Jump to content

Hawk1665

Members
  • Posts

    361
  • Joined

Everything posted by Hawk1665

  1. Does anyone know the cut off from when scheduled events are forced into weekly events? I want to run my Grand Prix but after a few events it'll switch my events drawing power from Annual to Weekly and my attendances will be slashed in half/quarter. I want to avoid that if possible, so I want to know what the "cut off" is. Four events per month? Five?
  2. Was it changed in 2020 that you can't just do say nine regular cards spread out over a month? That worked fine in 2016, I know cause I did it personally. The only issue was unrealistic demands and attendance for smaller shows. But you made five to ten times the money.
  3. Just tried to set one up and in the first month I lost money. If you had a favorable sponsorship in earlier games you'd gain small amounts letting you eventually run shows. But if you lose every month then it doesn't seem possible to do it now?
  4. <p>Because you're playing a simulation game of the wrestling world. If you just want free form to do or exploit whatever you want, just write out your own stuff as a V-Fed. You'll get more creative expression doing that and you won't be hamstrung by "rules". I know because I did it and E-fedding for twenty years give or take.</p><p> </p><p> I want balance in the game because it's a <em>game</em> first and foremost.</p>
  5. There needs to be a *reason* to use touring events. Higher worker stat gains, significantly lower injury rates, normal event spam gets penalties, high pop gain in lesser known areas, etc, etc. As it is there is no reason whatsoever to use touring other then "realism" that you can easily get by just using smaller events in smaller venues. If you use touring you don't make money and you don't gain popularity. They're shows that do absolutely nothing for you as a promotion and are essentially just shows for the sake of doing shows. They are pointless shows that if they didn't exist would do nothing for or against you. The only reason you might gain pop is televised tour shows but you can just as easily do televised regular shows and reap all the other benefits.
  6. Tour shows definitely need some type of boost. Maybe still apply the not gaining pop rules but up the attendances so the player has some type of incentive to still use them. Going from 3,200 to 400 attendance depending on the show type is just stupid. If you wanted to simulate touring you could just do constant but limit yourself to smaller venues so you get attendance more realistic to your size. As it is, it's just gimping yourself to play within the game's broken system. There's no reason to play touring as it is right now.
  7. Unless it's changed in 2020 and unless I'm aiming for a short burst I typically only hire people below 30. Up until 30 wrestler's naturally increase in abilities over time then after 30 they can only get better in matches. Beyond that it depends on the promotion but the two key abilities (IMO) are toughness and stamina with higher emphasis on stamina. Unless you're doing a very safe product you're gonna have wear and tear and you'll need people to do long matches every so often. If someone is below 50 in either of those you'll have a hell of a time with them. If you're doing a match heavy product stamina is an absolute killer. Beyond that the next tier would be basics, psychology and raw athletic ability. But as long as you have a good road agent and a few guys with good psych you're okay there.
  8. Another option looks like Respectful Wrestling. It allows for more "western" influence like ladder matches and unmasking angles.
  9. <p>The overuse penalties seem excessively harsh and arbitrary. I get it in theory but it shouldn't be so severe. Modern examples being AJ Styles in NJPW and Angel Garza in WWE. In both cases guys were mid/main within a few shows. But in TEW 2020 they'd be tanking the hell out of matches/shows.</p><p> </p><p> There has to be a middle ground between the severe staggered limits and no limits at all.</p>
  10. Does this work with the full release? And if not, any possibilities for an update? This was my favorite skin.
  11. <p>Not to necro a thread but I ran a quick and dirty test. I ran a few tour shows, did around 400 paid. Ran an event and did around 3,200 paid. Lost a couple hundred versus gained around 30,000.</p><p> </p><p> That's a massive, massive difference. And if you can't gain pop from tour shows very much I really don't see the point of them.</p>
  12. How bad are the overuse penalties? I'm trying to work in low midcarders/midcarders with main eventers for six mans and such for BCG like real life puro companies do but I keep getting nailed with it. Either I get penalties for overuse or I get penalties for matches not being long enough.
  13. Doesn't the new push system kind of help with this? In the sense that if you push someone on shows with big matches and wins, the fans will see them that way, and their pop will build? Jay wasn't over at all for months until around the G-1 a good six months after his return. So it's gradual but the fans saw him as a main eventer before then.
  14. One of my biggest issues with TEW and WMMA in the last few additions in the lack of yet to debut workers. So something like this is great to see.
  15. <p>You really can't complain about the game not working as intended when your using mods. TEW is built around the Cornellverse and it's the mod makers goal to model the CV as carefully as possible. That takes time and effort and a lot of patience. And everyone sees wrestlers differently. You may think Jay White is just a bad Kenny Omega replacement while I think he's one of the best wrestlers in the world. Or Yoshi Hashi is an underappreciated talent while I think he's boring as hell most of the time. Everyone's different.</p><p> </p><p> That's the problem with real world mods. It's very hard to get right and what is "right" is entirely subjective.</p>
  16. That's...not really what he's saying if I'm reading it right. He's saying the current tour system is definitively worse then just running constant. You make more money, you get better shows, you get better popularity gains all from constant. And further tests in this thread show that any positives to touring are negligible at best. He says he's going to do a mix *personally* but that the current system is broken.
