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[RELEASE] Mammoth Gimmick File


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http://i.imgur.com/mVZBx4g.png

 

http://i.imgur.com/DyC6XVP.png

Okay, this is my gimmick file. The idea totally came from Derek B and his Mod-Making Guide which I think we’re all agreed is possibly the most helpful topic on this site. I’ll copy his description to give you an idea of what it is I’ve created, as I’m not sure I could explain it any better: "The different ways each gimmick can be performed (a pirate as comedy or a brute, for example) are listed all in one, with different attributes listed for each variant. I also want to set a standard for where every type is set, so that the 0-100 ratings are replaced with a few set levels to make things more clear for anyone using the gimmick." (If you want to know more,
click here
.)

 

So that was the basic premise and as I thought it was such a great idea because gimmicks have always been something I’ve struggled with personally, I thought I’d go ahead and get started. It was something I set out to do for myself but I’m pleased with how it came out so thought I’d share it to see if there is anyone else (besides me and Derek) who thought it was a great idea, and who’d like to use it. There are a total of
800+
gimmicks with each individual gimmick having at least two variations.

 

It took me four to five days to complete and as I hope you can appreciate, it got a little monotonous, so I expect people to find mistakes (be that spelling or something else) so all I ask is that you inform me of them so I can fix them and update the file. I’m happy to explain my reasoning behind some attributes and/or percentages so if you’re perplexed by something, all you have to do is ask. If there are enough people who want a certain gimmick or gimmick variation added/re-added (I took some out that I’ve never seen people use and some that I’ve always thought were more or less replicas) just ask and I’ll see what I can do. Finally, I am very new to this mod-making thing so please expect this to be very rough. If a more experienced mod-maker wants to take this on-board as a base, please go ahead.

http://i.imgur.com/iCQquCW.png

First rule of Mammoth’s Gimmick File, don’t talk about Mammoth’s Gimmick File. Second rule of Mammoth’s Gimmick File, there are no rules. Seriously, it’s completely freeware; mod-makers are free to use them in their mods and people are free to edit them however they like. You don’t even have to credit me, I mean I’d appreciate it but I’m not going to go crazy because someone didn’t credit me.

http://i.imgur.com/maLRixT.png

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<p>Dude. Awesome. I'm just looking it over, and Awesome. Is this based off of an original database? The only thing I wonder is just how this can get imported into mods semi-cleanly.</p><p> </p><p>

I have a few thoughts on things so far. </p><p> </p><p>

There's one called Blue Collar (COPY) (COPY), and a Native American (COPY). </p><p>

I would also think that a realistic and/or wholesome Dancer gimmick can be added. </p><p>

And a cool Degenerate - especially given that's one from the start.</p><p>

I think Dual-Sport should have a brute and legit one; to allow for people from the hard-hitting sports.</p><p>

I like the Intelligent Psycho gimmick. It screams Raven to me.</p><p>

You also seem to have taken out the Diva and Sexy gimmicks. I think they could be added back, as there are a lot of women in mostly the WWE who have that as their entire gimmick.</p><p> </p><p>

If that's all I can see on a peruse through what all is there, then that should mean it's pretty damn fine work.</p>

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Thanks guys. It's basically made up of the C-Verse gimmick file with some gimmicks I've seen (and enjoyed) over the years thrown in. Well, importing them is easy enough obviously, but I totally know what you mean by wanting to do it "semi-cleanly" as importing them won't replace anything, you'll have the originals with them and it could be a little messy. Not to mention the multitude of different gimmick files there have been over the years; depending on what mod you're using, the numbers could turn into the thousands, which nobody wants. I don't know what else to suggest at this point though, apart from doing it manually like Big Mikey suggested; I naïvely hadn't really thought about it. If anyone has any ideas, I'd love to hear them?

 


There was a lot of copying involved so I'm pretty proud of myself if they're the only two. xD Anyway, "Dancer (Realistic)", "Degenerate (Cool)", "Dual-Sport Superstar (Legit)" and "Dual-Sport Superstar (Brute)" have all been added. The reason I took "Diva" out was because that's the name of the division rather than their gimmicks and I know exactly what you mean when you say that is their gimmick (they're hired for their looks rather than their ability) but they're usually heel or face so what I'd recommend is just making them "Old School Heel" or "Old School Face" or, better yet, giving them no gimmick at all. Again though, I want this to be a file 'for the people, run by the people' so if others agree with you, I'll gladly put it back in. Same applies for "Sexy" really, it's not really a gimmick, they're just much more known for their looks than their ability. I did leave "Beach Babe" in which you could use?

