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Installing C-Verse Expansions Load Order


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I'm having some serious health problems and am bored so I thought I'd do this as a short project.

 

I've spent time off and on for a few weeks getting my original WMMA3 Community Fighter Share project fully updated. Additionally, since Eyeball is seemingly not around anymore (I IM'd him a month or two ago to no response) I've went ahead and updated Eyeball's WMMA3 expansion to WMMA4 with updates based around the bios he provided. That's mostly just adding Attributes for the fighters for how they'll fight.

 

So with that said, if you want the "best" WMMA4 modded experience, follow these steps.

 

And this is just MY opinion on how it should go; this could be fiercely debated but it's just mine.

 

#1 - Install Scottie's Ten Five Packs at http://www.greydogsoftware.com/forum/showthread.php?t=530141

 

#2 - Install the Optimized Weidt Broadcaster Database at http://www.greydogsoftware.com/forum/showthread.php?t=530137

 

#3 - Install my CFS 1.0 expansion at https://www.mediafire.com/?t0pritkyuvmg8xg

https://www.mediafire.com/?r4rm9mu1vzch77z

 

--The reason Scottie's comes first is due to my including several of his fighters in my pack originally for my own personal convenience.

 

- Also, there is some redundancy with the Optimized Weidt Broadcaster Database. By doing that first, you get the best versions.

 

#4 - Install Eyeball's Pack for WMMA4

http://www.mediafire.com/download/d3e3soivcua13vi/Eyeball_Pack_for_WMMA4.7z

http://www.mediafire.com/download/7sce2acb9n3w437/Eyeball_Pack_for_WMMA4_Pictures.7z

 

-- There are probably reused renders between Eyeball & the default database. It was originally a WMMA3 mod after all. I'm not Eyeball, all I did was update attributes and other things of that nature. IMO, it's still the best expansion for WMMA ever made despite that. The Bradley Family alone add depth to the WMMA universe that was lacking.

 

#5 - Install the C-verse Expanded Mod at http://www.greydogsoftware.com/forum/showthread.php?t=528945

 

--This one is the most "controversial" of the mods in where it should be on the list. Not only does it contain many of the fighters from my mod in it but it also contains the entire WMMA4 database. By installing/importing/whatever last, you get the most up to date versions of my fighters and then get the CVE characters. You could do this first as the base, but then you wouldn't get my updated fighters optimized for WMMA4 unless you manually went in and deleted them prior to importing. There shouldn't be as much overlap between the two mods as once was, but there is still some. Either way you decide to do it is up to you.

 

-- OF NOTE: There are a lot of reused renders when comparing CVE to the other mods. If reused renders bother you, you may want to choose one or the other. Or simply remove the reused renders.

 

I also converted the Weidtverse mod by Weidt for fun. This mod never had renders or bios for any of the fighters, but it does contain 3,600 fighters of various skill and debut date along with other. If that doesn't bother you, the links are here:

http://www.mediafire.com/download/kttte2k2agh5989/Weidtverse+Pack+for+WMMA4.7z

http://www.mediafire.com/download/ibnq0ko3i8j4yrj/Weidtverse+for+WMMA4+Pictures.7z

 

Between the four mods (five if you count Weidtverse) you'll have a significant increase to virtually everything in the game, providing a much richer overall experience.

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Default DB obviously, as CVE is the last download. :p

 

You should just import everything. I'd refrain from 'combining' the db's. That didn't really work for me.

 

Ah that`s a shame...So Should I stick with CVE only or something more?

CVE on WMMA 3 was awesome I played from the start till 2007, never run out of fighters with pictures.

Would like to get as much pictured fighters here as I can. So it is hard for me to understand which mod I need.

 

MW definitely, but that is for limited gameplay with real fighters, on the other save I would like to have a chance to play as long as I want with generated fighters. :)

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CVE never runs out of women, that's for sure. :D

 

Honestly, just install CVE. The load order here is to optimize everything to get the latest subtle changes. Scottie's packs are not included yet, however, so you might want those. The rest is included, if I'm not mistaken. The whole point of CVE was to have 'one' mod to make it easier for new players. You want to spend your time playing instead of optimizing everything.

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It depends on what you want. To me, this is the best way to get new content. Eyeball's pack alone is my favorite expansion for WMMA period. It's not perfect anymore, but it deserves to still be used. And all of my fighters are updated significantly from CVE.

 

The rest of the stuff is oddities and conflicts. So I guess it does come down to easy installation versus a more indepth but deeper installation.

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It is the best way, that much is true. But it can be quite bothersome to install it all. Maybe if Asaemon has some more free time (or anyone who feels like improving CVE) we can just combine the whole thing and be done with it. I remember spending weeks to 'optimize' Skyrim, more than I actually spend playing (to enjoy myself, instead of 'testing').
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It is the best way, that much is true. But it can be quite bothersome to install it all. Maybe if Asaemon has some more free time (or anyone who feels like improving CVE) we can just combine the whole thing and be done with it. I remember spending weeks to 'optimize' Skyrim, more than I actually spend playing (to enjoy myself, instead of 'testing').

 

I might be up to it. The only thing I may lack experience.

But I really want to have a big fighters database so I could play very long, like back in the wmma3. I do not have anything against regeneration in fictional mods, as long as it is with pics. But the more we have, the better. On old cve there was like 3 or 4 k pics.

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  • 3 years later...
I don't understand how import all of this to default db. Please, explain. Thanks in advance <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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