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Board Effort Towards a Fictional Universe...


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Shoot me a PM and I'll add them. If you could send it by Saturday that would be great because then I could integrate everything we have so far (Just shot hellshock a PM on this count). ^_^

 

Could I get a GMT deadline for this? I'm currently knocking together some future workers and some free agents so if you give me a time to be done by I can post them zipped up in the thread :D

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Glad everyone liked the logos. MJStark, that Chikita Mexicana render is fantastic. :D

 

Here's a few matching banners...

 

http://i754.photobucket.com/albums/xx181/jhdTEW/Logos/US-A_Banner.jpg

 

http://i754.photobucket.com/albums/xx181/jhdTEW/Logos/US-A_Banner2.jpg

 

http://i754.photobucket.com/albums/xx181/jhdTEW/Logos/US-A_Banner3.jpg

 

http://i754.photobucket.com/albums/xx181/jhdTEW/Logos/USSR_Banner.jpg

 

http://i754.photobucket.com/albums/xx181/jhdTEW/Logos/USSR_Banner2.jpg

 

If there are any alter-egos for workers that need doing feel free to let me know.

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That is a million times better. Great improvements. Try to get yourself the "elite m4 bundle" (google it) and you'll see the renders get even better!

 

thanks for the advice but i already spent $99 today on m4 and v4 complete so will have to wait to spend more.

 

thanks for the compliments mjstark.

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Your renders are coming along nicely there ;)

 

EDIT: Almost forgot to post hellshock's other request:

 

Paco Loco

http://img843.imageshack.us/img843/1716/pacoloco.jpg

 

Which reminds me. I have to knock people off the list.

 

Anyone up to a pair of goth characters? One middleweight, one lightweight.

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Very natural looking face, nice. Hold ctrl and click on each eye, then under the parameters menu select 'Point at' and choose Default Camera. I've found it that when the eyes look directly at the camera it improves the render tremendously.

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Very natural looking face, nice. Hold ctrl and click on each eye, then under the parameters menu select 'Point at' and choose Default Camera. I've found it that when the eyes look directly at the camera it improves the render tremendously.

 

thanks for the advice how is this do you think.

 

http://img179.imagevenue.com/loc512/th_34192_DeniseThePrincess_122_512lo.jpghttp://img121.imagevenue.com/loc380/th_34194_DeniseThePrincess_big_122_380lo.jpg

 

thanks BHK a lot of time effort and money but i am finally getting somewhere.a lot better than some of my early efforts.

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Looks good, and you've improved massively since you first started so well done. Personally, I think she looks a little stare-y (I know what I mean) perhaps give her a subtle smile/smirk to take away from the eyes? Or maybe close them a tad? Keep up the good work!

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Very natural looking face, nice. Hold ctrl and click on each eye, then under the parameters menu select 'Point at' and choose Default Camera. I've found it that when the eyes look directly at the camera it improves the render tremendously.

 

Looks good, and you've improved massively since you first started so well done. Personally, I think she looks a little stare-y (I know what I mean) perhaps give her a subtle smile/smirk to take away from the eyes? Or maybe close them a tad? Keep up the good work!

 

i see what you mean thanks i changed her a little hopefully this will be the final one.

 

 

http://img140.imagevenue.com/loc103/th_35656_DeniseThePrincess_122_103lo.jpghttp://img108.imagevenue.com/loc391/th_35657_DeniseThePrincess_big_122_391lo.jpg

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Awesome, especially the female masked one. :)

 

Hey, who originally added November to the database? I did a render for her thinking she was a worker I created and then realized I have no recollection of her as I read the bio. Assigned the render to another person since November is white and she had an asian render assigned to her. :o

 

That would be me :p

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Glad everyone liked the logos. MJStark, that Chikita Mexicana render is fantastic. :D

 

Here's a few matching banners...

 

http://i754.photobucket.com/albums/xx181/jhdTEW/Logos/US-A_Banner.jpg

 

http://i754.photobucket.com/albums/xx181/jhdTEW/Logos/US-A_Banner2.jpg

 

http://i754.photobucket.com/albums/xx181/jhdTEW/Logos/US-A_Banner3.jpg

 

http://i754.photobucket.com/albums/xx181/jhdTEW/Logos/USSR_Banner.jpg

 

http://i754.photobucket.com/albums/xx181/jhdTEW/Logos/USSR_Banner2.jpg

 

If there are any alter-egos for workers that need doing feel free to let me know.

 

Awesome banners. ^_^

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Here is the current picture pack. Haven't merged all of the picture folders yet because I want to have all of the pictures names matching the workers (so the game will auto assign them) and I haven't had a chance to cross check the names of all of the renders yet.

 

But for anyone that wants to do renders this folder has all of the workers that have them. I want to do SAW and PUSA's workers myself but beyond that anyone that wants to do alts/other renders etc. go for it.

 

http://www.megaupload.com/?d=WCKZ86SU

 

Alternate link since Megaupload tends to go down:

 

http://www.sendspace.com/file/4i70i7

 

Some Additional thoughts:

 

I'll be posting the current data at some point tomorrow or early Sunday morning. I was in the process of trying to balance the data but I see that's pretty impractical atm since we're still adding promotions etc. When everyone gets it tomorrow just inform me of any stat changes you want made so I can make them and then tweak rosters/other stats etc. based on that. :)

 

When we get Rayelek's additional workers and promotion(s) added in I think that will really flesh things out because we can give some of the high profile free agents in the data homes which will allow us to have a clear picture of what all the regions in the world look like. ^_^

 

After that I think aside from some changes Fullhouse is making to his workers, a female Joshi promotion from hellshock and also his free agents we will be close to BETA.

 

We will just need to normalize the data to get it headed in the direction we want as far as sims/cpu actions are concerned, add a healthy amount of future promotions and workers and then database wise the BETA should be ready.

 

We're quite a ways off as far as graphics (worker renders, logos, belt graphics etc.) and we need to get the title lineages sorted out but those things aside we are headed in an awesome direction with the data. :)

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Jhd just noticed the rest of your post. There are plenty of workers that could use renders. I'll just shoot you over the picture pack that I currently have and anything you want to add would be appreciated/welcome. :)

 

Cool. :D

 

Just to be clear - actual rendering is still a no-go for me, unfortunately - I was referring to alts in the sense of new gimmicks, parts that can't be rendered (eg. The Shogun) etc. If you are still interested, then by all means send me the pack and I'll have a look through. Assuming the data isn't ultra-exclusive (which if it is, would be fair enough), if you send that to me too I can see if I can come up with any ideas from the bios.

 

I'll do a couple more of those logos too, seeing as people liked the others. No idea about the products though so I'll probably stick to the obvious ones for now! :p

 

EDIT: Posted at the same time so most of this is irrelevant now! Condensed - I'll do some alts and logos and things when you've uploaded the data :D

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