? It's hard to say. (Also apologies for my spelling of colour; I'm Canadian. xP)
  3. Hmm... we could make it so that if you're a certain size or lower you need to assign a ring announcer, but as you get past a certain size it's optional? I'm mostly just thinking of a use for people like Justin Roberts, Lilian Garcia, Howard Finkel, etc. without just removing them from the game or having them do things that they never did IRL. It's mostly for the sake of realism, though I get that going too much into that would just make things tedious, so there needs to be a cutoff point. I think what we have now is fine, but it would be nice to be able to assign some people to be like, an unseen/minor part of every show so that they don't complain about being left off despite being an important part of running things.
  4. I appreciate where you're coming from. I do think that balancing is an issue, but you could just have him do that anyway. 😛 We don't have to have them do anything, it's mostly for lore and realism purposes. And I don't really see what else they could be rated on.
  5. Sorry if this has been said before, but I think Ring Announcer should be its own role. It's weird having Justin Roberts on the commentary table, or interviewing people. I think having "Ring Announcer" as a role makes sense. Matches could get a bonus (or penalty) from the ring announcer's performance if it's good (or bad) enough, and maybe they can be rated exclusively on Microphone skill, so a new skill wouldn't even have to be added!
  6. Good idea! Could also have things like "Must have Attribute:" or "Maximum/Minimum Size:".
  7. Thanks! Yeah, that's what I was going for. That or "in-ring skill/sex appeal". But your works well too. Heheh, yeah, that SHOULD be how it works, but unfortunately, not quite.
  8. Thank you. I've thought of a few more, actually. Territory Wrestling - This company is from the "territory days" and so will never have shows anywhere but its own region. (This attribute isn't seen much after the 1970's, and so will start naturally disappearing after that.) "Licensed" - This company uses licensed music but doesn't pay for it. If they have at least 1 broadcasting deal, then there's a chance they'll be caught and have to pay for it. If not, though, then there's no risk. The Ring Is Different! - This company has a non-square ring. Its ratings are slightly affected, having a chance to be either slightly dampened or slightly enhanced by the crowd reaction to the differently-shaped ring each show. [This attribute is automatically temporary and lasts between 6 months and 1 year.] Erotic Wrestling - This company is meant to make its viewers horny. Its matches are rated on sex appeal in place of popularity. The rest of the product rules still apply as normal. Tribute Shows - This company will always have a tribute show if a wrestler who's actively working for them dies. It will be scheduled for the following show, or the first day possible of the following week, whichever comes first. Experimental - This company is a little avant garde. It will attract a lot more fans in its infancy, but once the novelty has worn off, it will attract fewer than normal. (This takes a random time between 6 months and 5 years.) Brand Supremacy - This company treats its separate brands as... well, just that. Separate. It will get different turnouts for differently-branded shows, wrestlers are ONLY allowed on one show or the other, no free agents are allowed, and every year they will have a mandatory "draft" show, where a bunch of their workers will swap brands, to provide some variety.
  9. Also A Fan - This worker knows what the fans want, because they want it too. They automatically become a booker, and will slowly gain booking skill even when not booking, and will gain it much faster when they ARE booking. (This attribute does not affect the worker's booking reputation.) Bad With Money - This worker probably should've retired a long time ago, but they need the money. They'll never leave the business. When they retire from in-ring competition, they'll automatically become an Occasional Wrestler. Also, they're treated as if they have the "Money Motivated" and "Can't Stay Away" attributes. Barefoot Wrestling - This worker foregoes boots when working a match. When they get an in-ring injury, it's more likely to be one that damages the legs. Benjamin Button Syndrome - Like a fine wine, this worker actually gets better with age. They will never experience time decline, and will hold off on retirement for an additional 10-20 years, unless forced to via injury. Better As Figurehead - This worker is naturally suited to being the figurehead of a company. They get a boost to all matches and a slight boost to all non-match segments when working as one. Can't Do Tag Teams - This worker just isn't suited for tag team wrestling. They get a penalty to their match performance every time they're in a tag team match. Nepotist - When working as a booker, this worker will give preferential treatment to those they have a positive relationship with. When hiring, they'll also be a lot more likely to reach out to people they have a positive relationship with. Stable Specialist - This worker is really good at working in a group of 3 or more, and will get a bonus in matches where they're on a large team. Twitch Streamer - This worker uses Twitch. They gain popularity even when not working shows. Veteran - This worker has been in the business a long time. Their respect rises a lot faster than usual. They want to make a good impression on the younger talent, meaning they automatically have a positive backstage influence, regardless of their personality (this doesn't cancel out the special negative properties of personality types like Troublemaker or Agitator). [This attribute is automatically permanent and is given to a worker after 20 years.] What? - This worker has recently made a new chant that's caught on. Their segment ratings are increased, and their non-match segments lengths are slightly extended because the crowd won't stop chanting it. [This attribute is automatically temporary and lasts anywhere between six months and three years.]
  10. For owners, we've got the finance options of "Mean", "Prudent", "Average" and "Flashy". I think there should be one more, one that is to flashy what mean is to prudent, so that Average is... well, right in the middle. Makes sense to me. Maybe we could call it something like "Unwise" or "Extravagant". I'm not sure what exactly to call it, but something along either of those lines would be fine. That's it. Not much to this one, I just think there should be 5 options so "Average" can be in the middle where it belongs.
