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spiffyone

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="fusionfreak" data-cite="fusionfreak" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47477" data-ipsquote-contentclass="forums_Topic"><div>I had almost decided not to purchase TEW 2020 because of the product section but I changed my mind and got it. I'm still undecided if I'm going to stay with TEW 2016 or switch to TEW 2020. I like everything about TEW 2020 except for the product section. It makes it seem very limited. As for TEW 2016 I like everything about it except for some of the new concepts in TEW 2020. Kind of a weird place to be in, lol.</div></blockquote><p> </p><p> I'm in the exact same boat as you. Really awesome additions (or re-additions of things that were subtracted in 2016 from 2013), but the product section is a big stumbling block for me. Especially since I tinker with the database editor as I like to mod a bit, and that's honestly what keeps me engaged with the game when I need a break from playing the in-game as owner or booker. When I'm still in a wrestling sim mood, but not wanting to keep up the diary or start a new one, I just tinker with a copied database and create a little alternate offshoot and maybe play that for a bit (if only to test things out). Sometimes I start creating my own mods from a blank database (a VERY slow and arduous process, so big applause for anyone who has actually released a complete mod and really big applause to Adam for releasing the full game <em>and</em> updates to the Cornellverse).</p><p> </p><p> Maybe I'm part of a very, very small niche...but doing that increased my enjoyment and appreciation of the game.</p><p> </p><p> I'll still likely get 2020 down the line, but I'm in more of a "wait-for-it" stance than I was when it was first announced.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="UEWpro" data-cite="UEWpro" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Well first time I've ever had to ask this question, but I need help. I'm losing around $50,000 a day as the WWF in 1983. If I dont find a way to stop this bloodshed I'm going to lose my company. I know I'm not posting enough information, but I'll answer any question someone asks. <p> </p><p> I have 2 weekly tv shows. One is an A show, one is B show. I have 2 broadcasters, 1 ppv and 1 commercial. Most of my guys are on exclusive written deals. I thought the expenses for the broadcasters and the written deals were due at the end of the month. But even so, 50k is a heavy price to be hit almost every day. </p><p> </p><p> Anyone got any suggestions?</p></div></blockquote><p> </p><p> I've got questions:</p><p> </p><p> 1. What's month in '83 is your game?</p><p> </p><p> 2. You state that you have 2 broadcasters (1 ppv and 1 commercial). Are those broadcasters that you started (that is, that WWF created and owns)? </p><p> </p><p> If the answer for that second question is "yes", that might be your issue. And, also, if I may be so blunt: why? '83 is way too early for wrestling promotions to start their own TV networks.</p><p> </p><p> If these are broadcasters that are owned by the promotion, I'd suggest you dump that idea, because you're spending too much on them. Instead, sign up the TV shows on a commercial broadcaster, and split the revenue with them. In '83, WWF was on WWOR, a semi-national superstation at the time (not as wide ranging as TBS, but available in large swaths of the US during that period). You can also sign up to air on USA Network (although Vince didn't do that until Sept. '83, and that was for All-American Wrestling, not the main shows - Championship Wrestling and All-Star Wrestling). Vince paid up front to the networks for those as opposed to paying a weekly fee like other promoters did (so I think in-game there should be no weekly or monthly fee involved) and he got a bit of the ad sales revenue.</p><p> </p><p> You won't earn as much, but you'll also not be spending as much because it's not your own network and you're not paying the overhead for that.</p><p> </p><p> You should also have a broadcasting deal with USA Network for events, as USA did air a few big house shows from the Capital Centre (and before that, out of MSG). Think of them like pre-SNME events, with the opportunity for increasing popularity across the country (albeit not nearly to the same level as SNME did because that was on NBC).</p><p> </p><p> As for PPV: IMO you should set the PPV broadcasters to have tiny or very small coverage. Or set the era in the database to reflect that PPV ratings are "much lower" from whatever the default is. PPV was quite small in '83. And, if you want (for historical accuracy's sake), set up a PPV "network" with the title "Closed Circuit" with a closure date of about '88 or 89, creating one for each region of the U.S. Coverage size should be medium or so for that (depending on how you set up the era, if you did). </p><p> </p><p> Also, set the era to "strict usage" in the database. That way other companies can only negotiate with PPV for events, and other broadcaster types for TV shows. It gimps them, yeah, but otherwise they'll all sign PPV deals if they can, especially if you haven't set the PPV broadcasters' minimum requirements to only focus on larger (for the time) companies (like a WWF or JCP or even AWA). And you'll definitely want to make sure that most broadcasters (especially all of the PPV broadcasters) have the requirement of "company base" set up to whatever the broadcasters' home country is, as that will ensure that foreign companies don't start launching TV shows in nations outside of their own (with a few exceptions, IMO, as we did have things like US companies airing wrestling shows in the UK and AU, and even Japanese companies airing stuff in small US cable channels).