  17. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ubernoob" data-cite="ubernoob" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48917" data-ipsquote-contentclass="forums_Topic"><div>Point me somewhere where I said the matchups were bad.<p> </p><p> They are lesser shows, in TEW definitions. Guess what, if your Night 3 is Block A and the matchups are Jay White/Okada, Tana/MiSu, Ospreay/Naito and Goto/Makabe and you put on a classic of a show... guess what! You'll still get popularity! It doesn't mean the show is worthless.</p></div></blockquote><p> </p><p> But the problem is some of those night shows have the best matches of the entire tournament. With 2020 as it is, if you use the tour system they'd half ass those events which is not what happens in any major tournament in Japan.</p>
  18. The new office layout is such a massive improvement. Just gigantic. Now you can actually find the right button without spending ages scanning the buttons in random ass positions.
  19. I think the big issues are thus: 1) The current system of touring isn't realistic. Some tours in reality are more important then others. As it is, 2020 handles them all the same, wrestlers give about 50% or so effort. The G-1 or the Champion's Carnival are technically "tours" but are where some of the greatest wrestling has happened currently and historically. If you did that in the tour system they'd half ass it. The G-1 has been the gold standard in modern wrestling but you wouldn't have that in 2020. 2) The bonuses from the touring system aren't strong enough. You don't save enough wear and tear on workers or other bonuses to make up for lost opportunities. Supposedly you're saving your workers bodies but the tests done show it isn't enough to offset it. 3) Which ties into above, if you do touring you are handicapping yourself. Constant is better in every way but if you choose to be "realistic" (even though the realistic nature of the tour system is questionable) then what you gain is not in anyway offset by what you lose. You can 100% just as easily set up shows on constant to mirror real life touring schedules and reap all the benefits without any of the negatives and IMO, it's even more realistic to do that then the current tour system since you can manually set the importance of each event if you want. Your random "Road to" in Aichi can be minor but your G-1 can be all out instead of everything being average.
  20. So that it removes any workers employed by other companies. That way you can find real hidden gems out in the game world that you might have missed without poaching talent.
  21. Here's my question; is 2020 like 2016 was in that you can run multiple shows per month with no penalties? IE, in 2016 I never toured I just did constant but set up every "tour" show manually, so I'd have say ten individual shows per month. That way I emulated the tour system without using 2016's broken system. If there were penalties then they were very small. If that's still the case then there's absolutely no reason to use the tour system again in 2020 when setting up your own tours on constant is better in every way.
  22. Only suggestion I have is to keep trying skins. Something dark might help, a few of the skins still generally keep the brightish tone of the default skin. I know when I first started playing the default skin messed up my eyes badly, particularly worker stat lists. Try out Curb Stomp Skin's Simplified Skin. http://www.greydogsoftware.com/forum/showthread.php?t=545643
  23. Tournaments, typically. I usually run the YM GP where it is in the year, then a tag round robin around August-ish, and a year end single elimination tournament akin to the New Japan Cup. I usually use the name "Winter Solstice Cup" cause that's just the name I came up with years ago. I kept The Survivor but turned it into a battle royale. If I found a Junior Division I typically do a BOTSJ analog around June. Everything should mainly focus around the belts though. Set up contenders on shows, have confrontations post-main event to set up the next months big show. Stuff like that. Throw in the occasional conflict between people every so often. Beyond that split people up into factions. You have the "Home Army" likely lead by Torii and Okamoto, give Funakoshi his own group since he's best as a heel/antihero, put the foreigners together, and maybe introduce another faction as a common enemy for everyone. Your Bullet Club or Suzuki-gun comparison. For instance, you could have Yoshinaka Taku betray his father and join SUKI as a new faction. Throw in Inejiro Yoshizawa & Noritoshi Miura as the main tag team and Takenori Doi as the young up and comer/job boy. There's your main antagonist faction. I'm not sure how soft heel/face divides yet, but if they are rated on it then all five are better as heels so they'd get bonuses.
  24. For me, in pretty much every BCG game since they debuted, the guy is and always will be Funakoshi. I typically have him as a "heel" or at the worst an anti-hero with his own little stable of guys poised against the traditional army. He's pretty much how I love real life puro to be; a bigish, strong, no nonsense tough guy with an aura around him. I've always envisioned him as akin to Suwama or Jumbo Tsuruta. In my 2016 game my big four were Funakoshi, Bunrakuken Torii (technically the top star), Tanyu Toshusai & Yoshinaka Taku. I lost Razan and others super early. But no matter where he was on the card Funakoshi was always the rock that everything else was built off of. I haven't played 2020 much (haven't seen a point since the release was delayed) but I imagine the same will apply. There's guys who are more charismatic, guys who are more flashy, but in the end there's no one who embodies BCG's style and spirit like Funakoshi.
  25. NJPW never *changed* products. They've always been the same promotion. The details WITHIN the product were changed/adapted. We're talking very small changes not reflective of the same system we've got. Even the "modern" era of NJPW started in 07 is different from the 2020 NJPW. In past games that would be reflective of changing something up from small to medium focus to reflect the change. Say upping realism/hyper realism up in the early 2000's. That changes things *a lot* but it's still the same overall product. You can not do that in 2020.
×
×
  • Create New...