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mammoth" data-cite="Mammoth" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36870" data-ipsquote-contentclass="forums_Topic"><div>Thanks guys. It's basically made up of the C-Verse gimmick file with some gimmicks I've seen (and enjoyed) over the years thrown in. Well, importing them is easy enough obviously, but I totally know what you mean by wanting to do it "semi-cleanly" as importing them won't replace anything, you'll have the originals with them and it could be a little messy. Not to mention the multitude of different gimmick files there have been over the years; depending on what mod you're using, the numbers could turn into the thousands, which nobody wants. I don't know what else to suggest at this point though, apart from doing it manually like Big Mikey suggested; I naïvely hadn't really thought about it. If anyone has any ideas, I'd love to hear them?<p> </p><p> There was <em>a lot</em> of copying involved so I'm pretty proud of myself if they're the only two. xD Anyway, "Dancer (Realistic)", "Degenerate (Cool)", "Dual-Sport Superstar (Legit)" and "Dual-Sport Superstar (Brute)" have all been added. The reason I took "Diva" out was because that's the name of the division rather than their gimmicks and I know exactly what you mean when you say that is their gimmick (they're hired for their looks rather than their ability) but they're usually heel or face so what I'd recommend is just making them "Old School Heel" or "Old School Face" or, better yet, giving them no gimmick at all. Again though, I want this to be a file 'for the people, run by the people' so if others agree with you, I'll gladly put it back in. Same applies for "Sexy" really, it's not really a gimmick, they're just much more known for their looks than their ability. I did leave "Beach Babe" in which you could use?</p></div></blockquote><p> Diva is a gimmick though. It's a person that thinks they are very important, makes high demands of others, and is an all around jerk.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Idolized" data-cite="Idolized" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36870" data-ipsquote-contentclass="forums_Topic"><div>Diva is a gimmick though. It's a person that thinks they are very important, makes high demands of others, and is an all around jerk.</div></blockquote><p> I did think about including it under it's general meaning (rather than WWE's view of a "Diva") but I already have "Prima Donna" which if I'm not mistaken, is more or less the same thing. If people would like me to rename "Prima Donna" or have "Diva" <em>as well</em>, I'll gladly do it.</p>
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<p>Unfortunately this seems like a job for mod makers to jump on, bringing your gimmick file in as a massive update overhaul. It could be done for databases that you don't have a game running on. Really, the only way is to go through everybody one at a time. Which is entirely doable, just will take time and patience. At least, if I'm understanding you right, if someone imports this into a current mod's db, all they'll have to do is scroll down to the version of the gimmick that this worker will use; for example, Old School Heel will still be on their gimmick, but under it (alphabetically) will be OSH (Brute) etc. Then just mass delete the old gimmicks out of the file and voila, changed over.</p><p> </p><p>

But I'm thinking about games in progress. It would be somewhat easier if there were an in-game editor for gimmicks, but there's not. So for instance, in my WCW diary, I would LOVE to import this and use it; but it would basically mean importing it and changing everyone's gimmick when their time comes.</p><p> </p><p>

Not that it's anything AT ALL that I'm saying is bad about what you've done, as this seems a great undertaking that will help us all in the future, as I'm almost positive most mod makers will (at least from here out) likely take this file on and use it. It's just for things that are already in circulation that I wonder about.</p><p> </p><p>

If anything as far as the Diva/Sexy thing goes. I'd suggest renaming Beach Babe to either Sexy or Eye Candy to avoid confusion, as it's basically all the same gimmick; i.e. a woman parading around showing off their body for the male pigs in the audience. Come to think of it, I think Eye Candy sounds the best of all of those. Diva by it's general meaning is just the Bitch (Realistic) gimmick, really. So along with Girl-Next-Door, that's pretty much the entire gamut of mainstream female gimmicks in wrestling.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Beejus" data-cite="Beejus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36870" data-ipsquote-contentclass="forums_Topic"><div><p> But I'm thinking about games in progress. It would be somewhat easier if there were an in-game editor for gimmicks, but there's not. So for instance, in my WCW diary, I would LOVE to import this and use it; but it would basically mean importing it and changing everyone's gimmick when their time comes.</p></div></blockquote><p> </p><p> I'm not sure what you mean but you can import gimmicks into savegames and edit them as well. The game also doesn't let you import duplicate gimmicks so you wouldn't have to change anyone's gimmick at all.</p><p> </p><p> Really neat mod by the way.</p>
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Hmm. I'll take one more crack at explaining it (I suck at explaining things. xD) just so everyone understands.