  11. Something I'd like to see in the next iteration of TEW, personally, is companies having attributes like workers do. Not like the ones in the products, I mean like individual ones, again like workers have. Some examples I thought of: A Hint of Comedy - This company can have 1 or 2 stars or major stars with comedy gimmicks. More than that and they all get a penalty. Superhero Booking - While AI controlled, this company will always have a figurehead, provided they have at least 1 wrestler. Guaranteed Spot - This company can start hiring people before it's opened. Their contracts will start once the company opens. Nostalgia Booking - Any wrestler 45 or older working for this company gets a boost to their popularity gain. However, anyone 25 or under will get a penalty. Announcer Participation - Any non-wrestler working for this company can still participate in matches. The AI will book them as occasional wrestlers. Staying Power - This company's been around for long enough that it's almost impossible for it to close. The company is less affected by things like scandals and industry crashes, and is more attractive to sponsors. [This attribute is automatically permanent and is assigned to a company after 20 years.] Overcrowded - This company is used to having many more workers on the roster than it knows what to do with. If the roster is at least 20 more than it needs, all workers are treated as if they have the "undemanding" attribute. If run by an AI, the company will always try to hire more workers than it needs. Monday Night Wars - This company's viewership is affected more strongly by competing with other shows. Board of Directors - This company has a board of directors. The company's more favourable to sponsors, but its maximum risk rating is lowered. The "No Spinal Impact Moves" trait is added, if the company didn't have it already. The (non-player) owner of the company can get removed if their publicity is bad enough. IDK, maybe some of these could just be traits of the company owners, but some I think could work.
  12. You Like What I Tell You To Like - This worker would script their fans if they could. When AI controlled and running a company, this worker will always have a figurehead if possible. They will never change the company's figurehead except when absolutely necessary (such as if the original one retires or leaves the company). When AI controlled and booking a company, their title reigns will be skewed heavily in favour of their figurehead (or if there is no figurehead, people they have a positive relationship with), giving them much longer and more dominant reigns than everyone else, regardless of fan reaction or where they are on the card. Gimmickfluid - This worker can change gimmicks much more frequently than others without incurring a penalty. Keep On Turning - This worker can change alignments much more frequently than others without incurring a penalty. Funk Retirement - This worker is currently on one of their many "retirements". They will be unable to wrestle, will be unbookable in matches and angles, and will not complain if left off shows. [This attribute is automatically temporary and lasts anywhere between three months and five years.] Never Liked The Mask Anyway - This worker will always agree to lose their mask, if asked, and will occasionally volunteer to if they think the match or angle would benefit from it. Not For Me - This worker hates their current gimmick. They get a penalty to every segment they're in, and will always hold back on matches. [This attribute is automatically temporary and lasts until the worker changes gimmicks.] Liquid Courage - This worker gets a bonus to match performance when under the influence of drugs or alcohol, however when doing so they are also more likely to forget spots if asked to work a scripted match. Internet Wrestling Personality - This worker is known in the online wrestling circle. They're more likely to be involved in social media incidents, both positive and negative, and slowly gain popularity even when not working shows. Internet Wrestling Celebrity - This worker is famous in the online wrestling circle. They're much more likely to be involved in social media incidents, both positive and negative, and will gain popularity even when not working shows. Gaijin - This worker is well-known for working in countries other than their own. They will gain popularity faster when working in a foreign country. Home Grown - This worker is not used to working in countries other than their own. They will gain popularity slower when working in a foreign country. Poor Sport - When working with an opponent they have a negative relationship with, or when working a match while angry, this worker will try to injure their opponent, massively increasing the match's injury risk. Punch Puller - This worker is extra careful. Their match ratings are decreased in favour of making their opponent feel safe. Stiff As Nails - This worker works stiff. Their match ratings are increased at the cost of increasing their opponent's injury risk. (Alternatively, I've thought of "Work Stiff" as a match note! Increases the match performance rating of everyone in the match, but also increases everyone's injury risk. Maybe also calculates using Puro instead of brawling.)
  13. That's fair. Everything else still stands, though. ^_^
  14. Here are some ideas I had regarding narratives: - Connecting narratives. So, for example, if you have a narrative at a 50% chance of happening, and something else you want to happen but ONLY if that 50% chance one happens, then instead of having to make the 50 a 100, you should be able to just link the events together, so that if the one 50% event happens, the other one has an X% chance of happening, but if it doesn't then it won't happen at all. - More effects, like killing workers, decreasing popularity, and giving them attributes. - The ability to have more than one worker/company/etc. need to be present for it, and/or someone's contract, so for example, "If Brock Lesnar is working for WWE, run this narrative about Brock Lesnar in WWE". I dunno, just a few things I thought of while playing around with the narratives.
  15. Half N' Half - For indecisive fans who don't know if they'd rather watch one product or another! 50/50 matches to angles 50/50 in-ring quality/popularity split Fans are accepting of any match type One match aimed as comedy One match aimed as deathmatch Any gimmick can get over, even comedy gimmicks Gimmicks are not necessary but will have an impact if used (Also, I'd like to request that Wrestling Nerd Nirvana be changed, since I'd argue it's the closest to AEW's product and yet deathmatches are penalized and top stars can't use comedy gimmicks (see Orange Cassidy and everything Jon Moxley's ever done). If you disagree, by all means please let me know which product is better suited for them, but if it is WNN, I think those tweaks would probably be necessary, at least for the modern version of it.)
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