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I'm looking to make a fighter and wanted some help on making him. The background of this fighter is he is an Olympic Gold Medalist in Wrestling and took BJJ and Tae Kwon Do from age 7 to 18 and was wondering what his stats should be set to also i want to use this fighter in my upstart promotion so he can't be great in everything as when i made him what thought he should be the computer wouldn't let me use him in any matches as he was too good to fight any of the fighters i had.
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<p>Reputation is the key stat that athletic commissions will look at when deciding whether a fighter is 'dangerously overmatched' or not. As long as you set your fighter's starting rep to 0 then he will be able to fight anyone in your promotion, at least initially.</p><p> </p><p>

An Olympic-calibre wrestler with 11 years of BJJ is a frightening prospect to say the least <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> They are likely to have exceptional ground control and ground escapes with great takedowns, submissions and clinch work, and good kicks to boot. </p><p> </p><p>

Of course one of the many great things about this game is the level of customisation available and the truly sandbox approach one can take with fighter and promotion creation. It really is up to you! The best place to start IMO is to look at the stats of someone like Jiroemon Hasegawa and then tweak the kicking, punching and maybe dirty boxing stats to find what you deem to be an acceptable level.</p><p> </p><p>

You could perhaps find two fighters that you would expect your character to consistently beat at the start of his career, and two that you would expect him to lose to, and use the <em>quick match</em> option in the main menu to run some test fights and see if he is performng at an acceptable standard.</p>

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<p>85+ wrestling and clinch grappling and takedowns</p><p>

Good ground control skills, defensive and offensive</p><p>

Good technique and speed on kicks, but not much power to take TKD into consideration. TKD is not considered all that useful in the cage.</p><p>

Low technique, speed and power on both punches, knees and elbows, but better when on the ground to account for strong wrestling and BJJ background</p><p>

Good kick defense, weak punch defense, fantastic takedown defense.</p><p>

Weak chin, good all-around conditioning, strength and toughness</p><p>

Good mental skills - you don't become a gold medalist without some serious dedication, consistency, heart and gameplan. Could be lacking in killer instinct though, on account of having little MMA experience.</p><p>

Poor dirty boxing - no real hands-related standup training</p><p>

Slightly injured neck from wrestling.</p><p>

Background in jiujitsu, wrestling and striking.</p><p>

Good footwork and mobility from TKD</p>

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