</p><p> </p><p> Essentially, in '83 you want to have a database that gimps non-terrestrial/over the air commercial broadcasters, subscription networks, and PPV from how we know them today. Cable TV networks, for the most part, should have small coverage at most, unless they're something like TBS or USA, in which case they'd have medium sized. PPV, unless it's the aforementioned "closed circuit", should be tiny to very small. Since the start date is in the '80s, you'll already be in the pre-internet streaming era, so you don't have to worry about that.</p>
  3. I'll note this by stating that I haven't bought the full game yet, and am still running the demo, so this is based on my opinion of that: I'll echo Teemu's opinion on 2020 from a few pages back, although I will differ with his opinion with regards to the editor, particularly with regards to editing and/or creating workers. IMO, it is not easier to use. There is more clicking, not less. Yeah, putting in attributes is simpler to do, but goodness is putting in skill points more of a slog. There was no reason to remove the sliders, particularly from this screen. It used to be tab, scroll with arrow, tab to next skill section and so on. Now it's tab, arrow over to behind the number, delete, enter new number, tab, repeat or highlight with mouse/trackpad, enter new number, highlight with mouse/trackpad. Either way I'm clicking more, not less, and entering in numbers takes longer. Yeah, the options on the bottom conceivably make things easier, but only in concept. Fine tuning mods would still require a lot more clicking than in the previous games. Which is still kind of a deal breaker for me (and it seems the same for others). Because it does negatively impact modding. And that's something that folks who argue against the complaint don't seem to "get", because they're always bringing up using it in-game to "cheat". They're ignoring the impact on modding. IMO, if it was in the older games in the series, it should've remained in this one. And yes, I understand that Adam stated that he can't put it back without rewriting everything but he hasn't stated why that is. Is it a technical issue due to the use of Visual Basic? Most likely not, because, again, the option was there in the older games of the series. Or is it due to the potential impact on game balance? Okay...then don't allow for that within gameplay itself, but implement it as an option for editing the database for modders. Create a UI or something for whatever tools he's using to add in new products (because they're being added somehow). Hell, charge us separate for it. I'd pay up. Because the base game, in gameplay, aside from some QoL (mainly UI related) issues is way better than 2016. Some great stuff for historical mods that was missing in 2016 that were in 2013 is now back in, like the revenue and cost split for broadcasting deals (allowing us to mimic the '80s expansion era a lot better). And the new stuff is ace. Gimmicks work better. Block taping shows is a wonderful addition (which, again, would really help historical mods). There's some stuff I'd like to see added into contracts down the line (to better mimic area exclusive deals, or company size exclusive deals for guys exclusive to a promotion in one country but allowed to work international tours, or modern day indie contracts), and I really would like the ability to have a TV show taped at a set venue each week (to better mimic, say, WCW Saturday Night tapings at Center Stage and, later, Disney/MGM Studios), but overall this would be an instantaneous purchase for me...but I like to mod for my own use, particularly historical mods and off the wall fantasy mods. The in-game is way better, the out-of-game (that is, the modding ability/database editing) just isn't.
  4. I've mentioned an idea in the suggestions forum regarding such deals that essentially boils down to letting us specify certain contract details like what "exclusive" amounts to, including whether we will allow those workers to work elsewhere, for what type of company we'd allow that (so, say, your medium sized company would allow that worker to work for a small company, but not another medium sized or larger company), and in what area as well (so maybe they can work tours for Japanese companies, but not elsewhere within the U.S.; to simplify matters the option should be "Home Area" or "International" or something along those lines). As for the iron clad stuff: there should be a built in limit to when you can sign someone who is on an iron clad contract. Because it is incredibly unrealistic to be able to sign someone who is, say, 3 months into a 3 year iron clad deal to a 2 year exclusive deal. Hell, it should be unrealistic for anyone to sign a 3 year iron clad deal to begin with, because what worker in their right mind would obligate themselves to work for 3 years iron clad when the company could, at any time, end the "contract". That's not really guaranteed work, so what's in it for the worker?
