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Quest - Text Adventures


RayW

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I don't know if anyone here is big on the old school text adventure games, but I came across this today while looking for an easy to use text game designer; textadventures.co.uk.

 

It's a program called Quest, which is owned by the website above, and it used to create the text games. It has a fairly good tutorial online (I'm about half way through it), and when you're done you can publish your games to their community for people to either download into the Quest program, or they can play them from within their webpage.

 

Just something I found that I thought I'd share - after all, sharing is caring. If anyone has already used this, or anything similar, I'd love to hear your opinions/experiences with it.

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<p>Yeah I love text games. Here's a quick list from three years ago (pricing has changed- everything is free now):</p><p> </p><p>

<a href="http://skew.dailyskew.com/2010/12/create-text-adventure-games-interactive-fiction.html" rel="external nofollow">http://skew.dailyskew.com/2010/12/create-text-adventure-games-interactive-fiction.html</a></p><p> </p><p>

Bottom line is that they all take some work (light scripting/coding.)</p><p> </p><p>

I have tried Quest and can make a simple game but the time investment is such as that I might as well focus on C++, Javascript, Ruby, or Python and make text games with no major limitations. Got through some of the Quest tutorials but then got "stuck" at the end of the last one and to perform combat takes some learning. I can never stick with any of these.</p><p> </p><p>

Also messed with Gamemaker from yoyo games, but it's harder.</p><p> </p><p>

I was intrigued by <a href="http://www.choiceofgames.com" rel="external nofollow">http://www.choiceofgames.com</a> but it seemed like too much work.</p>

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<p>I was looking at ADRIFT, but with you needing to have the 'runner' program installed to actually play the games, I felt it was a bit redundent. I want to be able to send a link/.exe file to a friend for them to play it, without having to install a runner program too.</p><p> </p><p>

I've looked at GameMaker, Engine001 and RPG Maker XP. Obviously not to do anything serious with them, just make a little game for myself and friends to play. I'm just a hobbyist. If I were anything else I'd actually learn a programming language. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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In that case if I were you I'd pick one and try to finish a decent game. I've never been able to complete one in any of those engines that felt good enough to send to friends or release to the interwebs as freeware. My main issue is re-playability- I prefer random elements, combat, items with charges, picking classes, etc but it takes a lot to code/script and some engines don't even have them.
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  • 3 weeks later...

<p>No, it's limited because it's a JRPG engine.</p><p>

Coding random generated quests, having a monster vs monster arena, and an actual "AI", i.e. a sandbox Dungeons and Dragons game would take creating Ruby scripts and/or advanced conditioning and eventing. </p><p> </p><p>

I've given more than received in this thread, so bye.</p>

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<p>You ain't going to get anything like that with any WYSIWYG game developmental tool kits though, you'd be better of learning a full language and starting with a blank canvas.</p><p> </p><p>

Also, given more than you received? It's been a conversation on text based engines.. That certainly hasn't been one sided.. But, ok?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BobbyRogers" data-cite="BobbyRogers" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37071" data-ipsquote-contentclass="forums_Topic"><div>No, it's limited because it's a JRPG engine.<p> Coding random generated quests, having a monster vs monster arena, and an actual "AI", i.e. a sandbox Dungeons and Dragons game would take creating Ruby scripts and/or advanced conditioning and eventing. </p><p> </p><p> I've given more than received in this thread, so bye.</p></div></blockquote><p> </p><p> As someone who's been a part of the rpgmaker community for 15 years, I can tell you that couldn't be more wrong.</p><p> </p><p> Just about every genre of game there is can be made with rpgmaker engines. And they have been made. J-rpgs. Western rpgs. Action rpgs. Tactical rpgs. Graphic Novels. Card Games. Shooters. Relationship Simulators. Horror Survival Games. </p><p> </p><p> I would research further if I were you.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rone Rivendale" data-cite="Rone Rivendale" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37071" data-ipsquote-contentclass="forums_Topic"><div>As someone who's been a part of the rpgmaker community for 15 years, I can tell you that couldn't be more wrong.<p> </p><p> Just about every genre of game there is can be made with rpgmaker engines. And they have been made. J-rpgs. Western rpgs. Action rpgs. Tactical rpgs. Graphic Novels. Card Games. Shooters. Relationship Simulators. Horror Survival Games. </p><p> </p><p> I would research further if I were you.</p></div></blockquote><p> I may be wrong, but I'm pretty sure I've seen a FPS made with it too? I could swear I see it on one of their message boards.</p>
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