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<p>I'm not a hardcore wrestling fan, but I enjoy this game. Is there someplace I can find:</p><p> </p><p>

(1) What each skill represents (i.e. brawling vs. hardcore vs. chain wrestling, etc.)....when recruiting I'm trying to figure out what to look for.</p><p> </p><p>

(2) What skills are generally most important. I hear the term "Top Row" My top three skills shown are Brawling, Puroresu, and Hard Core....is this the "Top Row" that is being referenced?</p>

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<p>2) When we say "top row" that means all 7 of your skills that appear on the top row (along with flashiness) when you go into the view profile screen and select skills. You generally need one (C or higher) good stat somewhere up there, but it is highly dependent upon what type of promotion you're running.</p><p> </p><p>

If you're running a much pop>performance fed like WWF or WWE, 80% of the match grade is based upon the worker's pop so skills aren't very important. Note: that doesn't mean useless!</p><p> </p><p>

Likewise, if you're running a much perf>pop fed aka a work-rate fed, those top skills mean a lot as 80% of the match grade is based on wrestler ability and 20% on their pop.</p><p> </p><p>

You do also have to concern yourself with the psych row, which is the row below the top row. The better wrestlers will have C+ psych and selling with the higher the better. Then, concern yourself with Charisma and Star Quality as you get bonuses for 60+ ratings in both.</p><p> </p><p>

Puroresu only matters if you're in Japan which is why that's usually their top skill instead of Brawling.</p><p> </p><p>

Most of the rest of the skills are pretty self-explanatory when you think abou them.</p>

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<p>If you go into the Skills section of a Worker in the Editor, there are description boxes for a few of the skills. This link may also help as Derek talks about modding and crafting a worker, so he breaks down the skills and describes them. Still applies even though its for TEW 2013. <a href="http://www.greydogsoftware.com/forum/showthread.php?t=524746" rel="external nofollow">Link.</a></p><p> </p><p>

smartman nails it - you can't really point at one given skill and say THAT is the one you need. There are a ton of factors, from what kind of promotion you run to what other skills the work in question has. The Performance skills are the ones I tend to look at first, and Psychology is the one I covet most. But Psychology alone doesn't make a great worker and lack of great Psychology doesn't make a great worker useless. </p><p> </p><p>

As smartman mentions, the top row is more important in a performance based company. In a popularity based company - typically Sports Entertainment in its variations - I don't pay nearly as much attention to those. </p><p> </p><p>

Another thing to realize is that not everyone needs to be or even can a star. Companies need midcarders and openers too. Tag specialists. So someone who isn't a great worker but has Basics and Selling will still be useful.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="smartman" data-cite="smartman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43960" data-ipsquote-contentclass="forums_Topic"><div>2) When we say "top row" that means all 7 of your skills that appear on the top row (along with flashiness) when you go into the view profile screen and select skills. You generally need one (C or higher) good stat somewhere up there, but it is highly dependent upon what type of promotion you're running.<p> </p><p> If you're running a much pop>performance fed like WWF or WWE, 80% of the match grade is based upon the worker's pop so skills aren't very important. Note: that doesn't mean useless!</p><p> </p><p> Likewise, if you're running a much perf>pop fed aka a work-rate fed, those top skills mean a lot as 80% of the match grade is based on wrestler ability and 20% on their pop.</p><p> </p><p> You do also have to concern yourself with the psych row, which is the row below the top row. The better wrestlers will have C+ psych and selling with the higher the better. Then, concern yourself with Charisma and Star Quality as you get bonuses for 60+ ratings in both.</p><p> </p><p> Puroresu only matters if you're in Japan which is why that's usually their top skill instead of Brawling.</p><p> </p><p> Most of the rest of the skills are pretty self-explanatory when you think abou them.</p></div></blockquote><p> </p><p> Thank you!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43960" data-ipsquote-contentclass="forums_Topic"><div>If you go into the Skills section of a Worker in the Editor, there are description boxes for a few of the skills. This link may also help as Derek talks about modding and crafting a worker, so he breaks down the skills and describes them. Still applies even though its for TEW 2013. <a href="http://www.greydogsoftware.com/forum/showthread.php?t=524746" rel="external nofollow">Link.</a><p> </p><p> smartman nails it - you can't really point at one given skill and say THAT is the one you need. There are a ton of factors, from what kind of promotion you run to what other skills the work in question has. The Performance skills are the ones I tend to look at first, and Psychology is the one I covet most. But Psychology alone doesn't make a great worker and lack of great Psychology doesn't make a great worker useless. </p><p> </p><p> As smartman mentions, the top row is more important in a performance based company. In a popularity based company - typically Sports Entertainment in its variations - I don't pay nearly as much attention to those. </p><p> </p><p> Another thing to realize is that not everyone needs to be or even can a star. Companies need midcarders and openers too. Tag specialists. So someone who isn't a great worker but has Basics and Selling will still be useful.</p></div></blockquote><p> </p><p> Thank you!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43960" data-ipsquote-contentclass="forums_Topic"><div>If you go into the Skills section of a Worker in the Editor, there are description boxes for a few of the skills. This link may also help as Derek talks about modding and crafting a worker, so he breaks down the skills and describes them. Still applies even though its for TEW 2013. <a href="http://www.greydogsoftware.com/forum/showthread.php?t=524746" rel="external nofollow">Link.</a><p> </p><p> smartman nails it - you can't really point at one given skill and say THAT is the one you need. There are a ton of factors, from what kind of promotion you run to what other skills the work in question has. The Performance skills are the ones I tend to look at first, and Psychology is the one I covet most. But Psychology alone doesn't make a great worker and lack of great Psychology doesn't make a great worker useless. </p><p> </p><p> As smartman mentions, the top row is more important in a performance based company. In a popularity based company - typically Sports Entertainment in its variations - I don't pay nearly as much attention to those. </p><p> </p><p> Another thing to realize is that not everyone needs to be or even can a star. Companies need midcarders and openers too. Tag specialists. So someone who isn't a great worker but has Basics and Selling will still be useful.</p></div></blockquote><p> </p><p> I learnt a lot from that guide, awesome job by Derek</p>
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<p>+1 for Bigpapa, and that guide is awesome. I've learned a lot from it, so imagine it's even more useful for newcomers <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />.</p><p> </p><p>

Star Quality is never a bad thing to have, and Charisma as well. If you have to choose between two similar workers, go for the one with higher SQ/Charisma as they'll connect more easily with the audience - and that equals bums in seats and merchandise sales.</p>

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<p>Yeah, that guide was great. It helped more than just about anying else to figure stats out.</p><p> </p><p>

A couple obvious points - psychology dictates whether a match can be safely called in the ring, or needs to be scripted. For the companies I play, I tend to find that it hovers around 75 (or light green), but I think it varies based on size.</p><p> </p><p>

Likewise, stamina affects both match length and "go all out for a great match" notes.</p><p> </p><p>

And microphone skill affects whether someone needs to be scripted for their promos (again, it seems to be about the same level, maybe a smidge more.)</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gtact420" data-cite="Gtact420" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="43960" data-ipsquote-contentclass="forums_Topic"><div>And how top skills like power and speed come into play?</div></blockquote><p> </p><p> Power and speed? Those aren't on the top row, and speed isn't a skill at all. At least not in TEW 2016. Not quite sure what you're asking....</p><p> </p><p> The mod making link I provided goes into quite a bit of depth about each skill and how they impact things.</p>
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