  5. . Eh...Prime Time was most definitely not the A show - as A shows are the main shows where the biggest angles play out. Prime Time, due to being cable TV only (way less household penetration than syndication back then) was really a C show. Challenge was actually more important than Prime Time. The other shows wouldn't mention PT, but PT nearly always replayed major angles from Superstars and Challenge. For Crockett the same thing held true until TBS bought it. Pro and World Wide were the A and B shows, and the Saturday 6:05 show was actually of lesser importance (although more important overall than Prime Time was to WWF storylines). When Turner took over, the TBS show became the main show and the syndicated shows were less important (TBS wanted it this way). For what it's worth, AWA's syndicated show was more important than the ESPN show until their syndicated package shrunk to a lower penetration than ESPN due to Vince's cutthroat business maneuvers. And even after some of the territories scored minor cable deals (on Tempo and FNN's The Score), their local syndicated shows were of greater importance overall. Yep. And it was those matches shown on those regional sports networks that were the ones repackaged and later shown on Prime Time. What I do is set up those separate regional sports network deals and run monthly or semi monthly events in each and show each on their respective network, penalty be damned and have Prime Time show exclusive matches (set up a little story in my head about USA wanting exclusive matches on the show). Or I just forget those and use Prime Time as a stand-in, essentially ignoring the "house show loop" nature and taping once a week in each area of that loop as a straight show (again with that little imaginary story about USA in play). I think it's the other way around, actually, at least for '86-88 (the Dusty era). Most of those JCP matches, outside of main events or the occasional lower card vs. lower card match, were much shorter overall than the WWF squashes matches which themselves were typically shorter than those for AWA. World Class, UWF (before Crockett bought it), Florida, Memphis and others ran longer and could be booked more modern-like.
  6. You can...kinda...but not really. There's a few caveats and workarounds needed, and you undoubtedly will end up having to "fill in the blanks" yourself (that is, use your imagination to overcome the limitations of the game with regards to historical time settings in particular). The more 80s era products give more leeway to match ratings...but only so much. To piggyback on that for historical mods from the pre-MNW era: 2020 has brought some really good things to the table for historical games or brought them back after their being missing from 2016 (like the revenue cost split for broadcasting deals and in-game start year impacting PPV and such), other things - at least so far as it stands now - need workarounds. Contracts still simply do not mimic old school business. They just don't. It's likely a limitation that cannot be overcome. House shows can't be directly booked, and those were the more important events than the TV shows (as the other poster stated, TV was really just advertisements for house shows). You can set up events and not televise them to mimic this (and think of what TEW brands house shows as spot shows which were less important), but then you're handicapping yourself in the game by doing that and the AI isn't going to follow suit. Venues can be tied to specific events...but not TV shows. Hopefully that'll change, but until it does the only workaround is to set up a weekly event and tie that into a broadcasting deal. The problem with that is that TV show ratings and event ratings may not be dealt with the same way internally (from what I understand, I could be wrong there). Moreover, if the historical mod is set in the pre-PPV days or under strict usage, then the AI won't seek broadcasting deals for it's events. Which, again, is the only way to have a fixed venue for a "TV show" (that's not a TV show internally in the game due to the workaround)...except if the mod is set to pre-PPV or strict usage, then the AI won't seek those deals which means you might just end up looking up results for rival promotions and see that Memphis or Crockett Promotions has not been airing out of the TV studio every week at all which can break immersion.
