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Putting the challenge back into the game (and taking out broadcasters)


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="40061" data-ipsquote-contentclass="forums_Topic"><div>Almost a year later, I still have the same opinion. I could be wrong, but I don't think people are interested in the management side of the game. If there's still an 'arcade' mode, perhaps adding management (with decisions that actually matter) would be one of the main things the game can improve on. <p> </p><p> I know that most games I just want to forward the game asap so I can get to the fights I booked. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> More and more I just lean towards letting the AI do everything and just sit back and watch the gameworld evolve (whereas in real life it takes so damn long in-between fights I just lose interest).</p></div></blockquote><p> </p><p> What exactly do yo u mean by the management side of the game?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="40061" data-ipsquote-contentclass="forums_Topic"><div>I was referring to WMMA becoming more of a game like TEW, where you have to manage more aspects of the company. WMMA is a pure booking sim.</div></blockquote><p> </p><p> I haven't played TEW, so I can't really compare. However, I see what you're saying with WMMA4, not really many things you can manage, but what really is there to add to it? Already got feeder companies, announcers, fighter contracts, reality shows, shows in general.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="40061" data-ipsquote-contentclass="forums_Topic"><div>Almost a year later, I still have the same opinion. I could be wrong, but I don't think people are interested in the management side of the game. If there's still an 'arcade' mode, perhaps adding management (with decisions that actually matter) would be one of the main things the game can improve on. <p> </p><p> I know that most games I just want to forward the game asap so I can get to the fights I booked. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> More and more I just lean towards letting the AI do everything and just sit back and watch the gameworld evolve (whereas in real life it takes so damn long in-between fights I just lose interest).</p></div></blockquote><p> </p><p> I understand your point but I don't like that AI companies will continue to set marketing levels at the highest level possible, even though it is bankrupting them. That doesn't have anything to do with sim vs. fantasy. </p><p> </p><p> You say that WMMA isn't supposed to be like TEW, but why would WMMA be designed for a pure sim and TEW not? What is the difference?</p>
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  • 3 weeks later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="40061" data-ipsquote-contentclass="forums_Topic"><div>insignificant, at least for HLR companies</div></blockquote><p> </p><p> Couple of questions:</p><p> Did this work long term?</p><p> Did this make it harder to reach the higher popularity levels?</p><p> What settings did you have for your broadcasters?</p>
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