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Paxlux

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About Paxlux

  • Birthday 10/04/1996

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    East Coast, USA

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    Professional Catposter

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  1. I agree and disagree with this. Even while doing real world mods, you're still putting a good amount of creative work into it. There are no online references where you can easily decide "okay this guy's mic skills should be X and his charisma should be Y." Mod makers have to eyeball that sorta thing and put their own creativity into it. Things like skills and attributes breathe life into mods and they do take quite a bit of creative work to get done. However I wouldn't make a big deal out of people importing things like title lineages because title lineages are basically just importing a Wikipedia list into your mod. At most it just saves people an hour of going back and forth between Wikipedia and TEW. In theory someone could do it on their own and have the exact same title lineages as another mod. But in general people should be asking for permission and giving credit if they're going to use other people's work. That goes for any creative work in any medium. Where I dissent from other people in this thread is that I think at a certain point mods should become abandonware regardless of the author's feelings about it. If we came back to this when TEW2035 releases, odds are someone who's been gone for 10+ years isn't going to be around to care if other people are using their mod as a base, making their feelings about the concept of abandonware kinda irrelevant.
  2. To be honest, for me it was getting rid of my aversion to "cheating." For example in my 1992 save I wanted to simulate Kane's debut by giving him a major popularity bump in the editor. Normally I'd feel kinda guilty about it since it's cheating, but at the end of the day it's your save and how you play it impacts nobody but yourself. So I guess my advice is to not take the game too seriously. Do what you want with it even if it involves using the in-game editor to work some things in your favor.
  3. Again, that defeats the purpose of considering something "abandonware." If you have no time to work on your mod at all in 3+ years, the mod's abandoned. There's no valid reason to hoard data you don't plan on finishing. If you can't take any time at all to provide an update in 3 years, there's no reason for you to get mad that someone else is using your data (provided that credit is given). It doesn't even have to be an update to the mod itself to prevent it from becoming abandonware, just a single text post showing that you're still around within 3 years. If you don't have time to do any work on a mod or even make a single text post within 3 years, the odds of you ever having time to work on it are slim to none. It's abandoned. Posting a mod on this forum to spark interest in your mod, then disappearing for 3 years while telling people "you can never finish this mod" is unfair to the people you're advertising your mod to. If you want to slowly work on a mod and don't want anyone using the data while you disappear for 3 years, either remove the links or don't advertise the mod here in the first place. In my opinion, giving someone 3 years (along with an additional 3 months to respond to PMs) before their mod becomes free to use is more than fair. Any active modmaker will be able to protect their mods however long they want. All it takes is responding to a single PM to prevent people from using it. People who disappear for over 3 years won't be around to care, so whether or not they want their mod to become abandonware is irrelevant.
  4. Fully agree with you, it's just kinda scummy to take someone's work and not give them any credit at all. I wonder if it would be difficult to implement a co-author feature into TEW. If you import data from someone else's DB, anyone named as an author from that DB is automatically added as a co-author to the new DB and can't be removed. This would effectively force people who import data to credit the authors of their imported data.
  5. Tbh I think this kinda makes the Abandonware proposal a little redundant. I think this should only be a rule if the modder is still working on their mod elsewhere, even if they're making the mod for a different fantasy booking game. So people like the TEW2016 modders who switched to different games can still protect their data if they want to. In my opinion, someone shouldn't be able to say they never want their mod to become abandonware then disappear forever. Way too many people claim interesting time periods in wrestling then abandon the project without saying a word. If you're gone for 3+ years without saying a word, it'd be a bit ridiculous to come back and get mad that people continued working on your data. Personally I don't think it's very fair for a modder to advertise their mod on here, release an unfinished database, then abandon it after sparking interest in the mod while telling everyone they can't continue working on it. It's different if they're actively working on the mod on another game, but if they've left the community and abandoned their mod for years, it should be considered abandonware regardless of how they feel about it. Credit to the original creator should absolutely still be required if their mod becomes abandonware, but I don't think it's the right decision to give people a pass to hoard data they never plan to finish. Additionally, I'd say move all mods considered abandonware into an abandonware subforum. Way too many abandoned mods clutter the modding subforum.
  6. As long as they're cropped to 150x150 and are either JPG or GIF files I don't see why not.
  7. I doubt Austin goes until 2009 even if he doesn't get dropped on his neck. He had pretty bad knee issues since the 90s. He definitely goes for a few more years but probably not that long full-time.
  8. Would you prefer me to send you the DB via PM or just post it in this thread? I think your PMs are locked at the moment.
  9. Absolutely That ECW roster looks like it would be so fun to book
  10. If @OGpistolpete is okay with it or would want me to do it, I'm willing to help out with making minor depth changes to the mod. On my end I've already removed a lot of unrealistic celebrities and changed some things to match up with worker descriptions, but that's just on my private version of the DB. Wouldn't make any major changes because I wouldn't want to interfere with his vision for the mod, but I'd be willing to help out with fixing/tweaking small things.
  11. Probably a false flag but Windows Defender detects the People archive as a Trojan virus for some reason. Other two are fine though
  12. If this mod eventually goes up to modern day, this is gonna be a very fun mod to play TNA as lol
  13. Looks great so far! One of my favorite time periods. Do you plan for this mod to (eventually) go all the way up to modern day or is this going to be a short-term mod that only has a few years of content?
  14. I second this! Would love to see some of the title lineages get filled out. It's not a huge deal, but some wrestler bios don't match up with their lineages or popularities (i.e. Sid Vicious being a 3x USWA champion, Stan Hansen having no popularity in Japan despite spending the majority of his career there, etc.) I think content-wise the mod is amazing, just needs some quality of life fixes to round it out
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