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johndango

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Everything posted by johndango

  1. Made a child company and gave them 3 titles but three months into simulation and they haven’t booked a title match. They have a good booker, a weekly show, monthly events, a full roster... I don’t get it. Help!
  2. There's no logical reason to not include the option on the contract screen. I spent 30 minutes looking for it and eventually had to get help from the Discord.
  3. Or, at the very least, a way to tell child companies to make a worker lose a title. That seems like the easiest solution.
  4. Im using it and it's at least 100x better than the real default. Super recommend.
  5. The bones of the game are GREAT and the additions are top notch... the UI would've been horrible two decades ago, let alone today. But hopefully, the very vocal base have made that clear and hopefully we'll see good tweaks in the coming months!
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Chriswok" data-cite="Chriswok" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div><p> <strong>Dislike</strong></p><p> </p><p> - Not being able to use the arrow keys to scroll through the names of wrestlers anymore</p></div></blockquote><p> </p><p> Toggle off "enable new style colored lists" in your preferences. </p><p> </p><p> Makes it WAY better.</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheJG" data-cite="TheJG" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Graphically this feels like an Excel spreadsheet that's been made into a game - it feels very "default", from the fonts to the boxes.<p> </p><p> Whether that can be changed with skins, I don't know, but the larger issue is that it feels very busy and poorly laid out, which is a UI issue rather than graphical. I appreciate that there are more features packed in, but even with things that are the same as '16, it's night and day in regards to how user friendly they are. Firstly, from '16:</p><p> </p><p> <img alt="FXoA25s.png" data-src="https://i.imgur.com/FXoA25s.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> It's simple but it's fine. The boxes have some colour to them, the font is uniform throughout and everything is sectioned clearly and appropriately. Compare it to the same options in '20:</p><p> </p><p> <img alt="3yajyrZ.png" data-src="https://i.imgur.com/3yajyrZ.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Default fonts, default boxes, no organisation, different font sizes and very hard to read and organise in your own mind as you're scanning through it.</p><p> </p><p> Another example, the size section. All the info is the same, but look at the difference in how user friendly it is:</p><p> </p><p> <img alt="FRTJciO.png" data-src="https://i.imgur.com/FRTJciO.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> In '16 your eyes are instantly drawn to the large numbers and the big, bold colours. You can see every figure for every region on one screen and the quick and minor information, how to get to the next level, is displayed briefly at the top. Now compare this to '20:</p><p> </p><p> <img alt="VyHaaKV.png" data-src="https://i.imgur.com/VyHaaKV.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> The info you want to see is in a tiny font, you have to scroll through each area as opposed to everything being displayed on one page, the minor game information on how to get to the next level takes up a 3rd of the screen and it's also the section with the most colour, which draws your eye towards it.</p><p> </p><p> Excuse the long post, but I didn't want to say "I don't like the UI" without giving reasons as to why.</p></div></blockquote><p> </p><p> Agree. To ALL of this. I can't look at the new one without getting dizzy after 5 minutes. That's not hyperbole. I legitimately have to take a break every 5 minutes that I try to play.</p>
  8. For the love of god will Adam share at least ONE screen with us!? We're a month away! Give us something!
  9. When I created my game, I turned off parts of the game world. Now I wish I hadn't, since those areas of the game world would add a lot of depth to my game. My question(s): 1. Is there any way to turn back on turned off game areas? (and since I know the answer is 'no'...) 2. Is there a way to take my save, turn it into a new game scenario or something and THEN turn on the other parts of the world? I'm open to ideas even if there is a way to add them, and just have them empty. I can use the editor to add some promotions etc. I just hate that I can't take my company to tour Japan, for instance. Thanks!
  10. I've been playing a very heavily modified game that is a blend of fiction and non-fiction. When I started my save a couple of years ago I had just returned to wrestling fandom after paying zero attention for a lot of years. So I took a real-life mod (can't remember which one) and then took over from there and now the world is more non-fiction than fiction after only 4 in-game years. Example: I started as a re-born WCW in 2005 (since WCW was the last thing I watched as a fan) but now my company has been re-branded into a fictional ACW (a not so subtle allusion to my NEW fandom: AEW). I'm playing with essentially infinite money and no owner goals, so I'm playing on easy but I didn't want my creativity to be stifled by these restraints. One by one I turn on more advanced features as I get more comfortable with TEW. Right now I'm in the business of using the old stars I have (Goldberg, Sting, Shawn Michaels, Undertaker, etc) in tag teams or to put over a younger generation. Edge and Christian have had a good long run as the best tag team in the world winning my titles 5 times over the course of 3 years so now I'm using them to build up the next set of tag team super stars as well. I'd list names, but they're all fictional workers or real-workers (that i didnt recognize when i started my game) with fictional names and gimmicks (some of which DEFINITELY did not match the person, now that I know them haha). I only have one A show, because I wanted to hand-book everything while still having time pass at a decent rate. I'm at like 600 hand-booked shows or something now (I USED to have more than one show a week). I've also created or bought child promotions in all areas of the world and put them in an alliance, started my own 24 wrestling TV channel, and put all of those child promotions on TV. I've got an affiliated hardcore division in America, an affiliated Candian promotion, luchador promotion, and woman's promotion. I need to open a European one eventually. No other areas of the world are active in my game. I'm having a ton of fun and am really into my extremely customized world, even if it's not realistic or anything like that.
  11. I've always found this to be obnoxious. The announcers are the ones in announcing angles. It's to simulate when the camera is directly on announcers while they talk. Does anyone know if you get penalized for removing them from the annoucer section for the segment? Or is the best thing to do just to hire some annoucers that are simply for segments (Mean Gene types)?
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