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TeemuFoundation" data-cite="TeemuFoundation" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Ah. Yea. Tha's fair. That's good for people who play other people's mods, which is the majority, yea. I've always, since TEW 2004, exclusively played my own mods, and I've also used the very same picture folder since 2004, so I have everything memorized after using the same folder for 16 years, hah. But yea, this is why I didn't put myself in the shoes of those who play other people's mods. So yea, that can be a benefit.</div></blockquote><p> </p><p> I mentioned that I mod mods for personal use in prior posts.</p><p> </p><p> This is one of the reasons that I do it. OCD kicks in and, well, I've gotta "fix" things to my liking (mainly little things that are easier for me to remember). </p><p> </p><p> Example: If I were to search for Barry Darsow (which I would, btw, because I mostly play '80s era mods), I'd look for "Barry Darsow". Not Repo Man. Which wasn't even his most famous gimmick. At all. Smash of Demolition? Absolutely. Krusher Krushev? Sure, that too. Repo Man wasn't even memorable to me, so I wouldn't even think to search for "Repo Man" or "The Repo Man" or anything of the sort. Finally, if after searching for "Barry Darsow", "Smash", or "Krusher Krushev" turned up empty and I did find him under "Repo Man" or "The Repo Man"...I'm changing it to Barry Darsow and changing his damned pic.</p><p> </p><p> And I could do that in 2016 quite easily, as others mentioned. 2020? Not so much.</p>
  8. Did it earlier today, right after posting that: http://www.greydogsoftware.com/forum/showthread.php?t=546869
  9. Sad to see this happen, but not unexpected considering the changes 2020 brought in. It's strange that it's such a double edged sword. A lot of the gameplay changes are for the better, but the database editor changes for the worse (especially as far as historical and alternate history mods are concerned). I mentioned in the reaction thread (among my advocating for the return of user controlled product creation and modification in the database editor) that I modify mods for personal use. One of them was GA 1987 because there were a few choices I disagreed with, a few things missing here and there (mainly missing smaller start up promotions from around that time and a few workers), and a few changes to be made (mostly with TV shows and broadcasting deals). I don't state that to throw any shade, because there is one thing I learned in performing some edits to that and other mods: Editing an already complete mod is time consuming and difficult (especially with all the research necessary for historical mods). And that's working off of a base that is already complete as-is. Actually creating a mod from scratch is on a whole different level. The amount of work, of time, necessary to do that is massive. And Genadi, you did it for free. No money was expected and even "thank yous", while I'm sure appreciated, were also not expected. You did it because you thought you'd enjoy the finished result, and provided it to the community because you thought we'd enjoy it too. So: Thank you. Thank you for selflessly providing hours upon hours of enjoyment and appreciation for your efforts and work.
  10. Have you suggested the part in bold in the suggestion forum? Because I agree that it is absolutely vital that come back for historical mods. To the part in bold: it wasn't actually until mid-year '86 that the AWA started losing a lot of money. Prior to WrestleRock '86, they were still doing relatively well actually. Losing the Road Warriors to Crockett months prior absolutely hurt, yeah, but they weren't bleeding money and were still experiencing good gates (albeit with some stinkers here and there). Hell, WrestleRock itself sold more tickets than the combined two nights of the Crockett Cup '86. So...they shouldn't be losing money to that level in early '86. Especially since ESPN paid Verne for the ESPN shows out of the Showboat (when things REALLY dipped that's the only thing that kept them afloat). And, btw, they actually did start taping both AWA Championship Wrestling (the ESPN show) and AWA All-Star Wrestling (the syndicated show) on the same days by that time.
  11. A mix of households reached and judgement. It helps to look at the biggest broadcasters in each area and work backwards from there. So in the U.S., we know that the "Big Three" broadcasters (CBS, NBC, ABC) have the most coverage, and anyone who owns an antenna can pick those up (in addition to folks with cable). FOX has increased their coverage over the years, but they still lag slightly behind. TheCW is a mininetwork of sorts, lagging further behind in coverage. Something like MyNetworkTV or other mininetworks lag further behind TheCW. Cable networks would lag a bit behind the broadcast networks (because cable is needed, therefore creating a barrier for consumers). Basic cable networks (like USA or TNT) would have less coverage than the terrestrial broadcast networks. Pay cable networks (HBO, Showtime) would lag behind those. For internet subscription/streaming/"OTT" networks, it's a range. Netflix has a crapload of subscribers. Prime has less, then Disney, Hulu, etc. Helps to look up how they compare to broadcaster and/or cable network sizes.
