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raufbold

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Everything posted by raufbold

  1. should be over 200 now. Congratulations!!!
  2. Sir, that is fantastic. Thank you so much!
  3. <p>Wow, that must be like a second job... So well done though, thank you!</p><p> </p><p> Also, did you try to create african/asian renders? I'm actually running a bit low on those.</p>
  4. yess... these brutal-looking ones are surely something that you don't see very often in the pictures but what exists in real world. Very good job!
  5. so many and each one is so unique... these pictures are definitely among my most favorites
  6. Ahh...a little thing to be happy about every day. You may be a noob, but then you definitely got talent. What tools are you using?
  7. very cool. By the way, tattoos add quite a bit of realistic feel to the fighters. look at the real ones - most of them are quite heavily tattooed.
  8. hmm...so does anyone know if quick camp results in reduced quality of training for the fighter?
  9. Does anyone know if quick camp actually results in a fighter getting inferior training for the fight? Or is it just flavor and a way to spend a little more money?
  10. <p>second that. I also like the format - png files together with gifs. If you want - use gifs right away, if want to fiddle with the picture - you've got the png.</p><p> Thanks a lot!</p>
  11. Funny enough, but for me Banner doesn't really work as well. He barely keeps himself in top 20, having already lost to Ziskie and Daniel Ortiz...
  12. <a href="https://i.imgur.com/wIRTD4E.png" rel="external nofollow">https://i.imgur.com/wIRTD4E.png</a> - this one is incredible
  13. seeing them and they are awesome! Thank you!
  14. <p>Wow. Your renders are generally good, but these last ones are just great.</p><p> Thanks!</p>
  15. nope - there's no way to do that with an in-game editor. You can edit his age to be less than 40 and call him out of retirement though. Then change age back.
  16. Poach their talent, raze their homes, burn their crops... until they go into debt. Then take them over. Not that it makes much sense to me though, as you can do very little besides give them broad instructions on how many shows to have, which weight classes to open/close, who to feed and who to protect, plus call up and loan out fighters. Might seem enough, but I would prefer direct control.
  17. Hmm...does anyone know if the team members actually affect each other's training? I mean, they are supposedly training with each other, so technically they should be benefiting from each others' skills, but was it actually coded that way?
  18. go to the "Child organisation" menu in "Your office" - there will be all the options. You can either absorb or close - it's all explained pretty well in there
  19. And that's A HUNDRED!!! Congratulations and thank you!
  20. By the way - what impacts company's momentum? I started as a low regional and my momentum is stays at -1 even though my shows are regularly over 60% critical and over 40% commercial. Is there anything else that keeps the momentum down?
  21. Is it just me or in-fight damage comes in bunches? I had no damaged hands in 8 shows, and in the current one it was three. Same with cuts - it's either none or every second fight. Saw such symptoms in WMMA4 as well... seems that randomizer is a bit biased.
  22. Does anyone recall the specs for pictures in the game? File format? Any limitations? I have saved a few PNGs as JPG using Paint, but they still don't show up in the game (can't choose them). The dimensions are all ok. Saving them as GIF doesn't help either...
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="John Lions" data-cite="John Lions" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>That makes complete sense, I meant either 1) growing in their discipline (progressing from a student of a fighting style up) in some way or 2) getting sub attributes like "Fast Starter" or "Punches in Bunches" or "Loves to Call Out" over time. I doubt it's coded in that if say, a guy finishes multiple fights by KO he can potentially get the "Head Hunter" trait but I was wondering if there was any way fighters could develop them over time, either as they progress in their career with a certain fighting style or from training with certain teams.</div></blockquote><p> </p><p> That would actually be quite cool if it was this way, but unfortunately not - this doesn't happen. The most you can hope for is getting signature submission moves from a team if it has any.</p>
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