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Olathay

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Everything posted by Olathay

  1. Thanks for the reply! If I consider it another way- suppose I first edit the worker's bio. After that, I go to the contract bio screen for that worker, under the relevant company. When I first open it, I will see the original bio. But if I click the drop-down menu at the top left and re-select the worker, it would refresh the bio to what I had changed it to via the worker bio editor. If they are independent, should it do so? Just a thought
  2. <p>Small bug report (bios)</p><p> </p><p> A minor bug I came across...if you modify a bio for a worker who is currently employed via the worker editor, the game will not show the new bio if you open them from that company's roster. To fix this you have to open the company and then open the contracts editor- once you re-select the worker from the drop-down menu of names, the bio will refresh. Save it there, and it will be properly updated.</p><p> </p><p> As an example, say you modify the worker DEVIL Karube's bio. It will not get updated when you open her bio through the 5SSW roster. To update it there you need to also open the 5SSW contract editor and re-select her to refresh the bio, before saving the new bio.</p>
  3. <p>Beginner questions</p><p> </p><p> Hi there, I have some questions based on the scenario I am playing now (base game with male promotions removed, I am playing as 5SSW).</p><p> </p><p> <em>1) How quickly does popularity move up?</em></p><p> </p><p> I started putting on weekly shows, in addition to the standard monthly shows that were there. Every show is rated between C- and C+, and the notes say that my popularity in the host region is improving with each show. However, while my popularity in Kanto has improved from E+ to D-, my importance is still at E+, whereas my importance in all other regions of Japan has dropped from E+ to E.</p><p> </p><p> <em>2) How does this interact with multiple regions?</em></p><p> </p><p> I see that Kanto would confer a 40% bonus to nearby regions. I also need to get two regions to D+ importance to move from "regional" to "cult". Based on show ratings of C, roughly how many shows would it take? And should I host alternate shows in different regions, or just focus on Kanto and get that to the desired level first?</p><p> </p><p> <em>3) On workers, development and momentum</em></p><p> </p><p> Generally speaking, how should I arrange my matches? Should main eventers face main eventers, or rather prey on those from the lower levels? What should I strive for in terms of momentum across the roster? Obviously, for one worker to win means another worker must lose...for the top stars, should they be winning almost all the time? Or trading victories with one another?</p><p> </p><p> </p><p> Thanks in advance for any tips provided!</p>
  4. <p>This is an excellent idea!</p><p> </p><p> I was following a similar approach, namely using the (robust) main game database and then switching out the worker images with appropriate real world workers.</p><p> </p><p> In my mod I have only female companies, so I deleted the others and then adjusted the bios to avoid referencing any of the "missing" companies. My mod starts with the big three female companies, with another eight or so coming in at random points in the future. Over time I may expand on this.</p><p> </p><p> I did not use the real world names (so far) for a couple of reasons:</p><p> </p><p> (i) The workers would eventually regenerate with different names;</p><p> (ii) If not regenerating then the other issue would be how to avoid male wrestlers coming in as random new workers.</p><p> </p><p> Though, your idea makes me consider whether I should change their names and bios too.</p>
  5. <p>Show Size</p><p> </p><p> I deliberately let a negative influence's contract lapse; the next thing I knew, there was adverse press about the roster size and potentially poor financial condition of my company. Shortly after this, my size was downgraded with massive implications for lots of things.</p><p> </p><p> Is this the usual experience? I was at the opening size (the female organization in Japan), and only reduced by one worker, still way above the recommended figure.</p>
  6. Modding tips Re-posted as I had put the queries in the general discussions forum earlier... Hi all After a long absence I am back to GDS (played a lot of WMMA 2 and 3 several years ago), and in particular to TEW 2016. I am making a mod and have some questions, I would be very grateful for any advice given by the resident forum experts. For my mod I envision a starting position with only three companies, in separate regions, who would immediately start employing workers and running shows. Over time, other companies would open up, mostly on a random basis, perhaps with some scheduled competitors in the three main regions after 1-2 years. Background aside, here are my main queries: 1) What is the optimum range for worker #s versus company #s? To ensure that there is a good choice but also that lots of workers are not permanently unemployed. 2) I want the companies to have a good chance to grow and not go bankrupt, is there a way to tweak this? Would this be the settings for each region? I see the starting $ for each company, here I am referring more to the ease with which shows are rated as good. 3) I am using females only, starting with the females in the base game. Are there any adjustments required in terms of the benchmark abilities? Ultimately I would like a universe where the top females reach the same skill levels as the top males do in the default game. 4) Any suggestions as to the rate of new workers entering the game? Here I mean pre-defined workers, not regenerations. Say I had 500 workers in year one, how many should I plan to come in per annum? 5) When does the database actually start? I started one seemingly in 2000, with companies on random starts, but some companies came in before 2000 and were therefore already there in turn one. I may come back with further queries (perhaps I forgot one or two), but thanks in advance!
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