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Better move filter


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During a fight, it would be incredibly useful to be able to filter moves by how they can or cannot be countered. For example, when fighting a wrestler much faster than my character, I typically try not to use moves that can be countered with an "Avoid." Being able to filter those moves out, similar to the ability to filter in moves that can cause blood or a submission, would remove some of the tedium of sifting through my move list each turn.
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