  12. I believe this has come up in this specific board before (hell, I may have posted in it), but yes. Having fixed locations and venues for events but not TV shows is just...it misses the point. Completely. Historically, there have been way more TV shows fixed to a venue or location than events (though the latter exists too). Some taped out of TV studios (Jarrett's Memphis/CWA, Crockett's Mid-Atlantic/JCP), small boxing/convention halls (AWA at the Showboat Casino, GLOW at the Riveria Hotel & Casino), small arenas (World Class at the Dallas Sportatorium, WCW at Center Stage), or even mid-sized arenas (WWF at Allentown Agricultural Hall and later on the Mid-Hudson Civic Center). Heck, that holds true nowadays for some as well, as NWA Power is taped out of the same studio, and some promotions hold TV show tapings out of the same venue each week.
  13. Honestly, I don't know why the size labels were changed in the first place. They were pretty damned clear prior to 2020.
  14. Do you suffer the "show featured [insert worker] too much" penalty when doing that, though? If not, it would actually be nifty to use that to simulate stuff like the Faces of Foley, or jobbers who worked multiple times a night (like Disorderly Conduct, who were also the Texas Hangmen in WCW), or (not that many would, but I dip my toe in every once in a while) GLOW where some of the ladies played multiple roles/gimmicks (the Heavy Metal Sisters were also The Housewives and The Hoodlums).
  15. Quite a number of folks in the beta reaction topic are taking issue with the worker search in game where one can enter specific ranges of numbers for searching by skill. The method in 2016, where one could search for "good mic skills", "good charisma" and the like is preferred, but if that change is not plausible (due to the way the new UI is set up), I've come up with a compromise (which I'll quote from the aforementioned topic):
  16. Perhaps a nice compromise would be to have the skill search that is in place now (where you can fill a range from 0 to 100) be in the form of drop downs themselves rather than having us fill them in manually. And apply that to the other menus wherein one has to manually fill out ranges or attributes (such as the worker creation menu in the database editor). And that would kill two birds with one stone as far as the UI is concerned, because it would also resolve the issue for those of us desiring more keyboard heavy navigation. As I mentioned earlier in this thread, the way the attribute search (or attribute input for worker creation) works now makes it more difficult for that than in 2016, where it was simple due to the sliders and the ability to just tab to item/attribute, use arrow keys to slide in the number, then tab to the next item/attribute). The way it's set up now makes such navigation more difficult. Tabbing to the item/attribute box puts the cursor in front of whatever number is in that box, making it impossible to just enter the number and move on. Instead, we have to either switch to the mouse to highlight the box, enter the number, and repeat (more clicking!) or tab, go behind the number with the arrow keys, delete the number, and enter the new number (more keys being pressed!). So...drop down menus for those numbers instead. The added benefit to that is that once the drop down is highlighted, one could then "quick search" for numbers by hitting a single digit (hit, say, 5 once, and 5 will come up, hold it to select through the 50s), like entering the numbers in for Broadcasters in the database editor. Less clicks, less keyboard presses, faster searching and entering. Everyone's happy.
  17. You're not really missing anything in terms of what the option can do, except it's kinda (and I mean no disrespect to Adam by stating this) bad design to have an option that was labeled in a much more simple-to-understand manner hidden behind another option that isn't labeled in such a way that the end user readily understands "this other option that I'm interested in turning off is also what this option can do as well". It's a bit like having a light switch (which, btw, are almost always clearly labeled "on" and "off") used to, say, also turn the heat on and off in addition to doing that for the lights.
  18. It's being changed as per the latest screens of the updated UI that Adam released. The contract rundown won't be hidden behind a subsection only accessible when clicking the arrows on "popularity" any longer. It'll be front and center on that screen.
