Jump to content

Rufas XP Mod (C-Verse, workers, gimmicks and mostly angles, no pics)


Recommended Posts

Hi,

 

This is some stuff I created for my personal game. I thought maybe some of you could make use of it. It is designed as an add-on for the Cornellverse. This is not a stand alone mod!

 

I suggest:

 

1) Creating the database and installing the mod as you would for any mod in TEW13

 

2) Look at the contents.

 

3) If you find anything you want to add to your game go to the database you would like to add it too and import what you would like.

 

I'm sure most of you figured that out but as a middle school teacher I try to be thorough. :)

 

This mod includes:

 

80 workers - no pics since I don't know who created the pics I use in my personal game. Most of them debut in the future.

 

24 Gimmicks

 

180 Angles - This is the "meat" of the mod. It includes angles that I feel fill some holes in the default angle database. A bunch of talk show angles are included as are some comedy angles (some kinda weird). I have also created variant interview & promo angles that include bodyguards (menace based participant) and / or divas (sex appeal based participant). Finally there are some transition angles that are featured on wrestling shows (like "tributes to the troops") that aren't that important in game terms but might be a nice addition.

 

I spent a few hours converting this to 2013. I think I caught most of the mistakes / made adjustments based on 2013's new features but let me know what I missed. Any other feedback is welcome as well.

 

Thanks for reading!

 

Edit: I just noticed the angle mod down forum (Inspired). I d/led it and will check it out. I just want to be clear (again middle school teacher) that for my mod you add the angles to the default angle database. The Inspired Angle mod is designed to replace the default angles. I know a few of my angles are duplicates in that from a game mechanics point of view they accomplish the same thing that an existing angle does but most of them (as far as I can tell) add something mechanically that was not possible in the default angles. Whether they are useful or not is up to each person to decide.

 

Edit: Uploaded latest update.

RufasXP (2).zip

Link to comment
Share on other sites

<p>Really nice work! Downloaded it with the angles in mind, but I'm looking through the worker descriptions and I can already see some that I'd love to import to my current game.</p><p> </p><p>

Thanks a lot. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

Link to comment
Share on other sites

<p>This is an updated version. I added 20 more angles, put more detail into the moves (I think I overdid it, the default data has very little detail) and did some other maintenance.</p><p> </p><p>

Honestly most of the new angles are for "flavor" though I included some high risk ones. The default data does not have very many of them. Also some minor skit angles. </p><p> </p><p>

Categories include "execution", "hazing", "water cooler" and "reveal: its a guy".</p><p> </p><p>

Question: When you play do you select angles based on the game effects or based on what you are imagining is happening? In other words would "Beatdown in ring 1v1" be the same as "Worker uses submission hold". The mental picture that the title and description invoke are different but the game effect is the same (the attacker & victim are scored on overness, the attacker receives a "success" and the victim suffers a "defeat").</p><p> </p><p>

I can do flavor and variant angles all day long but no need if most people find them to be clutter. So far most of my angles have slightly different game effects than what is already there (different roles, ratings and storyline consequences).</p><p> </p><p>

More to come later.</p><p> </p><p>

Edit: Original post now has updated file. If you d/l at 3:10 PM (EST) or later you have the latest version. Also you can tell because the latest version has 200 angles instead of 180.</p><p><a href="<___base_url___>/applications/core/interface/file/attachment.php?id=2618" data-fileid="2618" data-fileext="zip" rel="">RufasXP (2).zip</a></p>

RufasXP (2).zip

Link to comment
Share on other sites

If the mechanics are the same, it doesn't matter to me what I choose. For example, in the Inspired Angle Pack, there's the "Authority announces signing" and "Authority announces steal." They both do the same, so I think I chose the "steal" since I noticed it first. For the purposes of my game though, when I copied the angle output, I just made a note of what I wanted to convey with the angle. That way, IF I decide to make a dynasty out of it, I can write it out accordingly.

 

Like you said in the other thread, the functional angles work great in that if you have the story in mind, you are not restricted by what the game says happened.

Link to comment
Share on other sites

<p>OK, sorry about this but I had a brain fart. 20 or so of the angles I created did not have an "autoname". I have fixed this but there is no easy way to import just the ones that were fixed. So I have done two things:</p><p> </p><p>

Updated my mod and put an asterisk by the affected angles. You would "import all" into the angle database you use. The only ones that will be imported are those with the asterisk. Delete the wrong ones (same name without the asterisk) and if you want remove the asterisk. Its a bit of work, sorry.</p><p> </p><p>

Note one angle has two asterisks because I had to add an extra person so the angle matched the title. The changes to the other angles are just cosmetic.</p><p> </p><p>

Also in the next post I will upload a database that has all my angles plus all of the angles in the default data. You would "delete all" the angles then import these. If your data has angles not from my mod or the default angles that might not work for you. You could import your created angles into an "angles only" database (a good idea anyway if angles are important to you) then delete all and import mine. Then import your angles from the database you created. Not easy but easier than deleting all but the created angles.</p><p> </p><p>

Please note that in the all angles database I created there are some renamed default angles. In one of my rare moments of anal retentiveness ("sweating small organizational stuff) I edited angle names so they would all read the same. In other words 1v1, 1 vs 1 and 1vs1 all are "1vs1" now and 2vs2 etc. This mostly affected my angles but also some of the default ones (most but not all the default angles follow that naming method).</p><p> </p><p>

Also "Promo Six Man" became "Promo Three Man Group" (because its 3 men, not 6 <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> )</p><p> </p><p>

Thanks for reading. Hope you enjoy, sorry for any inconvenience.</p><p><a href="<___base_url___>/applications/core/interface/file/attachment.php?id=2621" data-fileid="2621" data-fileext="zip" rel="">RufasXP.zip</a></p>

RufasXP.zip

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...