 


If you're starting a new game it's just a case of editing the database: mass deleting all current gimmicks, importing my file and then manually adjusting each individual worker (both default gimmicks, contractual gimmicks and alter egos) which as you say will take a lot of time and patience for either a player wishing to use it or a mod-maker preparing/adjusting a mod.

 


In-game, you can't delete your old gimmick file but you can import my file if that's what you wish. What it'll do is simple, it'll make your gimmick list look something like this (depending on what gimmicks you have already, obviously) minus the red text;

 


Acolyte [Original]


Acolyte (Brute) [New]


Acolyte (Crazy) [New]


Acolyte (Weird) [New]


Addict [Original]


Addict (Comedy) [New]


Addict (Crazy) [New]


Addict (Realistic) [New]

 


Etcetera. That's what I meant by a messy gimmick file, because you'd have the old with the new and even gimmicks that I possibly haven't translated. Anyway, from here you can simply change gimmicks like normal providing the worker hasn't recently changed their gimmick. If that's the case, it's just a case of waiting for it to be a good time for a change. I'd remind you that changing an original gimmick to a new gimmick (even if they're the same, e.g. "Psycho" to "Psycho (Crazy)") will be classed as a different gimmick so if you have an alignment and/or gimmick change in the pipeline, you're probably best off proceeding as is until the time comes that you want to change, so your best laid plans aren't ruined by this change over.

 


I'm under no illusions, it's going to be a huge job to try and transition this style of gimmick file into modern playing and I always thought this was going to be a file for the long-run rather than something people can use now willy and indeed nilly. Hopefully you're right and mods do get on board, because I'd love it if this type of gimmick file became the norm as I think Derek B is right in what he said, it would make it a much more balanced game.

 


I'll take a look at the "Beach Babe" to "Eye Candy" thing tomorrow. :)

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mammoth" data-cite="Mammoth" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36870" data-ipsquote-contentclass="forums_Topic"><div>Hopefully you're right and mods do get on board, because I'd love it if this type of gimmick file became the norm as I think Derek B is right in what he said, it would make it a much more balanced game.</div></blockquote><p> </p><p> This, a hundred times over. It will make the game much more realistic, as it finally shows in black and white (or whatever color background you use <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> ) that no one gimmick or character is ever played the same way between different people. I'm honestly excited that this was done, as it opens the gimmicks file up wide for all kinds of in-game possibilities.</p><p> </p><p> Personally, I think between this file, Matt Shannon's TME match file, and Idolized's Angles pack, we may finally have the definitive group of files for TEW13.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Beejus" data-cite="Beejus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36870" data-ipsquote-contentclass="forums_Topic"><div>This, a hundred times over. It will make the game much more realistic, as it finally shows in black and white (or whatever color background you use <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> ) that no one gimmick or character is ever played the same way between different people. I'm honestly excited that this was done, as it opens the gimmicks file up wide for all kinds of in-game possibilities.<p> </p><p> Personally, I think between this file, Matt Shannon's TME match file, and Idolized's Angles pack, we may finally have the definitive group of files for TEW13.</p></div></blockquote><p> </p><p> I can't take full credit for the match file in Main Event as a lot of it was from jhd1's Thunderverse mod(with his permission of course). But I'll gladly take credit for throwing in the GWF's infamous Bungee Cord Match. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> EDIT: I may just go ahead and download this gimmick file and use it for Risky Business, and assign them to the workers I have so far(just around 95 or so, so it shouldn't take too long), and give full credit to you, Mammoth, even though it won't drive you crazy if I didn't. I just prefer to do the right thing. ^_^</p>
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<p>Okay, I've updated the file swapping "Beach Babe" with "Eye Candy". If you downloaded the last update, it might be easier to change the names yourself as that's all I've changed, I didn't change any of the sliders or attributes. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt Shannon" data-cite="Matt Shannon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36870" data-ipsquote-contentclass="forums_Topic"><div>EDIT: I may just go ahead and download this gimmick file and use it for Risky Business, and assign them to the workers I have so far(just around 95 or so, so it shouldn't take too long), and give full credit to you, Mammoth, even though it won't drive you crazy if I didn't. I just prefer to do the right thing. ^_^</div></blockquote><p> </p><p> Thanks, man. That'll make it two mods (that I know about) that are going to implement this file. Seriously, I can't wait to play them...</p>
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  • 2 weeks later...
  • 8 months later...
Sorry, maybe it was mentioned before, but how can I install it? I have no clue!

