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Match format  

15 members have voted

  1. 1. Match format

    • Standard: 3x5 - 5x5 for titles
      8
    • Expanded: 5x5
      2
    • PRIDE: 1x10,2x5 - 1x10,4x5 for titles
      1
    • Points fighting: 10x3
      1
    • Other (please post your settings in the thread)
      3


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Just curious to know whether you guys blindly follow the UFC (or GAMMA) rules in your games, or stray from them.

 

Therefore a simple question: which format do you use the most in your games?

 

I find myself using the 'official' one the most, but sometimes try different stuff. But if you take excitement of the matches into account, I think it's the best system. The alternatives could drag on. But as this is a game, it doesn't take real life factors into account. UFC has a standardized 3x5 setting because of time constraints. In the game, why not make any match 5x5? You know the title fights will be 5 rounds. Therefore the normal 3x5 trajectory to the title shot is a bad representation of how the athlete will fare in the title fight. Of course this adds to the unpredictability, but it's perhaps not the optimal setting if we make an abstraction of those 'realistic' factors.

 

Some interesting alternatives I used in the past:

 

- 10x3 : I call this the points fighting system. Doesn't exactly suit submission artists in this game but is fun to watch. It also improves average excitement given the recuperation kicks in more often and there are more resets.

- 2x10 : Used this in my SIGMA game. Obviously along with disabling the 10p must system. Given the time fighters need in the game to pass guards (impossible to do in a couple of seconds ingame yet real fighters do it often enough).

 

The 3x3 system just seems the worst in this game given the reduction of the action in a round. There will be loads of split decisions. This is also true in real life, but that doesn't make it viable as a setting. I believe WEFF uses a 4x3 must system which is abysmal given the amount of draws it results in.

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<p>I mostly use 5x5 and 7x5 for title fights.</p><p> </p><p>

No ref standups, soccer kicks and stomps legal. Knees to the head legal. Elbows legal.</p><p> </p><p> </p><p>

I don't particularly care for settings that favour submission artists given how already hideously unbalanced the game favours them anyway. Pretty much any setting useful for negating the ridiculous amount of cheese Sub O spammers can do is worthwhile.</p>

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<p>I don't use any format considerably more often than the others, but my favorite is 5x5 for regular fights and 10x5 for title fights. Kind of gives submission artists an advantage in the later rounds with this match engine, but at least it cuts down on decisions, and title fights almost always result in a finish. When the belt is on the line, I don't want to leave anyone wondering who really deserves it after the fight is over.</p><p> </p><p>

The second most used for me is the default 3x5. If I'm going for a sort of old school or Just Bleed feel with my promotion, I'll go with 1x60 or 2x30. Honestly, I like to use every format from time to time. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

By the way, I almost always go with the 10 point must system if there are more than 2 rounds. In real life I hate it, but in-game the comments between rounds help me keep track of how the fight is going if I don't feel like paying close attention.</p>

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<p>In my XCC game i use the general UFC way of match format.</p><p> </p><p>

3x5 normal fights</p><p>

5x5 Title Fights + Non-Title Main events.</p><p> </p><p>

Same rules, 10 point must and pretty much following URMMA in every way. It's nothing fancy, and pretty boring but it's the only way I am really used.</p><p> </p><p>

I do wonder, for the people using it. Do longer fights equal to longer layoffs for fighters? The obvious thing is that cuts and injuries are more prevalent, but other than those is there a real difference in layoff sizes?</p><p> </p><p>

And secondly, doesn't a longer match also increase the odds of the fight tanking when fighters go into the later rounds completely gassed. I would think seeing a 10x5 fight where for 6 rounds it's just 2 guys slowly lumbering back and forth wouldn't be the most exciting of action.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="de knegt" data-cite="de knegt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36509" data-ipsquote-contentclass="forums_Topic"><div><p> I do wonder, for the people using it. Do longer fights equal to longer layoffs for fighters? The obvious thing is that cuts and injuries are more prevalent, but other than those is there a real difference in layoff sizes?</p><p> </p><p> And secondly, doesn't a longer match also increase the odds of the fight tanking when fighters go into the later rounds completely gassed. I would think seeing a 10x5 fight where for 6 rounds it's just 2 guys slowly lumbering back and forth wouldn't be the most exciting of action.</p></div></blockquote><p> </p><p> Not entirely sure about the first one.</p><p> </p><p> As for the second part, yeah, it probably does increase the odds of a bad fight rating. I don't care much about ratings, though. Usually the card will end up with some exciting fights no matter what you do, so I don't mind if a few of them are sucky gas-fests. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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but other than those is there a real difference in layoff sizes?

