keon Posted March 25, 2008 Share Posted March 25, 2008 I'm about to create a WWE inspired mod but I just have a few questions: 1)Can someone go into detail and explain to me the frequency,wow factor,success rate, ouch factor,martinete and the requirements options when creating a move. 2) Since I'm going to be making a mod which thousands of ppl will probably be playing I was wondering if someone could just give me a license. I know most mod makers ask for nothing in return but I think I'll be the one to break the mole.:) Link to comment Share on other sites More sharing options...
SHaynes23 Posted March 26, 2008 Share Posted March 26, 2008 All of that stuff is in the help file that comes with the game. But the big question...you are making a mod and don't actually have a license to the game? Hate to break it to you but nobody is going to give you a license to make them a mod. Link to comment Share on other sites More sharing options...
keon Posted March 26, 2008 Author Share Posted March 26, 2008 [QUOTE=SHaynes23;394571]All of that stuff is in the help file that comes with the game. But the big question...you are making a mod and don't actually have a license to the game? Hate to break it to you but nobody is going to give you a license to make them a mod.[/QUOTE] Well if thats the case I might as well make it for myself and my demo. Link to comment Share on other sites More sharing options...
SHaynes23 Posted March 26, 2008 Share Posted March 26, 2008 I'm happy that someone else jumps in the mod game, but just think about it for a second. You don't have the full game, so you will doing all this work, then you won't get to really play anything but exhibition matches. If you do a career then you will have to quit and start a new one every month. Just use your head, if you don't have the game then making a WS2 mod will be a colossal waste of time unless you buy the game. Another thing I was going to bring up, to really understand how to make a mod for WS2 you have to play the game to nauseum, which I have done more than a few times. You can't go into it having never played the game and make anything close to a mod that works. My suggestion is buy the game, enjoy it, then make a mod. You can't do a mod justice if you can't play the game you are modding. Just my two cents. Link to comment Share on other sites More sharing options...
keon Posted March 26, 2008 Author Share Posted March 26, 2008 I can play the game just not the whole thing. But anywho as I said before I'll just make it for me myself and I. Link to comment Share on other sites More sharing options...
nimo34 Posted March 26, 2008 Share Posted March 26, 2008 How enjoyable can a mod be to play when you can't even enjoy the full features of it? You could possibly just buy the game and then this discussion would mean nothing. Link to comment Share on other sites More sharing options...
panix04 Posted March 26, 2008 Share Posted March 26, 2008 buy the game, its awesome! ah go on, go on, go on, go on, go on. If you need further incentive, Adam Ryland is in actuality a super hero and every time somebody buys a copy of wrespi2 he saves a puppy from being killed - FACT! Link to comment Share on other sites More sharing options...
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