This is probably the post that explains it best: Click Me

 

If you don't know how to import things, simply go to "Options" in your game, click "Import Data" in the bottom left corner and where it says "Import From Database" you obviously want to chose "[M]Gimmicks" (my file) in the drop-down box and in "Data Type To Import" you want "Gimmicks" then just press "Select All" and lastly "Import Data" and you're done. :)

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  • 2 weeks later...
No, no, importing to an existing file would be no Problem at all, but i dont even know hot to get the mod into the game...

I'm not quite sure what you mean. I thought that's what I described? For reference, the option button is the right foremost button in the task bar apart from the five on the far right and the "End Turn / Advance" button. It usually looks like some tools or gears. Once you've imported them, you can change a workers gimmick in the normal manner by visiting "Your Office", clicking "Roster", highlighting the worker you wish to edit and clicking their gimmick, highlighted in yellow. From there, it should be easy enough to follow, you just choose which gimmick you'd like.

 

If it's downloading the file that you're struggling with, you simply download it like you would any other mod. Simply click the link provided in my first post, save the file to "GDS > TEW2013 > Databases" (unzip it, obviously) and then you're free to either import it straight into other mods or into existing saves. Does this help? If I've still not hit the nail on the head, please explain exactly what you're having trouble with and I'll do whatever I can to help.

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So I’ve made an update, sorting out some issues I had with some of the sliders whilst also bolstering it a little because during the process of making my 1970 mod (I’m still working on it by the way) there was more than one occasion that I thought a gimmick could have had another two or three variations. It clocks in at over 800 now and you may think I would have added a number of completely new gimmicks but you’d be wrong; I’ve only added two, which are “Foreigner” and “Medic”. The reason I added these two specifically was because we have “Patriot” but I consider that to be a gimmick for people who display their national roots but also wrestle in that country whereas with “Foreigner” they display their national roots in a, obviously, foreign country. And with “Medic” - maybe it’s just because I’m working on a 1970 mod where The Masked Medic’s were a huge thing with many imitations - but I thought it was one vital emergency service, apart from “Law Enforcer” which was missing. I also changed “Hockey Fan” to “Sports Fan” just to make it a little more generic, so maybe you could have a football fan, or baseball fan etcetera. Apart from that, the new amount is simply down to new variations. Anyway, let me know what you think and more importantly, enjoy. You can find the new download link in the first post or just Gimmicks.zip"]Click Me.

 

If you’re in the middle of making a mod and are worried about implementing these (all the new variations are easy to import but unfortunately you can’t “overwrite” in TEW so for the gimmicks that I’ve modified sliders on, it won’t make a difference) the only gimmicks I changed that much are the “Realistic” gimmicks, thanks in no small part to Matt Shannon. I did change some others but maybe only slightly so they aren’t going to have much of an effect so if you just filter all the “Realistic” gimmicks and lower the “Difficulty” as much as you see fit, I’m confident the implementation will be painless.

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Glad I could contribute. ^_^

 

I'm so far along assigning gimmicks to workers in Risky Business that I may stick with what I have now. Hate to mess with it at this point :p

That's cool, I think I'd do the same if I didn't add/edit gimmicks in my 1970 mod before exporting them into the "[M]Gimmicks" file thus saving me any hassle. xD

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It works. Finally, it works.

 

I just didn't know that I have to install it like a database. Thanks Mammoth. After playing it now for about 2 hours, there is only one thing that I can say: It's great!

Phew. I'm glad I could help and I'm really happy you like it.

It has really opened things up in my SWF game, that's for sure.

That's the idea. :) It truly pleases me greatly that people are enjoying it; it almost makes all the hard work worthwhile. xD

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