 

I think not. The recuperation stat determines the layoff, along with damage taken during the fight. But the lenght itself doesn't matter.

 

And indeed, ratings are not that important to the game on itself, but I thought good fights do well to raise the fighter's pop or rep. But you get most fantastic matches in 3x5 or 5x3 (maybe even 3x3). Gassing just destroys the rating.

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I use 5x5 for all of my fights but lately I have been strongly considering switching over to 5x3 and 7x3 for title fights because of the mass amount of submission's in the frickin' 5th round. It's just hard for me to commit to changing it because I've been running it this way for 3 years in game now and I have 720 fights a year.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="prw18" data-cite="prw18" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36509" data-ipsquote-contentclass="forums_Topic"><div>I use 5x5 for all of my fights but lately I have been strongly considering switching over to 5x3 and 7x3 for title fights because of the mass amount of submission's in the frickin' 5th round. It's just hard for me to commit to changing it because I've been running it this way for 3 years in game now and I have 720 fights a year.</div></blockquote><p> </p><p> The problem has been signaled to Adam again. He spoke of a patch for a bug, maybe after the WS3 release cools down. Hopefully this will also be fixed, but that would probably require some sort of sweat/slippery engine. Or he could just program it so after 20 minutes of fighting, the submission success rates go down significantly. Shouldn't be that hard. But it is indeed quite annoying.</p><p> </p><p> 7x3 seems perhaps like the best setting: they won't gass out and there will be fewer submissions.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36509" data-ipsquote-contentclass="forums_Topic"><div>The problem has been signaled to Adam again. He spoke of a patch for a bug, maybe after the WS3 release cools down. Hopefully this will also be fixed, but that would probably require some sort of sweat/slippery engine. Or he could just program it so after 20 minutes of fighting, the submission success rates go down significantly. Shouldn't be that hard. But it is indeed quite annoying.<p> </p><p> 7x3 seems perhaps like the best setting: they won't gass out and there will be fewer submissions.</p></div></blockquote><p> </p><p> Thank for the reply. I think you've convinced me that I should be using 7x3 and not 5x5. Starting now I'm going to go ahead and change my promotions rules and I'll be sure to let you all know how it works out for me. Also, a patch would be great but WMMA4 would be better. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<p>And another champ falls prey to the triangle with 10s to go. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

I didn't really mind as I am so conditioned to expect all submissions in r5 to succeed instantly. As long as fighters are stupid enough to shoot for takedowns against submissions fighters, it will keep happening. You either have to be a kickboxer with high tkd def or a submission attack specialist to make it in GAMMA. I wonder if I can make a character with 0 in every skill/fighting stat and 95 in submission and see whether he can become a champion in GAMMA. Shouldn't suprise me if he'd succeed.</p><p> </p><p>

I also used 1x10/1x5 once. For WMMA4, there could be an option that - like in European MMA sometimes - when the fight is scored as a draw, there's an extra round 3. But 7x3 will often come down to 'points' fighting, though there should still be lots of finishes involved. Unless fighters are hesitant to engage, the match should be fun to watch as well. No minutes of smothering before the ref stops it with 3 seconds on the clock.</p><p> </p><p>

It should be hard for UFC to decide on this as well. On the one hand you want the better fighter to win, and 5 rounds will do more to guarantee that, as I've seen lots of fighters steal wins due to some 'lucky' counters or shots. But then again, having each fight potentially take 25 minutes will bore the crowd immensely. Only title fights have the appeal for fans to last that long. But they could make every contender match 5r as well.</p>

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