  19. With the sad lamentable news that allowing us to customize products to our liking in the database editor will, as of now, not happen (hopefully that can change down the road, because it is a very much in demand change from a lot of those that partake in creating their own mods or editing others for personal use), I'll toss in a couple of products (and, I know this is the wrong thread to bring this up, but can you PLEASE change to the old style list scrolling in "Product Search" in the database editor; searching through the added products there is a pain as it stands right now). 1. Entertainment Sports Similar to the AWA product in the mid to late '80s, when desperate times led to more openness in that they began adding some southern flavor to the Midwestern technical but proto sports entertainment base, some more high flying (with the Midnight Rockers, and later Badd Company and the Guerrero brothers coming in and blowing Minnesotan minds) and also some spoonfuls of slightly risque (especially for the time) T&A. Fans will expect events to be 95% matches, 5% angles Fans will expect TV shows to be 85% matches, 15% angles Matches are rated on a ratio of 60:40 in ring action/popularity Fans will be upset by matches that are too extreme Matches less than 10 minutes have caps on how high of a rating they can achieve Fans expect important matches to be quite lengthy Matches that are overbooked will be penalized unless they're really good Cinematic Match setups will be heavily penalized Deathmatches will be severely penalized Car Crash matches will be penalized Mayhem matches will be penalized Using stunt bumps give boosts to segments, but fans do not like to see crazy bumps Angles need to be short or they'll lose the crowd All workers will be expected to be using a gimmick or there will be small penalty Fans will expect there to be ongoing storylines Each show will need at least one match aimed as Story Telling The company will be attractive to sponsors Attendance levels are strongly affected by the state of the wrestling industry Most Comedy based gimmicks cannot be used by Stars or Major Stars Having a wrestler be forced to unmask will add some heat to a segment Having someone shaved bald as a forfeit adds heat to a segment 2. PG Risque This one is based on POWW, David McClane's second promotion after he left GLOW with some of the roster as they didn't agree with the comedy hee-haw direction of the company. Fans will expect events to be 80% matches, 20% angles Fans will expect TV shows to be 70% matches, 30% angles Matches are rated on a ratio of 40:60 in ring action/popularity Fans will be upset by dangerous, controversial, or bloody match types Matches less than 5 minutes have caps on how high of a rating they can achieve Cinematic Match setups will be heavily penalized Car Crash matches will be penalized Hadcore matches will get penalized Deathmatches will get severely penalized Only basic match set ups (like cages) are acceptable; others will be penalized Fans are put off by the use of crazy bumps and stunt bumps in segments Angles need to be short or they'll lose the crowd All workers will be expected to be using a gimmick or there will be large penalty The fans will expect there to be ongoing storylines. Each show will need at least one match aimed as Story Telling Each show will need at least one match aimed as Eye Candy The company will be attractive to sponsors Attendance levels are strongly affected by the state of the wrestling industry Comedy based gimmicks can be used even by Stars and Major Stars Having a wrestler be forced to unmask will add heat to a segment Having someone shaved bald as a forfeit adds heat to a segment As a side note, count me among those that believes the Eye Candy penalty in Attitude Entertainment should be rethought. And the "angles based on sex appeal will have their overall rating limited" should just be removed, because the fans, at the time, popped for those segments. There has to be a decision made as to what is actually being measured here as far as rating shows is concerned: the wider fanbase (which is reflected in viewership numbers and the crowd) or a niche smark segment of the crowd. If it's the former, it makes very little sense whatsoever to penalize sex appeal on that level for Attitude Era products when those segments were among the higher rated segments (in terms of viewers) during that era. Perhaps a limit similar to the "only 2 matches can be comedy matches" that existed in an earlier version of the beta and also something along those lines for sex appeal angles. Diminishing returns and all that.
  20. Yep. Now you can't just select a generalized range like "looking for: road agents who has: good psychology. You've got to instead punch in the range yourself into the attribute number boxes which you can't just tab into to change with the arrow buttons. You've got to tab into it, arrow over to behind it, delete and enter the number or use the mouse more to highlight and change the number...which again defeats the design ideal of having us click less. New skin screens look a damned sight better though. The different font sizes are still an issue. And now that I look at it again, I'm bothered by what was formerly the "filter" button now being labeled "search". Why was that even changed, especially when there's a search option and bar that does something completely different?
  21. Someone mentioned this in one of the other threads, and I only mention it because you stated that under the constant schedule the smaller companies began broadcasting events and TV shows: do touring companies controlled by the AI start up broadcasting deals as well? That person in that other thread stated that such touring companies failed to sign broadcasting deals in sims. I don't recall if they did or didn't in 2016, which means they either didn't or it wasn't very often that they did. If it is accurate that touring companies either don't or are less likely to set up TV shows, then that right there may be a major part of the discrepancy because while the TV revenue you mentioned wasn't large, TV does have an impact on company pop which has an impact on gates for events. The touring system absolutely needed and still needs an overhaul. There was no real way to replicate it in 2016. The kinda sorta closest I came to doing that was either going with a constant schedule with a bunch of events in a month as another poster stated ITT, or keeping the touring schedule but setting up TV for mostly 3v3 matches and sprinkling a couple of major events in the midst of the tour. Neither of those was very close to how tours operated in the past nor presently. The solution would be to, yeah, have batch importance for the tours and allow for select importance and aims for parts of the tour (so some dates of the tour would be more important than others, have different focus aims, etc.). As an aside: you mentioned "glorified house shows" earlier. That's a problem for historical mods, because house shows were actually more important than TV shows pre-mid to late '90s (TV shows served as advertising for the house shows). Guys half-assed it during the TV most of the time, not for house shows. Spot shows (which weren't the same as house shows) yeah, they'd not work anywhere near 100% for thse, but they went all out at house shows because those were the money makers. ...spot shows...that's another thing that should be added. Along with C level TV shows.
  22. My answer to that is: As Gorilla Monsoon once stated when asked why children of the time liked pro wrestling so much: "It's comic books." See, there's two schools of thought in terms of alternate history fiction: There's the type that skews close to main canon like, say, Silver and Bronze Age Earth-Two (depending on one's viewpoint as to which was the "true" DCU during that time), where the heroes still have the same origins, with the same names (both hero and civilian identities) and largely act the same, but with small tweaks here and there (Batman marries Catwoman and becomes mayor of Gotham, Superman is older and has married Lois and works for the Daily Star instead of the Daily Planet, etc.). There's the other type that deviates further from canon. DC terms these Elseworlds, Marvel terms them What Ifs?. Bruce Wayne doesn't become Batman and instead becomes a Green Lantern. Kal-El grows up as Bruce Wayne rather than Clark Kent and becomes a superpowered Batman, Spider-Man keeps the six arms he had at one time and mutates further into being a giant mutant spider, Silver Surfer keeps the power of the Infinity Gauntlet, etc. Inherently, any historical mod is going to deviate from what actually happened in reality (or what passes for reality) - it could be slight, as is the case with stuff like Earth-Two, or it could be major like an Elseworlds - but the level of deviation is something that is open to the storyteller or, in this case, the mod creator (and/or the player themselves). Heck, some of the historical mods for 2016 include narratives denoted with asterisks that include worker deaths, company closures, etc. for that very purpose, so that the player (or anyone who is modding that database) can delete or keep those narratives if they so choose. Indeed, I myself tend to duplicate any historical database that includes those types of narratives, with the copy being the one wherein I remove them completely - and I play either one when the mood strikes me.
  23. Or set it up so that they move to your region or area upon signing. Because that's honestly what would happen in most cases. When Muta came back to the NWA for like, the third time (he had runs in Florida and elsewhere in the US as "The White Ninja" or "Muto, the Ninja" before getting The Great Muta gimmick) which wasn't a traditional excursion at all. Dude just straight up left Japan and started working the States (for JCP in this case). He lived in the South during that time, not Japan. Crockett was overspending for travel, having bought two private planes to fly Dusty and the Horsemen around and the second for the B crew, but he wasn't stupid enough to pay for flights to and from Japan.
  24. You couldn't import company relationships in 2016 either, now that I double checked. So forget what I stated, as it was incorrect anyway. That's a great suggestion.
  25. Big problem if you want to do it for a lot but not all of the workers. Because although you can "select all", you then have to go one by one scrolling manually and right click on the workers that you don't want to be part of the mass edit, which is a pain with databases that have a large list of workers. Basic navigation is better using the old style list especially since the scroll bar is smoother and faster in terms of navigation (making searching through a list for say, a group of the workers that you wouldn't want to be part of a mass edit), but if you hit "toggle list" everything you selected will be gone and you can't mass edit. And you can't use the "search" option under the new style lists because that too deactivates "select all" completely. And using the search filter is no big help, because, again, "select all" will be deactivated once resetting the search filter. The only workaround I can give you is use the search filter to select the exact type of folks you want to mass edit, or go company by company, do a "mass" edit on them, then reset the search and do it over again with other searches. And no, it is not optimal. I've taken the liberty of creating a topic in the suggestions forum and quoting your post (it seems to help when there's more than one person who sees the issue) with some suggestions on how to better things. Hopefully it'll be fixed somehow.
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